From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/vertex__buffer__hard_8cpp-source.html | 161 +++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 docs/doxygen/nel/vertex__buffer__hard_8cpp-source.html (limited to 'docs/doxygen/nel/vertex__buffer__hard_8cpp-source.html') diff --git a/docs/doxygen/nel/vertex__buffer__hard_8cpp-source.html b/docs/doxygen/nel/vertex__buffer__hard_8cpp-source.html new file mode 100644 index 00000000..e7f9bb9f --- /dev/null +++ b/docs/doxygen/nel/vertex__buffer__hard_8cpp-source.html @@ -0,0 +1,161 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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vertex_buffer_hard.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/vertex_buffer_hard.h"
+00029 
+00030 
+00031 namespace NL3D 
+00032 {
+00033 
+00034 // ***************************************************************************
+00035 
+00036 void    IVertexBufferHard::initFormat (uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices)
+00037 {
+00038         // _NbVerts.
+00039         _NbVerts= numVertices;
+00040 
+00041         // Compute format: flags / offsets, for each component.
+00042         _VertexSize=0;
+00043         _Flags=0;
+00044 
+00045         // For each values
+00046         for (uint value=0; value<CVertexBuffer::NumValue; value++)
+00047         {
+00048                 // Flag for this value
+00049                 uint flag=1<<value;
+00050 
+00051                 // Value used ?
+00052                 if (vertexFormat & flag)
+00053                 {
+00054                         // Use it
+00055                         _Flags|=flag;
+00056 
+00057                         // Value offset
+00058                         _Offset[value]=_VertexSize;
+00059 
+00060                         // New vertex size
+00061                         _VertexSize+=CVertexBuffer::SizeType[typeArray[value]];
+00062 
+00063                         // Setup the type
+00064                         _Type[value]=typeArray[value];
+00065                 }
+00066         }
+00067 }
+00068 
+00069 // ***************************************************************************
+00070 
+00071 uint8           IVertexBufferHard::getNumWeight () const
+00072 {
+00073         // Num weight
+00074         switch (_Type[CVertexBuffer::Weight])
+00075         {
+00076         case CVertexBuffer::Float1:
+00077                 return 1;
+00078         case CVertexBuffer::Float2:
+00079                 return 2;
+00080         case CVertexBuffer::Float3:
+00081                 return 3;
+00082         case CVertexBuffer::Float4:
+00083                 return 4;
+00084         }
+00085 
+00086         // No weight
+00087         return 0;
+00088 }
+00089 
+00090 // ***************************************************************************
+00091 
+00092 } // NL3D
+
+ + +
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