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<hr><h1>vertex_buffer_hard.cpp</h1><a href="vertex__buffer__hard_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
00029 
00030 
00031 <font class="keyword">namespace </font>NL3D 
00032 {
00033 
00034 <font class="comment">// ***************************************************************************</font>
00035 
<a name="l00036"></a><a class="code" href="classNL3D_1_1IVertexBufferHard.html#b2">00036</a> <font class="keywordtype">void</font>    IVertexBufferHard::initFormat (<a class="code" href="types__nl_8h.html#a7">uint16</a> vertexFormat, <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a5">uint8</a> *typeArray, <a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices)
00037 {
00038         <font class="comment">// _NbVerts.</font>
00039         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n5">_NbVerts</a>= numVertices;
00040 
00041         <font class="comment">// Compute format: flags / offsets, for each component.</font>
00042         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a>=0;
00043         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a>=0;
00044 
00045         <font class="comment">// For each values</font>
00046         <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a13">uint</a> value=0; value&lt;CVertexBuffer::NumValue; value++)
00047         {
00048                 <font class="comment">// Flag for this value</font>
00049                 <a class="code" href="types__nl_8h.html#a13">uint</a> flag=1&lt;&lt;value;
00050 
00051                 <font class="comment">// Value used ?</font>
00052                 <font class="keywordflow">if</font> (vertexFormat &amp; flag)
00053                 {
00054                         <font class="comment">// Use it</font>
00055                         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a>|=flag;
00056 
00057                         <font class="comment">// Value offset</font>
00058                         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n6">_Offset</a>[value]=<a class="code" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a>;
00059 
00060                         <font class="comment">// New vertex size</font>
00061                         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a>+=CVertexBuffer::SizeType[typeArray[value]];
00062 
00063                         <font class="comment">// Setup the type</font>
00064                         <a class="code" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a>[value]=typeArray[value];
00065                 }
00066         }
00067 }
00068 
00069 <font class="comment">// ***************************************************************************</font>
00070 
<a name="l00071"></a><a class="code" href="classNL3D_1_1IVertexBufferHard.html#z828_4">00071</a> <a class="code" href="types__nl_8h.html#a5">uint8</a>           IVertexBufferHard::getNumWeight ()<font class="keyword"> const</font>
00072 <font class="keyword"></font>{
00073         <font class="comment">// Num weight</font>
00074         <font class="keywordflow">switch</font> (<a class="code" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a>[CVertexBuffer::Weight])
00075         {
00076         <font class="keywordflow">case</font> CVertexBuffer::Float1:
00077                 <font class="keywordflow">return</font> 1;
00078         <font class="keywordflow">case</font> CVertexBuffer::Float2:
00079                 <font class="keywordflow">return</font> 2;
00080         <font class="keywordflow">case</font> CVertexBuffer::Float3:
00081                 <font class="keywordflow">return</font> 3;
00082         <font class="keywordflow">case</font> CVertexBuffer::Float4:
00083                 <font class="keywordflow">return</font> 4;
00084         }
00085 
00086         <font class="comment">// No weight</font>
00087         <font class="keywordflow">return</font> 0;
00088 }
00089 
00090 <font class="comment">// ***************************************************************************</font>
00091 
00092 } <font class="comment">// NL3D</font>
</pre></div>

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