From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/seg__remanence_8h-source.html | 239 +++++++++++++++++++++++++ 1 file changed, 239 insertions(+) create mode 100644 docs/doxygen/nel/seg__remanence_8h-source.html (limited to 'docs/doxygen/nel/seg__remanence_8h-source.html') diff --git a/docs/doxygen/nel/seg__remanence_8h-source.html b/docs/doxygen/nel/seg__remanence_8h-source.html new file mode 100644 index 00000000..415b6e66 --- /dev/null +++ b/docs/doxygen/nel/seg__remanence_8h-source.html @@ -0,0 +1,239 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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seg_remanence.h

Go to the documentation of this file.
00001 
+00006 /* Copyright, 2000, 2001, 2002 Nevrax Ltd.
+00007  *
+00008  * This file is part of NEVRAX NEL.
+00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00010  * it under the terms of the GNU General Public License as published by
+00011  * the Free Software Foundation; either version 2, or (at your option)
+00012  * any later version.
+00013 
+00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00017  * General Public License for more details.
+00018 
+00019  * You should have received a copy of the GNU General Public License
+00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00022  * MA 02111-1307, USA.
+00023  */
+00024 
+00025 
+00026 #ifndef NL_SEG_REMANENCE_H
+00027 #define NL_SEG_REMANENCE_H
+00028 
+00029 #include "nel/misc/vector.h"
+00030 #include "3d/transform_shape.h"
+00031 #include "3d/transform.h"
+00032 #include "3d/animated_material.h"
+00033 
+00034 #include <deque>
+00035 
+00036 
+00037 namespace NL3D
+00038 {
+00039 
+00040 class IDriver;
+00041 class CVertexBuffer;
+00042 class CPrimitiveBlock;
+00043 class CMaterial;
+00044 class CScene;
+00045 
+00046 
+00047 
+00056 class CSegRemanence : public CTransformShape
+00057 {
+00058 public:
+00060 
+00061                 CSegRemanence();
+00062                 ~CSegRemanence();
+00063                 CSegRemanence(CSegRemanence &other);            
+00064                 CSegRemanence &operator = (CSegRemanence &other);
+00066 
+00067         static  void                    registerBasic();
+00069         static IModel                   *creator() { return new CSegRemanence; }        
+00070         // Render this model with currently setupped material and matrix
+00071         void                                    render(IDriver *drv, CVertexBuffer &vb, CPrimitiveBlock &pb, CMaterial &mat);
+00072         // sample current position
+00073         void                                    samplePos(float date);
+00076         void                                    setupFromShape();
+00077 
+00078 
+00080 
+00081                 virtual bool                            canStartStop() { return true; }
+00082                 // start the fx (by default it is off).
+00083                 virtual void                            start();
+00085                 virtual void                            stop();
+00087                 virtual void                            stopNoUnroll();
+00088                 // Test wether the fx is started
+00089                 virtual bool                            isStarted() const { return _Started; }
+00090                 // Test if the fx is stopping (unrollinh)
+00091                 bool                                            isStopping() const { return _Stopping; }
+00092                 // Equivalent to a call to start, then stop
+00093                 void                                            restart();
+00095 
+00099         void                                    setAnimatedMaterial(CAnimatedMaterial *mat);
+00100         //
+00101         CAnimatedMaterial               *getAnimatedMaterial() const { return _AniMat; }        
+00102 
+00103         // Register to a channel mixer.
+00104         void                                    registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix);
+00105 
+00106         enum    TAnimValues
+00107         {
+00108                 OwnerBit= CTransformShape::AnimValueLast, 
+00109 
+00110                 AnimValueLast,
+00111         };
+00112         
+00115 private:        
+00116         struct CSampledPos
+00117         {
+00118                 CSampledPos(const NLMISC::CVector &pos = NLMISC::CVector::Null, float date = 0.f) : Pos(pos), SamplingDate(date)
+00119                 {
+00120                 }
+00121                 NLMISC::CVector Pos;
+00122                 float                   SamplingDate;           
+00123         };
+00124         class CRibbon
+00125         {
+00126                 public:
+00127                         CRibbon();
+00128                         void setNumSlices(uint numSlices);
+00129                         void samplePos(const NLMISC::CVector &pos, float date, float sliceDuration);
+00130                         void fillVB(uint8 *dest, uint stride, uint nbSegs, float sliceTime);
+00131                         void duplicateFirstPos();
+00132                 private:
+00133                         typedef std::deque<CSampledPos> TSampledPosVect;
+00134                         TSampledPosVect _Ribbon;
+00135                         float                   _LastSamplingDate;
+00136         };      
+00137         typedef std::vector<CRibbon> TRibbonVect;
+00138 private:        
+00139         TRibbonVect                     _Ribbons; // sampled positions at each extremities of segment
+00140         uint                            _NumSlice;
+00141         uint                            _NumCorners;
+00142         bool                            _Started;
+00143         bool                            _Stopping; // true if the effect is unrolling
+00144         bool                            _Restarted;
+00145         float                           _StartDate;
+00146         float                           _CurrDate;
+00147         float                           _UnrollRatio;   
+00148         CAnimatedMaterial   *_AniMat;   
+00149 private:
+00150         void            updateOpacityFromShape();
+00151         void            copyFromOther(CSegRemanence &other);
+00152 public:
+00153         // for anim detail obs
+00154         void clearAnimatedMatFlag()
+00155         {
+00156                 IAnimatable::clearFlag(OwnerBit);
+00157         }
+00158 };
+00159 
+00166 /* class CSegRemanenceHrcObs : public CTransformHrcObs
+00167 {
+00168 public:
+00169         CSegRemanenceHrcObs();
+00170         virtual void traverse (IObs *caller);
+00171         static IObs     *creator () { return new CSegRemanenceHrcObs; } 
+00172 private:
+00173         uint64                          _LastSampleFrame;
+00174 }; */
+00175 
+00182 class CSegRemanenceAnimDetailObs : public CTransformAnimDetailObs
+00183 {
+00184 public:
+00185 
+00186         CSegRemanenceAnimDetailObs();
+00191         virtual void    traverse(IObs *caller);
+00192 
+00193 
+00194 public:
+00195         static IObs     *creator() {return new CSegRemanenceAnimDetailObs;}
+00196 private:
+00197         uint64                          _LastSampleFrame;
+00198 };
+00199 
+00200 
+00201 
+00202 
+00203 }
+00204 
+00205 #endif
+00206 
+00207 
+
+ + +
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+ + -- cgit v1.2.1