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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>u_source.h</h1><a href="u__source_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_U_SOURCE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_SOURCE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00031
+00032 <font class="keyword">namespace </font>NLMISC {
+00033
+00034 <font class="keyword">class </font>CVector;
+00035
+00036 }
+00037
+00038
+00039 <font class="keyword">namespace </font>NLSOUND {
+00040
+00041
+00042 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNLSOUND.html#a7">SoundContextNbArgs</a> = 10;
+00043
+<a name="l00044"></a><a class="code" href="structNLSOUND_1_1CSoundContext.html">00044</a> <font class="keyword">struct </font>CSoundContext
+00045 {
+00046 <font class="comment">// -1 for args is a special value means that unset. Don't use negative number</font>
+00047
+<a name="l00048"></a><a class="code" href="structNLSOUND_1_1CSoundContext.html#a0">00048</a> <a class="code" href="structNLSOUND_1_1CSoundContext.html#a0">CSoundContext</a>()
+00049 : <a class="code" href="structNLSOUND_1_1CSoundContext.html#m1">Position</a>(NLMISC::CVector::Null),
+00050 <a class="code" href="structNLSOUND_1_1CSoundContext.html#m3">PreviousRandom</a>(100),
+00051 <a class="code" href="structNLSOUND_1_1CSoundContext.html#m0">RelativeGain</a>(1.0f)
+00052 {
+00053 <font class="keywordflow">for</font> (uint i = 0; i &lt; <a class="code" href="namespaceNLSOUND.html#a7">SoundContextNbArgs</a>; i++)
+00054 <a class="code" href="structNLSOUND_1_1CSoundContext.html#m2">Args</a>[i] = -1;
+00055 }
+00056
+<a name="l00057"></a><a class="code" href="structNLSOUND_1_1CSoundContext.html#m0">00057</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1CSoundContext.html#m0">RelativeGain</a>;
+<a name="l00058"></a><a class="code" href="structNLSOUND_1_1CSoundContext.html#m1">00058</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CSoundContext.html#m1">Position</a>;
+<a name="l00059"></a><a class="code" href="structNLSOUND_1_1CSoundContext.html#m2">00059</a> sint32 <a class="code" href="structNLSOUND_1_1CSoundContext.html#m2">Args</a>[<a class="code" href="namespaceNLSOUND.html#a7">SoundContextNbArgs</a>];
+<a name="l00060"></a><a class="code" href="structNLSOUND_1_1CSoundContext.html#m3">00060</a> uint32 <a class="code" href="structNLSOUND_1_1CSoundContext.html#m3">PreviousRandom</a>;
+00061 };
+00062
+00063
+00064 <font class="keyword">class </font>CSound;
+00065 <font class="keyword">class </font>USource;
+00066
+00067
+00069 <font class="keyword">typedef</font> CSound* <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a>;
+00070
+00072 <font class="keyword">enum</font> <a class="code" href="namespaceNLSOUND.html#a82">TSoundPriority</a> { <a class="code" href="namespaceNLSOUND.html#a82a10">HighestPri</a>, <a class="code" href="namespaceNLSOUND.html#a82a11">HighPri</a>, <a class="code" href="namespaceNLSOUND.html#a82a12">MidPri</a>, <a class="code" href="namespaceNLSOUND.html#a82a13">LowPri</a>, <a class="code" href="namespaceNLSOUND.html#a82a14">NbSoundPriorities</a>};
+00073 <font class="comment">//const uint NbSoundPriorities = 4;</font>
+00074
+00076 <font class="keyword">typedef</font> <a class="code" href="driver__opengl__extension__def_8h.html#a424">void</a> (*<a class="code" href="namespaceNLSOUND.html#a9">TSpawnEndCallback</a>) (USource *, <font class="keywordtype">void</font> *);
+00077
+00078
+<a name="l00103"></a><a class="code" href="classNLSOUND_1_1USource.html">00103</a> <font class="keyword">class </font>USource
+00104 {
+00105 <font class="keyword">public</font>:
+00106
+00110 <font class="comment">// virtual void setSound( TSoundId id, CSoundContext *context = 0) = 0;</font>
+00112 <font class="comment"> virtual TSoundId getSound() = 0;</font>
+00114 <font class="comment"> virtual void setPriority( TSoundPriority pr) = 0;</font>
+00115
+00117
+00118
+00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z364_0">setLooping</a>( <font class="keywordtype">bool</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> ) = 0;
+00121 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1USource.html#z364_1">getLooping</a>() <font class="keyword">const</font> = 0;
+00123 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z364_2">play</a>() = 0;
+00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z364_3">stop</a>() = 0;
+00127 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1USource.html#z364_4">isPlaying</a>() = 0;
+00129 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z364_5">unregisterSpawnCallBack</a>() = 0;
+00131 <font class="keyword">virtual</font> uint32 <a class="code" href="classNLSOUND_1_1USource.html#z364_6">getTime</a>() =0;
+00133
+00134
+00136
+00137
+00141 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_0">setPos</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) = 0;
+00143 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="classNLSOUND_1_1USource.html#z365_1">getPos</a>() <font class="keyword">const</font> = 0;
+00145 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_2">setVelocity</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel ) = 0;
+00147 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_3">getVelocity</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel ) <font class="keyword">const</font> = 0;
+00149 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_4">setDirection</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir ) = 0;
+00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_5">getDirection</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir ) <font class="keyword">const</font> = 0;
+00158 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_6">setGain</a>( <font class="keywordtype">float</font> gain ) = 0;
+00160 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_7">getGain</a>() <font class="keyword">const</font> = 0;
+00164 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_8">setRelativeGain</a>( <font class="keywordtype">float</font> gain ) = 0;
+00166 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_9">getRelativeGain</a>() <font class="keyword">const</font> = 0;
+00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_10">setPitch</a>( <font class="keywordtype">float</font> pitch ) = 0;
+00172 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_11">getPitch</a>() <font class="keyword">const</font> = 0;
+00174 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_12">setSourceRelativeMode</a>( <font class="keywordtype">bool</font> mode ) = 0;
+00176 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1USource.html#z365_13">getSourceRelativeMode</a>() <font class="keyword">const</font> = 0;
+00178
+<a name="l00180"></a><a class="code" href="classNLSOUND_1_1USource.html#a2">00180</a> <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1USource.html#a2">~USource</a>() {}
+00181
+00182 <font class="keyword">protected</font>:
+00183
+<a name="l00185"></a><a class="code" href="classNLSOUND_1_1USource.html#b0">00185</a> <a class="code" href="classNLSOUND_1_1USource.html#b0">USource</a>() {}
+00186
+00187 };
+00188
+00189
+00190 } <font class="comment">// NLSOUND</font>
+00191
+00192
+00193 <font class="preprocessor">#endif // NL_U_SOURCE_H</font>
+00194 <font class="preprocessor"></font>
+00195 <font class="comment">/* End of u_source.h */</font>
+</pre></div>
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