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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2000-November/000022.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2000-November/000022.html b/pipermail/nel/2000-November/000022.html new file mode 100644 index 00000000..396208f3 --- /dev/null +++ b/pipermail/nel/2000-November/000022.html @@ -0,0 +1,110 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Greetings! And some questions / comments</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:sferro%40wojo.com"> + <LINK REL="Previous" HREF="000021.html"> + <LINK REL="Next" HREF="000023.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Greetings! And some questions / comments</H1> + <B>Sal</B> + <A HREF="mailto:sferro%40wojo.com" + TITLE="[Nel] Greetings! And some questions / comments">sferro@wojo.com</A><BR> + <I>Sun, 12 Nov 2000 10:34:56 -0500</I> + <P><UL> + <LI> Previous message: <A HREF="000021.html">[Nel] Greetings! And some questions / comments</A></li> + <LI> Next message: <A HREF="000023.html">[Nel] Greetings! And some questions / comments</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#22">[ date ]</a> + <a href="thread.html#22">[ thread ]</a> + <a href="subject.html#22">[ subject ]</a> + <a href="author.html#22">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Hi Sal, +</I>><i> +</I>><i> My name is Olivier Lejade, I am Nevrax's CEO. I won't be intervening too +</I>><i> much on this list since we really would like to keep things technically +</I>><i> oriented, but since there seems to be so a lot of questions, I figured it +</I>><i> would be a good idea to answer some of them here so that they can go in +</I>the +><i> FAQ. +</I>><i> I'll leave the technically oriented ones to the Code Team though. +</I> + Thank you for taking the time to respond Olivier, this clears up a lot +of questions! + +><i> Managing a team of artists over the internet is especially +</I>><i> daunting and WF has accomplished an incredible feat in this area. +</I>><i> As Bryce kindly reminded me, code is cheap compared to Art... +</I> + I very much agree here. In my experience I've discovered that media is +very hard to come by. Talented artists don't like to work for free, and who +can blame them, a lot of the industry's tools are expensive and take a lot +of effort and time to learn. I think this is one of the biggest obstacles +in free game software development, the lack of good, free media. If Nevrax +is able to help out in this area, the opensource commmunity, Worldforge +included, would be very grateful... + +[ ... ] +><i> Well, we are following an internal plan and Freeing the resulting +</I>software, +><i> however we are very open to outside influence on technical aspects. And +</I>><i> while we concentrate on our priorities, we will integrate any worthwhile +</I>><i> functionnality. +</I>[ ... ] + + I understand your intentions. With openness in development comes +conflict in views on many issues. As a project under a tight schedule, +resolving all issues in the open might not be the most efficient approach +timewise. + + If there still is any desire to collaborate on things such as client +engine design, I would be happy to. If XClient and the Nel client could be +made more compatible in any way, I think it would be worth the effort. If +similairity in protocol could be obtained, then our software could +communicate with each other. Likewise, if rendering architecture was +similair, we could collaborate on, and/or share pieces of code for the game +engines. Either way I think it could mean saving work and time for the both +of us... + + On the other hand, collaborating would logically take some effort, which +I understand Nevrax may or may not have the time for. It still might be +worth considering, at any rate. + +><i> Bottom line is : Free Software and commercial MMORPGs are a perfect match. +</I>><i> And we believe we have everything to gain and nothing to loose by opening +</I>><i> our source code. +</I> + Here I very much agree, also! + +><i> I hope this clarifies things a little even though I'm sure it will raise +</I>><i> even more questions ! +</I> + Thanks again! And I await the answers to the other, more technical +questions. ;-) + +- Sal + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000021.html">[Nel] Greetings! And some questions / comments</A></li> + <LI> Next message: <A HREF="000023.html">[Nel] Greetings! And some questions / comments</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#22">[ date ]</a> + <a href="thread.html#22">[ thread ]</a> + <a href="subject.html#22">[ subject ]</a> + <a href="author.html#22">[ author ]</a> + </LI> + </UL> +</body></html> |