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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>seg_remanence.h</h1><a href="seg__remanence_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font> +00007 <font class="comment"> *</font> +00008 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00012 <font class="comment"> * any later version.</font> +00013 <font class="comment"></font> +00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00017 <font class="comment"> * General Public License for more details.</font> +00018 <font class="comment"></font> +00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00022 <font class="comment"> * MA 02111-1307, USA.</font> +00023 <font class="comment"> */</font> +00024 +00025 +00026 <font class="preprocessor">#ifndef NL_SEG_REMANENCE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SEG_REMANENCE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font> +00033 +00034 <font class="preprocessor">#include <deque></font> +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 <font class="keyword">class </font>IDriver; +00041 <font class="keyword">class </font>CVertexBuffer; +00042 <font class="keyword">class </font>CPrimitiveBlock; +00043 <font class="keyword">class </font>CMaterial; +00044 <font class="keyword">class </font>CScene; +00045 +00046 +00047 +<a name="l00056"></a><a class="code" href="classNL3D_1_1CSegRemanence.html">00056</a> <font class="keyword">class </font>CSegRemanence : <font class="keyword">public</font> CTransformShape +00057 { +00058 <font class="keyword">public</font>: +00060 +00061 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>(); +00062 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_1">~CSegRemanence</a>(); +00063 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>(<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &other); +00064 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_3">operator = </a>(<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &other); +00066 +00067 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#d0">registerBasic</a>(); +<a name="l00069"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#d1">00069</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CSegRemanence.html#d1">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>; } +00070 <font class="comment">// Render this model with currently setupped material and matrix</font> +00071 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a0">render</a>(IDriver *drv, CVertexBuffer &vb, CPrimitiveBlock &pb, CMaterial &mat); +00072 <font class="comment">// sample current position</font> +00073 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a1">samplePos</a>(<font class="keywordtype">float</font> date); +00076 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a2">setupFromShape</a>(); +00077 +00078 +00080 +<a name="l00081"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_0">00081</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_0">canStartStop</a>() { <font class="keywordflow">return</font> <font class="keyword">true</font>; } +00082 <font class="comment">// start the fx (by default it is off).</font> +00083 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_1">start</a>(); +00085 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_2">stop</a>(); +00087 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_3">stopNoUnroll</a>(); +00088 <font class="comment">// Test wether the fx is started</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_4">00089</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_4">isStarted</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a>; } +00090 <font class="comment">// Test if the fx is stopping (unrollinh)</font> +<a name="l00091"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_5">00091</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_5">isStopping</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>; } +00092 <font class="comment">// Equivalent to a call to start, then stop</font> +00093 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a>(); +00095 +00099 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a3">setAnimatedMaterial</a>(CAnimatedMaterial *mat); +00100 <font class="comment">//</font> +<a name="l00101"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a4">00101</a> CAnimatedMaterial *<a class="code" href="classNL3D_1_1CSegRemanence.html#a4">getAnimatedMaterial</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>; } +00102 +00103 <font class="comment">// Register to a channel mixer.</font> +00104 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a5">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix); +00105 +<a name="l00106"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#s2">00106</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#s2">TAnimValues</a> +00107 { +00108 <a class="code" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>= CTransformShape::AnimValueLast, +00109 +00110 <a class="code" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>, +00111 }; +00112 +00115 <font class="keyword">private</font>: +<a name="l00116"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html">00116</a> <font class="keyword">struct </font>CSampledPos +00117 { +<a name="l00118"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#a0">00118</a> <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#a0">CSampledPos</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos = <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <font class="keywordtype">float</font> date = 0.f) : <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m0">Pos</a>(pos), <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m1">SamplingDate</a>(date) +00119 { +00120 } +<a name="l00121"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m0">00121</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m0">Pos</a>; +<a name="l00122"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m1">00122</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m1">SamplingDate</a>; +00123 }; +<a name="l00124"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html">00124</a> <font class="keyword">class </font>CRibbon +00125 { +00126 <font class="keyword">public</font>: +00127 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a0">CRibbon</a>(); +00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a1">setNumSlices</a>(uint numSlices); +00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a2">samplePos</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <font class="keywordtype">float</font> date, <font class="keywordtype">float</font> sliceDuration); +00130 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a3">fillVB</a>(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, uint nbSegs, <font class="keywordtype">float</font> sliceTime); +00131 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a4">duplicateFirstPos</a>(); +00132 <font class="keyword">private</font>: +<a name="l00133"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#u0">00133</a> <font class="keyword">typedef</font> std::deque<CSampledPos> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#u0">TSampledPosVect</a>; +<a name="l00134"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">00134</a> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#u0">TSampledPosVect</a> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>; +<a name="l00135"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">00135</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">_LastSamplingDate</a>; +00136 }; +<a name="l00137"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#u0">00137</a> <font class="keyword">typedef</font> std::vector<CRibbon> <a class="code" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a>; +00138 <font class="keyword">private</font>: +<a name="l00139"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o0">00139</a> <a class="code" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a> <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>; <font class="comment">// sampled positions at each extremities of segment</font> +<a name="l00140"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o1">00140</a> uint <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a>; +<a name="l00141"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o2">00141</a> uint <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a>; +<a name="l00142"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o3">00142</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a>; +<a name="l00143"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o4">00143</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>; <font class="comment">// true if the effect is unrolling</font> +<a name="l00144"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o5">00144</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a>; +<a name="l00145"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o6">00145</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a>; +<a name="l00146"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o7">00146</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a>; +<a name="l00147"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o8">00147</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a>; +<a name="l00148"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o9">00148</a> CAnimatedMaterial *<a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>; +00149 <font class="keyword">private</font>: +00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a>(); +00151 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &other); +00152 <font class="keyword">public</font>: +00153 <font class="comment">// for anim detail obs</font> +<a name="l00154"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a6">00154</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a6">clearAnimatedMatFlag</a>() +00155 { +00156 IAnimatable::clearFlag(<a class="code" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>); +00157 } +00158 }; +00159 +00166 <font class="comment">/* class CSegRemanenceHrcObs : public CTransformHrcObs</font> +00167 <font class="comment">{</font> +00168 <font class="comment">public:</font> +00169 <font class="comment"> CSegRemanenceHrcObs();</font> +00170 <font class="comment"> virtual void traverse (IObs *caller);</font> +00171 <font class="comment"> static IObs *creator () { return new CSegRemanenceHrcObs; } </font> +00172 <font class="comment">private:</font> +00173 <font class="comment"> uint64 _LastSampleFrame;</font> +00174 <font class="comment">}; */</font> +00175 +<a name="l00182"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html">00182</a> <font class="keyword">class </font>CSegRemanenceAnimDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs +00183 { +00184 <font class="keyword">public</font>: +00185 +00186 <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a0">CSegRemanenceAnimDetailObs</a>(); +00191 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a1">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); +00192 +00193 +00194 <font class="keyword">public</font>: +<a name="l00195"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#d0">00195</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a0">CSegRemanenceAnimDetailObs</a>;} +00196 <font class="keyword">private</font>: +<a name="l00197"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">00197</a> uint64 <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">_LastSampleFrame</a>; +00198 }; +00199 +00200 +00201 +00202 +00203 } +00204 +00205 <font class="preprocessor">#endif</font> +00206 <font class="preprocessor"></font> +00207 +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |