1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>vertex_buffer_heap.cpp</h1><a href="vertex__buffer__heap_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__heap_8h.html">3d/vertex_buffer_heap.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00030
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037 <font class="comment">// ***************************************************************************</font>
<a name="l00038"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#a0">00038</a> CVertexBufferHeap::CVertexBufferHeap()
00039 {
00040 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">false</font>;
00041 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
00042
00043 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= NULL;
00044 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= 0;
00045 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= 0;
00046 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= 0;
00047 }
00048
00049 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#a1">00050</a> CVertexBufferHeap::~CVertexBufferHeap()
00051 {
00052 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a>();
00053 }
00054
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">00056</a> <font class="keywordtype">void</font> CVertexBufferHeap::init(IDriver *driver, uint vertexFormat, uint maxVertices)
00057 {
00058 <a class="code" href="debug_8h.html#a6">nlassert</a>(driver);
00059 <font class="comment">// clean before.</font>
00060 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a>();
00061
00062 <font class="comment">// setup</font>
00063 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>= driver;
00064
00065 <font class="comment">// setup the vertexBuffer soft with queried info.</font>
00066 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.setVertexFormat(vertexFormat);
00067 <font class="comment">// VertexSize must be a multitple of 4 (Heap alignement ...)</font>
00068 <a class="code" href="debug_8h.html#a6">nlassert</a>( (<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexSize()&3) == 0)
00069
00070 <font class="comment">// create the VBHard, if possible</font>
00071 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>= driver->createVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexFormat(), <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
00072
00073 <font class="comment">// Ok</font>
00074 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">true</font>;
00075 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexFormat();
00076 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexSize();
00077 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= maxVertices;
00078
00079 <font class="comment">// Use hard or soft ???</font>
00080 <font class="keywordflow">if</font>(_VBHard)
00081 {
00082 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">true</font>;
00083 <font class="comment">// setup heap start with good AGP ptr.</font>
00084 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>->lock();
00085 <font class="comment">// just a gestion lock, no vertices have changed.</font>
00086 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>->unlock(0,0);
00087 }
00088 <font class="keywordflow">else</font>
00089 {
00090 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
00091 <font class="comment">// => allocate soft one.</font>
00092 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.setNumVertices(maxVertices);
00093 <font class="comment">// setup heap start with good ptr.</font>
00094 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>.getVertexCoordPointer();
00095 }
00096
00097 <font class="comment">// setup heap Manager with good ptr.</font>
00098 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>, <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>);
00099 }
00100 <font class="comment">// ***************************************************************************</font>
<a name="l00101"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">00101</a> <font class="keywordtype">void</font> CVertexBufferHeap::release()
00102 {
00103 <font class="keywordflow">if</font>(_VBHard)
00104 {
00105 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>);
00106 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>->deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>);
00107 }
00108 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>= NULL;
00109 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>= NULL;
00110 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>= NULL;
00111 <font class="comment">// release all memory</font>
00112 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>);
00113 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>);
00114
00115 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a>= <font class="keyword">false</font>;
00116 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a>= <font class="keyword">false</font>;
00117 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a>= 0;
00118 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>= 0;
00119 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a>= 0;
00120 }
00121
00122 <font class="comment">// ***************************************************************************</font>
<a name="l00123"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z906_0">00123</a> <font class="keywordtype">bool</font> CVertexBufferHeap::allocate(uint numVertices, uint &indexStart)
00124 {
00125 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00126
00127 <font class="comment">// allocate into the heap ?</font>
00128 uint8 *ptr= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(numVertices*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_5">getVertexSize</a>());
00129 <font class="keywordflow">if</font>(!ptr)
00130 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00131 <font class="keywordflow">else</font>
00132 {
00133 <font class="comment">// compute vertex index</font>
00134 indexStart= (uint)(ptr-<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>);
00135 indexStart/= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
00136 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00137 }
00138 }
00139 <font class="comment">// ***************************************************************************</font>
<a name="l00140"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z906_1">00140</a> <font class="keywordtype">void</font> CVertexBufferHeap::free(uint indexStart)
00141 {
00142 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00143
00144 <font class="comment">// compute ptr to free</font>
00145 uint8 *ptr= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a> + indexStart*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
00146 <font class="comment">// free it.</font>
00147 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
00148 }
00149
00150 <font class="comment">// ***************************************************************************</font>
<a name="l00151"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_0">00151</a> uint8 *CVertexBufferHeap::lock(uint indexStart)
00152 {
00153 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00154
00155 uint8 *ptr;
00156 <font class="keywordflow">if</font>(_HardMode)
00157 {
00158 <font class="comment">// lock the vbHard</font>
00159 ptr= (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>->lock();
00160 <a class="code" href="debug_8h.html#a6">nlassert</a>(ptr==<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>);
00161 }
00162 <font class="keywordflow">else</font>
00163 ptr= <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a>;
00164
00165 <font class="comment">// index it with index</font>
00166 <font class="keywordflow">return</font> ptr + indexStart*<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a>;
00167 }
00168 <font class="comment">// ***************************************************************************</font>
<a name="l00169"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_1">00169</a> <font class="keywordtype">void</font> CVertexBufferHeap::unlock(uint startVert, uint endVert)
00170 {
00171 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00172
00173 <font class="keywordflow">if</font>(_HardMode)
00174 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>->unlock(startVert, endVert);
00175 }
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z907_2">00177</a> <font class="keywordtype">void</font> CVertexBufferHeap::activate()
00178 {
00179 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a>());
00180
00181 <font class="keywordflow">if</font>(_HardMode)
00182 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>->activeVertexBufferHard(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a>);
00183 <font class="keywordflow">else</font>
00184 <a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a>->activeVertexBuffer(<a class="code" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a>);
00185 }
00186
00187
00188 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|