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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>vertex_buffer_hard.cpp</h1><a href="vertex__buffer__hard_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
+00029
+00030
+00031 <font class="keyword">namespace </font>NL3D
+00032 {
+00033
+00034 <font class="comment">// ***************************************************************************</font>
+00035
+<a name="l00036"></a><a class="code" href="classNL3D_1_1IVertexBufferHard.html#b2">00036</a> <font class="keywordtype">void</font> IVertexBufferHard::initFormat (<a class="code" href="types__nl_8h.html#a7">uint16</a> vertexFormat, <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a5">uint8</a> *typeArray, <a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices)
+00037 {
+00038 <font class="comment">// _NbVerts.</font>
+00039 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n5">_NbVerts</a>= numVertices;
+00040
+00041 <font class="comment">// Compute format: flags / offsets, for each component.</font>
+00042 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a>=0;
+00043 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a>=0;
+00044
+00045 <font class="comment">// For each values</font>
+00046 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a13">uint</a> value=0; value&lt;CVertexBuffer::NumValue; value++)
+00047 {
+00048 <font class="comment">// Flag for this value</font>
+00049 <a class="code" href="types__nl_8h.html#a13">uint</a> flag=1&lt;&lt;value;
+00050
+00051 <font class="comment">// Value used ?</font>
+00052 <font class="keywordflow">if</font> (vertexFormat &amp; flag)
+00053 {
+00054 <font class="comment">// Use it</font>
+00055 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a>|=flag;
+00056
+00057 <font class="comment">// Value offset</font>
+00058 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n6">_Offset</a>[value]=<a class="code" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a>;
+00059
+00060 <font class="comment">// New vertex size</font>
+00061 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a>+=CVertexBuffer::SizeType[typeArray[value]];
+00062
+00063 <font class="comment">// Setup the type</font>
+00064 <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a>[value]=typeArray[value];
+00065 }
+00066 }
+00067 }
+00068
+00069 <font class="comment">// ***************************************************************************</font>
+00070
+<a name="l00071"></a><a class="code" href="classNL3D_1_1IVertexBufferHard.html#z828_4">00071</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> IVertexBufferHard::getNumWeight ()<font class="keyword"> const</font>
+00072 <font class="keyword"></font>{
+00073 <font class="comment">// Num weight</font>
+00074 <font class="keywordflow">switch</font> (<a class="code" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a>[CVertexBuffer::Weight])
+00075 {
+00076 <font class="keywordflow">case</font> CVertexBuffer::Float1:
+00077 <font class="keywordflow">return</font> 1;
+00078 <font class="keywordflow">case</font> CVertexBuffer::Float2:
+00079 <font class="keywordflow">return</font> 2;
+00080 <font class="keywordflow">case</font> CVertexBuffer::Float3:
+00081 <font class="keywordflow">return</font> 3;
+00082 <font class="keywordflow">case</font> CVertexBuffer::Float4:
+00083 <font class="keywordflow">return</font> 4;
+00084 }
+00085
+00086 <font class="comment">// No weight</font>
+00087 <font class="keywordflow">return</font> 0;
+00088 }
+00089
+00090 <font class="comment">// ***************************************************************************</font>
+00091
+00092 } <font class="comment">// NL3D</font>
+</pre></div>
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