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tile_vegetable_desc.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/tile_vegetable_desc.h"
+00029 #include "nel/misc/common.h"
+00030 #include "3d/vegetable_manager.h"
+00031 
+00032 
+00033 using namespace NLMISC;
+00034 using namespace std;
+00035 
+00036 
+00037 namespace NL3D 
+00038 {
+00039 
+00040 
+00041 
+00042 // ***************************************************************************
+00043 CTileVegetableDesc::CTileVegetableDesc()
+00044 {
+00045 }
+00046 
+00047 // ***************************************************************************
+00048 void            CTileVegetableDesc::clear()
+00049 {
+00050         for(sint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
+00051         {
+00052                 _VegetableList[i].clear();
+00053         }
+00054 }
+00055 
+00056 // ***************************************************************************
+00057 void            CTileVegetableDesc::build(const std::vector<CVegetable> &vegetables)
+00058 {
+00059         uint    i;
+00060 
+00061         // first clear().
+00062         clear();
+00063 
+00064         // Parse all landscape vegetables, and store them in appropriate distance Type.
+00065         for(i=0;i<vegetables.size();i++)
+00066         {
+00067                 uint    distType= vegetables[i].DistType;
+00068                 distType= min(distType, (uint)(NL3D_VEGETABLE_BLOCK_NUMDIST-1));
+00069                 _VegetableList[distType].push_back(vegetables[i]);
+00070         }
+00071 
+00072         // Compute Seed such that creation of one vegetable for a tile will never receive same seed.
+00073         uint    sumVeget= 0;
+00074         for(i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
+00075         {
+00076                 _VegetableSeed[i]= sumVeget;
+00077                 // add number of vegetable for next seed.
+00078                 sumVeget+= _VegetableList[i].size();
+00079         }
+00080 
+00081 }
+00082 
+00083 // ***************************************************************************
+00084 void            CTileVegetableDesc::registerToManager(CVegetableManager *vegetableManager)
+00085 {
+00086         // Pasre all distanceType.
+00087         for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
+00088         {
+00089                 // Parse all vegetables of the list.
+00090                 for(uint j=0; j<_VegetableList[i].size(); j++)
+00091                 {
+00092                         // register the vegetable to the manager
+00093                         _VegetableList[i][j].registerToManager(vegetableManager);
+00094                 }
+00095         }
+00096 }
+00097 
+00098 // ***************************************************************************
+00099 void            CTileVegetableDesc::serial(NLMISC::IStream &f)
+00100 {
+00101         (void)f.serialVersion(0);
+00102 
+00103         nlassert(NL3D_VEGETABLE_BLOCK_NUMDIST==5);
+00104         for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
+00105         {
+00106                 f.serialCont(_VegetableList[i]);
+00107                 f.serial(_VegetableSeed[i]);
+00108         }
+00109 }
+00110 
+00111 // ***************************************************************************
+00112 const   std::vector<CVegetable>         &CTileVegetableDesc::getVegetableList(uint distType) const
+00113 {
+00114         nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
+00115 
+00116         return _VegetableList[distType];
+00117 }
+00118 
+00119 // ***************************************************************************
+00120 uint            CTileVegetableDesc::getVegetableSeed(uint distType) const
+00121 {
+00122         nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
+00123 
+00124         return _VegetableSeed[distType];
+00125 }
+00126 
+00127 
+00128 
+00129 
+00130 } // NL3D
+
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