From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/vertex__buffer__heap_8cpp-source.html | 257 +++++++++++++++++++++ 1 file changed, 257 insertions(+) create mode 100644 docs/doxygen/nel/vertex__buffer__heap_8cpp-source.html (limited to 'docs/doxygen/nel/vertex__buffer__heap_8cpp-source.html') diff --git a/docs/doxygen/nel/vertex__buffer__heap_8cpp-source.html b/docs/doxygen/nel/vertex__buffer__heap_8cpp-source.html new file mode 100644 index 00000000..f2bd21cb --- /dev/null +++ b/docs/doxygen/nel/vertex__buffer__heap_8cpp-source.html @@ -0,0 +1,257 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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vertex_buffer_heap.cpp

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/vertex_buffer_heap.h"
+00029 #include "nel/misc/common.h"
+00030 
+00031 using namespace NLMISC;
+00032 
+00033 
+00034 namespace NL3D
+00035 {
+00036 
+00037 // ***************************************************************************
+00038 CVertexBufferHeap::CVertexBufferHeap()
+00039 {
+00040         _Enabled= false;
+00041         _HardMode= false;
+00042 
+00043         _HeapStart= NULL;
+00044         _VertexFormat= 0;
+00045         _VertexSize= 0;
+00046         _MaxVertices= 0;
+00047 }
+00048 
+00049 // ***************************************************************************
+00050 CVertexBufferHeap::~CVertexBufferHeap()
+00051 {
+00052         release();
+00053 }
+00054 
+00055 // ***************************************************************************
+00056 void                    CVertexBufferHeap::init(IDriver *driver, uint vertexFormat, uint maxVertices)
+00057 {
+00058         nlassert(driver);
+00059         // clean before.
+00060         release();
+00061 
+00062         // setup
+00063         _Driver= driver;
+00064 
+00065         // setup the vertexBuffer soft with queried info.
+00066         _VBSoft.setVertexFormat(vertexFormat);
+00067         // VertexSize must be a multitple of 4 (Heap alignement ...)
+00068         nlassert( (_VBSoft.getVertexSize()&3) == 0)
+00069 
+00070         // create the VBHard, if possible
+00071         _VBHard= driver->createVertexBufferHard(_VBSoft.getVertexFormat(), _VBSoft.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
+00072 
+00073         // Ok
+00074         _Enabled= true;
+00075         _VertexFormat= _VBSoft.getVertexFormat();
+00076         _VertexSize= _VBSoft.getVertexSize();
+00077         _MaxVertices= maxVertices;
+00078 
+00079         // Use hard or soft ???
+00080         if(_VBHard)
+00081         {
+00082                 _HardMode= true;
+00083                 // setup heap start with good AGP ptr.
+00084                 _HeapStart= (uint8*)_VBHard->lock();
+00085                 // just a gestion lock, no vertices have changed.
+00086                 _VBHard->unlock(0,0);
+00087         }
+00088         else
+00089         {
+00090                 _HardMode= false;
+00091                 // => allocate soft one.
+00092                 _VBSoft.setNumVertices(maxVertices);
+00093                 // setup heap start with good ptr.
+00094                 _HeapStart= (uint8*)_VBSoft.getVertexCoordPointer();
+00095         }
+00096 
+00097         // setup heap Manager with good ptr.
+00098         _HeapManager.initHeap(_HeapStart, _MaxVertices*_VertexSize);
+00099 }
+00100 // ***************************************************************************
+00101 void                    CVertexBufferHeap::release()
+00102 {
+00103         if(_VBHard)
+00104         {
+00105                 nlassert(_Driver);
+00106                 _Driver->deleteVertexBufferHard(_VBHard);
+00107         }
+00108         _VBHard= NULL;
+00109         _Driver= NULL;
+00110         _HeapStart= NULL;
+00111         // release all memory
+00112         contReset(_VBSoft);
+00113         contReset(_HeapManager);
+00114 
+00115         _Enabled= false;
+00116         _HardMode= false;
+00117         _VertexFormat= 0;
+00118         _VertexSize= 0;
+00119         _MaxVertices= 0;
+00120 }
+00121 
+00122 // ***************************************************************************
+00123 bool                    CVertexBufferHeap::allocate(uint numVertices, uint &indexStart)
+00124 {
+00125         nlassert(enabled());
+00126 
+00127         // allocate into the heap ?
+00128         uint8   *ptr= (uint8*)_HeapManager.allocate(numVertices*getVertexSize());
+00129         if(!ptr)
+00130                 return false;
+00131         else
+00132         {
+00133                 // compute vertex index
+00134                 indexStart= (uint)(ptr-_HeapStart);
+00135                 indexStart/= _VertexSize;
+00136                 return true;
+00137         }
+00138 }
+00139 // ***************************************************************************
+00140 void                    CVertexBufferHeap::free(uint indexStart)
+00141 {
+00142         nlassert(enabled());
+00143 
+00144         // compute ptr to free
+00145         uint8   *ptr= _HeapStart + indexStart*_VertexSize;
+00146         // free it.
+00147         _HeapManager.free(ptr);
+00148 }
+00149 
+00150 // ***************************************************************************
+00151 uint8                   *CVertexBufferHeap::lock(uint indexStart)
+00152 {
+00153         nlassert(enabled());
+00154 
+00155         uint8   *ptr;
+00156         if(_HardMode)
+00157         {
+00158                 // lock the vbHard
+00159                 ptr= (uint8*)_VBHard->lock();
+00160                 nlassert(ptr==_HeapStart);
+00161         }
+00162         else
+00163                 ptr= _HeapStart;
+00164 
+00165         // index it with index
+00166         return ptr + indexStart*_VertexSize;
+00167 }
+00168 // ***************************************************************************
+00169 void                    CVertexBufferHeap::unlock(uint startVert, uint endVert)
+00170 {
+00171         nlassert(enabled());
+00172 
+00173         if(_HardMode)
+00174                 _VBHard->unlock(startVert, endVert);
+00175 }
+00176 // ***************************************************************************
+00177 void                    CVertexBufferHeap::activate()
+00178 {
+00179         nlassert(enabled());
+00180 
+00181         if(_HardMode)
+00182                 _Driver->activeVertexBufferHard(_VBHard);
+00183         else
+00184                 _Driver->activeVertexBuffer(_VBSoft);
+00185 }
+00186 
+00187 
+00188 } // NL3D
+
+ + +
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