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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>vertex_buffer_heap.cpp</h1><a href="vertex__buffer__heap_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__heap_8h.html">3d/vertex_buffer_heap.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+<a name="l00038"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#a0">00038</a> CVertexBufferHeap::CVertexBufferHeap()
+00039 {
+00040 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">false</font>;
+00041 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
+00042
+00043 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= NULL;
+00044 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= 0;
+00045 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= 0;
+00046 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= 0;
+00047 }
+00048
+00049 <font class="comment">// ***************************************************************************</font>
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#a1">00050</a> CVertexBufferHeap::~CVertexBufferHeap()
+00051 {
+00052 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a>();
+00053 }
+00054
+00055 <font class="comment">// ***************************************************************************</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">00056</a> <font class="keywordtype">void</font> CVertexBufferHeap::init(IDriver *driver, uint vertexFormat, uint maxVertices)
+00057 {
+00058 <a class="code" href="debug_8h.html#a6">nlassert</a>(driver);
+00059 <font class="comment">// clean before.</font>
+00060 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a>();
+00061
+00062 <font class="comment">// setup</font>
+00063 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>= driver;
+00064
+00065 <font class="comment">// setup the vertexBuffer soft with queried info.</font>
+00066 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.setVertexFormat(vertexFormat);
+00067 <font class="comment">// VertexSize must be a multitple of 4 (Heap alignement ...)</font>
+00068 <a class="code" href="debug_8h.html#a6">nlassert</a>( (<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexSize()&amp;3) == 0)
+00069
+00070 <font class="comment">// create the VBHard, if possible</font>
+00071 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>= driver-&gt;createVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexFormat(), <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
+00072
+00073 <font class="comment">// Ok</font>
+00074 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">true</font>;
+00075 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexFormat();
+00076 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexSize();
+00077 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= maxVertices;
+00078
+00079 <font class="comment">// Use hard or soft ???</font>
+00080 <font class="keywordflow">if</font>(_VBHard)
+00081 {
+00082 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">true</font>;
+00083 <font class="comment">// setup heap start with good AGP ptr.</font>
+00084 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;lock();
+00085 <font class="comment">// just a gestion lock, no vertices have changed.</font>
+00086 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;unlock(0,0);
+00087 }
+00088 <font class="keywordflow">else</font>
+00089 {
+00090 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
+00091 <font class="comment">// =&gt; allocate soft one.</font>
+00092 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.setNumVertices(maxVertices);
+00093 <font class="comment">// setup heap start with good ptr.</font>
+00094 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexCoordPointer();
+00095 }
+00096
+00097 <font class="comment">// setup heap Manager with good ptr.</font>
+00098 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>, <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>);
+00099 }
+00100 <font class="comment">// ***************************************************************************</font>
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">00101</a> <font class="keywordtype">void</font> CVertexBufferHeap::release()
+00102 {
+00103 <font class="keywordflow">if</font>(_VBHard)
+00104 {
+00105 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>);
+00106 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>-&gt;deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>);
+00107 }
+00108 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>= NULL;
+00109 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>= NULL;
+00110 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= NULL;
+00111 <font class="comment">// release all memory</font>
+00112 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>);
+00113 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>);
+00114
+00115 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">false</font>;
+00116 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
+00117 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= 0;
+00118 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= 0;
+00119 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= 0;
+00120 }
+00121
+00122 <font class="comment">// ***************************************************************************</font>
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z906_0">00123</a> <font class="keywordtype">bool</font> CVertexBufferHeap::allocate(uint numVertices, uint &amp;indexStart)
+00124 {
+00125 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
+00126
+00127 <font class="comment">// allocate into the heap ?</font>
+00128 uint8 *ptr= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(numVertices*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_5">getVertexSize</a>());
+00129 <font class="keywordflow">if</font>(!ptr)
+00130 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00131 <font class="keywordflow">else</font>
+00132 {
+00133 <font class="comment">// compute vertex index</font>
+00134 indexStart= (uint)(ptr-<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>);
+00135 indexStart/= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
+00136 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00137 }
+00138 }
+00139 <font class="comment">// ***************************************************************************</font>
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z906_1">00140</a> <font class="keywordtype">void</font> CVertexBufferHeap::free(uint indexStart)
+00141 {
+00142 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
+00143
+00144 <font class="comment">// compute ptr to free</font>
+00145 uint8 *ptr= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a> + indexStart*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
+00146 <font class="comment">// free it.</font>
+00147 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
+00148 }
+00149
+00150 <font class="comment">// ***************************************************************************</font>
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_0">00151</a> uint8 *CVertexBufferHeap::lock(uint indexStart)
+00152 {
+00153 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
+00154
+00155 uint8 *ptr;
+00156 <font class="keywordflow">if</font>(_HardMode)
+00157 {
+00158 <font class="comment">// lock the vbHard</font>
+00159 ptr= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;lock();
+00160 <a class="code" href="debug_8h.html#a6">nlassert</a>(ptr==<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>);
+00161 }
+00162 <font class="keywordflow">else</font>
+00163 ptr= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>;
+00164
+00165 <font class="comment">// index it with index</font>
+00166 <font class="keywordflow">return</font> ptr + indexStart*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
+00167 }
+00168 <font class="comment">// ***************************************************************************</font>
+<a name="l00169"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_1">00169</a> <font class="keywordtype">void</font> CVertexBufferHeap::unlock(uint startVert, uint endVert)
+00170 {
+00171 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
+00172
+00173 <font class="keywordflow">if</font>(_HardMode)
+00174 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>-&gt;unlock(startVert, endVert);
+00175 }
+00176 <font class="comment">// ***************************************************************************</font>
+<a name="l00177"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_2">00177</a> <font class="keywordtype">void</font> CVertexBufferHeap::activate()
+00178 {
+00179 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
+00180
+00181 <font class="keywordflow">if</font>(_HardMode)
+00182 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>-&gt;activeVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>);
+00183 <font class="keywordflow">else</font>
+00184 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>-&gt;activeVertexBuffer(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>);
+00185 }
+00186
+00187
+00188 } <font class="comment">// NL3D</font>
+</pre></div>
+
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