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+<hr><h1>seg_remanence.h</h1><a href="seg__remanence_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font>
+00007 <font class="comment"> *</font>
+00008 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00012 <font class="comment"> * any later version.</font>
+00013 <font class="comment"></font>
+00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00017 <font class="comment"> * General Public License for more details.</font>
+00018 <font class="comment"></font>
+00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00022 <font class="comment"> * MA 02111-1307, USA.</font>
+00023 <font class="comment"> */</font>
+00024
+00025
+00026 <font class="preprocessor">#ifndef NL_SEG_REMANENCE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SEG_REMANENCE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
+00033
+00034 <font class="preprocessor">#include &lt;deque&gt;</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040 <font class="keyword">class </font>IDriver;
+00041 <font class="keyword">class </font>CVertexBuffer;
+00042 <font class="keyword">class </font>CPrimitiveBlock;
+00043 <font class="keyword">class </font>CMaterial;
+00044 <font class="keyword">class </font>CScene;
+00045
+00046
+00047
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CSegRemanence.html">00056</a> <font class="keyword">class </font>CSegRemanence : <font class="keyword">public</font> CTransformShape
+00057 {
+00058 <font class="keyword">public</font>:
+00060
+00061 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>();
+00062 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_1">~CSegRemanence</a>();
+00063 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>(<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &amp;other);
+00064 <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &amp;<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_3">operator = </a>(<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &amp;other);
+00066
+00067 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#d0">registerBasic</a>();
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#d1">00069</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CSegRemanence.html#d1">creator</a>() { <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a>; }
+00070 <font class="comment">// Render this model with currently setupped material and matrix</font>
+00071 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a0">render</a>(IDriver *drv, CVertexBuffer &amp;vb, CPrimitiveBlock &amp;pb, CMaterial &amp;mat);
+00072 <font class="comment">// sample current position</font>
+00073 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a1">samplePos</a>(<font class="keywordtype">float</font> date);
+00076 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a2">setupFromShape</a>();
+00077
+00078
+00080
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_0">00081</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_0">canStartStop</a>() { <font class="keywordflow">return</font> <font class="keyword">true</font>; }
+00082 <font class="comment">// start the fx (by default it is off).</font>
+00083 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_1">start</a>();
+00085 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_2">stop</a>();
+00087 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_3">stopNoUnroll</a>();
+00088 <font class="comment">// Test wether the fx is started</font>
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_4">00089</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_4">isStarted</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a>; }
+00090 <font class="comment">// Test if the fx is stopping (unrollinh)</font>
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_5">00091</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_5">isStopping</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>; }
+00092 <font class="comment">// Equivalent to a call to start, then stop</font>
+00093 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a>();
+00095
+00099 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a3">setAnimatedMaterial</a>(CAnimatedMaterial *mat);
+00100 <font class="comment">//</font>
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a4">00101</a> CAnimatedMaterial *<a class="code" href="classNL3D_1_1CSegRemanence.html#a4">getAnimatedMaterial</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>; }
+00102
+00103 <font class="comment">// Register to a channel mixer.</font>
+00104 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a5">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00105
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#s2">00106</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#s2">TAnimValues</a>
+00107 {
+00108 <a class="code" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>= CTransformShape::AnimValueLast,
+00109
+00110 <a class="code" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>,
+00111 };
+00112
+00115 <font class="keyword">private</font>:
+<a name="l00116"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html">00116</a> <font class="keyword">struct </font>CSampledPos
+00117 {
+<a name="l00118"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#a0">00118</a> <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#a0">CSampledPos</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos = <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, <font class="keywordtype">float</font> date = 0.f) : <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m0">Pos</a>(pos), <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m1">SamplingDate</a>(date)
+00119 {
+00120 }
+<a name="l00121"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m0">00121</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m0">Pos</a>;
+<a name="l00122"></a><a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m1">00122</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CSegRemanence_1_1CSampledPos.html#m1">SamplingDate</a>;
+00123 };
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html">00124</a> <font class="keyword">class </font>CRibbon
+00125 {
+00126 <font class="keyword">public</font>:
+00127 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a0">CRibbon</a>();
+00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a1">setNumSlices</a>(uint numSlices);
+00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a2">samplePos</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos, <font class="keywordtype">float</font> date, <font class="keywordtype">float</font> sliceDuration);
+00130 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a3">fillVB</a>(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, uint nbSegs, <font class="keywordtype">float</font> sliceTime);
+00131 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a4">duplicateFirstPos</a>();
+00132 <font class="keyword">private</font>:
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#u0">00133</a> <font class="keyword">typedef</font> std::deque&lt;CSampledPos&gt; <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#u0">TSampledPosVect</a>;
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">00134</a> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#u0">TSampledPosVect</a> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>;
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">00135</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">_LastSamplingDate</a>;
+00136 };
+<a name="l00137"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#u0">00137</a> <font class="keyword">typedef</font> std::vector&lt;CRibbon&gt; <a class="code" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a>;
+00138 <font class="keyword">private</font>:
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o0">00139</a> <a class="code" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a> <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>; <font class="comment">// sampled positions at each extremities of segment</font>
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o1">00140</a> uint <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a>;
+<a name="l00141"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o2">00141</a> uint <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a>;
+<a name="l00142"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o3">00142</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a>;
+<a name="l00143"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o4">00143</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>; <font class="comment">// true if the effect is unrolling</font>
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o5">00144</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a>;
+<a name="l00145"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o6">00145</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a>;
+<a name="l00146"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o7">00146</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a>;
+<a name="l00147"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o8">00147</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a>;
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#o9">00148</a> CAnimatedMaterial *<a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>;
+00149 <font class="keyword">private</font>:
+00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a>();
+00151 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(<a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> &amp;other);
+00152 <font class="keyword">public</font>:
+00153 <font class="comment">// for anim detail obs</font>
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a6">00154</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#a6">clearAnimatedMatFlag</a>()
+00155 {
+00156 IAnimatable::clearFlag(<a class="code" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>);
+00157 }
+00158 };
+00159
+00166 <font class="comment">/* class CSegRemanenceHrcObs : public CTransformHrcObs</font>
+00167 <font class="comment">{</font>
+00168 <font class="comment">public:</font>
+00169 <font class="comment"> CSegRemanenceHrcObs();</font>
+00170 <font class="comment"> virtual void traverse (IObs *caller);</font>
+00171 <font class="comment"> static IObs *creator () { return new CSegRemanenceHrcObs; } </font>
+00172 <font class="comment">private:</font>
+00173 <font class="comment"> uint64 _LastSampleFrame;</font>
+00174 <font class="comment">}; */</font>
+00175
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html">00182</a> <font class="keyword">class </font>CSegRemanenceAnimDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs
+00183 {
+00184 <font class="keyword">public</font>:
+00185
+00186 <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a0">CSegRemanenceAnimDetailObs</a>();
+00191 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a1">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00192
+00193
+00194 <font class="keyword">public</font>:
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#d0">00195</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a0">CSegRemanenceAnimDetailObs</a>;}
+00196 <font class="keyword">private</font>:
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">00197</a> uint64 <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">_LastSampleFrame</a>;
+00198 };
+00199
+00200
+00201
+00202
+00203 }
+00204
+00205 <font class="preprocessor">#endif</font>
+00206 <font class="preprocessor"></font>
+00207
+</pre></div>
+
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