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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/tile__vegetable__desc_8cpp-source.html | |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>tile_vegetable_desc.cpp</h1><a href="tile__vegetable__desc_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="tile__vegetable__desc_8h.html">3d/tile_vegetable_desc.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vegetable__manager_8h.html">3d/vegetable_manager.h</a>"</font> +00031 +00032 +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 +00041 +00042 <font class="comment">// ***************************************************************************</font> +<a name="l00043"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a0">00043</a> CTileVegetableDesc::CTileVegetableDesc() +00044 { +00045 } +00046 +00047 <font class="comment">// ***************************************************************************</font> +<a name="l00048"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a1">00048</a> <font class="keywordtype">void</font> CTileVegetableDesc::clear() +00049 { +00050 <font class="keywordflow">for</font>(sint i=0; i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>; i++) +00051 { +00052 <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[i].clear(); +00053 } +00054 } +00055 +00056 <font class="comment">// ***************************************************************************</font> +<a name="l00057"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a2">00057</a> <font class="keywordtype">void</font> CTileVegetableDesc::build(<font class="keyword">const</font> std::vector<CVegetable> &vegetables) +00058 { +00059 uint i; +00060 +00061 <font class="comment">// first clear().</font> +00062 <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a1">clear</a>(); +00063 +00064 <font class="comment">// Parse all landscape vegetables, and store them in appropriate distance Type.</font> +00065 <font class="keywordflow">for</font>(i=0;i<vegetables.size();i++) +00066 { +00067 uint distType= vegetables[i].DistType; +00068 distType= <a class="code" href="bit__set_8cpp.html#a0">min</a>(distType, (uint)(<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>-1)); +00069 <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[distType].push_back(vegetables[i]); +00070 } +00071 +00072 <font class="comment">// Compute Seed such that creation of one vegetable for a tile will never receive same seed.</font> +00073 uint sumVeget= 0; +00074 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>; i++) +00075 { +00076 <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o1">_VegetableSeed</a>[i]= sumVeget; +00077 <font class="comment">// add number of vegetable for next seed.</font> +00078 sumVeget+= <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[i].size(); +00079 } +00080 +00081 } +00082 +00083 <font class="comment">// ***************************************************************************</font> +<a name="l00084"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a3">00084</a> <font class="keywordtype">void</font> CTileVegetableDesc::registerToManager(CVegetableManager *vegetableManager) +00085 { +00086 <font class="comment">// Pasre all distanceType.</font> +00087 <font class="keywordflow">for</font>(uint i=0; i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>; i++) +00088 { +00089 <font class="comment">// Parse all vegetables of the list.</font> +00090 <font class="keywordflow">for</font>(uint j=0; j<<a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[i].size(); j++) +00091 { +00092 <font class="comment">// register the vegetable to the manager</font> +00093 <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[i][j].registerToManager(vegetableManager); +00094 } +00095 } +00096 } +00097 +00098 <font class="comment">// ***************************************************************************</font> +<a name="l00099"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a4">00099</a> <font class="keywordtype">void</font> CTileVegetableDesc::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00100 { +00101 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0); +00102 +00103 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>==5); +00104 <font class="keywordflow">for</font>(uint i=0; i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>; i++) +00105 { +00106 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[i]); +00107 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o1">_VegetableSeed</a>[i]); +00108 } +00109 } +00110 +00111 <font class="comment">// ***************************************************************************</font> +<a name="l00112"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a5">00112</a> <font class="keyword">const</font> std::vector<CVegetable> &CTileVegetableDesc::getVegetableList(uint distType)<font class="keyword"> const</font> +00113 <font class="keyword"></font>{ +00114 <a class="code" href="debug_8h.html#a6">nlassert</a>(distType < <a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>); +00115 +00116 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o0">_VegetableList</a>[distType]; +00117 } +00118 +00119 <font class="comment">// ***************************************************************************</font> +<a name="l00120"></a><a class="code" href="classNL3D_1_1CTileVegetableDesc.html#a6">00120</a> uint CTileVegetableDesc::getVegetableSeed(uint distType)<font class="keyword"> const</font> +00121 <font class="keyword"></font>{ +00122 <a class="code" href="debug_8h.html#a6">nlassert</a>(distType < <a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>); +00123 +00124 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTileVegetableDesc.html#o1">_VegetableSeed</a>[distType]; +00125 } +00126 +00127 +00128 +00129 +00130 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |