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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Greetings! And some questions / comments</TITLE>
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+ <H1>[Nel] Greetings! And some questions / comments</H1>
+ <B>Sal</B>
+ <A HREF="mailto:sferro%40wojo.com"
+ TITLE="[Nel] Greetings! And some questions / comments">sferro@wojo.com</A><BR>
+ <I>Sun, 12 Nov 2000 10:34:56 -0500</I>
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+<PRE>&gt;<i> Hi Sal,
+</I>&gt;<i>
+</I>&gt;<i> My name is Olivier Lejade, I am Nevrax's CEO. I won't be intervening too
+</I>&gt;<i> much on this list since we really would like to keep things technically
+</I>&gt;<i> oriented, but since there seems to be so a lot of questions, I figured it
+</I>&gt;<i> would be a good idea to answer some of them here so that they can go in
+</I>the
+&gt;<i> FAQ.
+</I>&gt;<i> I'll leave the technically oriented ones to the Code Team though.
+</I>
+ Thank you for taking the time to respond Olivier, this clears up a lot
+of questions!
+
+&gt;<i> Managing a team of artists over the internet is especially
+</I>&gt;<i> daunting and WF has accomplished an incredible feat in this area.
+</I>&gt;<i> As Bryce kindly reminded me, code is cheap compared to Art...
+</I>
+ I very much agree here. In my experience I've discovered that media is
+very hard to come by. Talented artists don't like to work for free, and who
+can blame them, a lot of the industry's tools are expensive and take a lot
+of effort and time to learn. I think this is one of the biggest obstacles
+in free game software development, the lack of good, free media. If Nevrax
+is able to help out in this area, the opensource commmunity, Worldforge
+included, would be very grateful...
+
+[ ... ]
+&gt;<i> Well, we are following an internal plan and Freeing the resulting
+</I>software,
+&gt;<i> however we are very open to outside influence on technical aspects. And
+</I>&gt;<i> while we concentrate on our priorities, we will integrate any worthwhile
+</I>&gt;<i> functionnality.
+</I>[ ... ]
+
+ I understand your intentions. With openness in development comes
+conflict in views on many issues. As a project under a tight schedule,
+resolving all issues in the open might not be the most efficient approach
+timewise.
+
+ If there still is any desire to collaborate on things such as client
+engine design, I would be happy to. If XClient and the Nel client could be
+made more compatible in any way, I think it would be worth the effort. If
+similairity in protocol could be obtained, then our software could
+communicate with each other. Likewise, if rendering architecture was
+similair, we could collaborate on, and/or share pieces of code for the game
+engines. Either way I think it could mean saving work and time for the both
+of us...
+
+ On the other hand, collaborating would logically take some effort, which
+I understand Nevrax may or may not have the time for. It still might be
+worth considering, at any rate.
+
+&gt;<i> Bottom line is : Free Software and commercial MMORPGs are a perfect match.
+</I>&gt;<i> And we believe we have everything to gain and nothing to loose by opening
+</I>&gt;<i> our source code.
+</I>
+ Here I very much agree, also!
+
+&gt;<i> I hope this clarifies things a little even though I'm sure it will raise
+</I>&gt;<i> even more questions !
+</I>
+ Thanks again! And I await the answers to the other, more technical
+questions. ;-)
+
+- Sal
+
+
+</pre>
+
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