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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_tail_dot.h</h1><a href="ps__tail__dot_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_TAIL_DOT_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_TAIL_DOT_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__ribbon__base_8h.html">3d/ps_ribbon_base.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00032 <font class="preprocessor">#include &lt;hash_map&gt;</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+<a name="l00041"></a><a class="code" href="classNL3D_1_1CPSTailDot.html">00041</a> <font class="keyword">class </font>CPSTailDot : <font class="keyword">public</font> CPSRibbonBase, <font class="keyword">public</font> CPSColoredParticle, <font class="keyword">public</font> CPSMaterial
+00042 {
+00043 <font class="keyword">public</font>:
+00047 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_0">CPSTailDot</a>();
+00049 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_1">~CPSTailDot</a>();
+00051 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00052 <font class="comment">//</font>
+00053 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSTailDot.html#z675_0">CPSTailDot</a>);
+00055
+00056
+00059
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_0">00062</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_0">setColorFading</a>(<font class="keywordtype">bool</font> onOff = <font class="keyword">true</font>)
+00063 {
+00064 <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a> = onOff;
+00065 <a class="code" href="classNL3D_1_1CPSTailDot.html#c2">touch</a>();
+00066 }
+00067
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_1">00070</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_1">getColorFading</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00071 <font class="keyword"> </font>{
+00072 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a>;
+00073 }
+00074
+<a name="l00079"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_2">00079</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_2">setSystemBasis</a>(<font class="keywordtype">bool</font> yes) {}
+00080
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_3">00082</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_3">isInSystemBasis</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
+00083
+00084 <font class="comment">//void setPersistAfterDeath(bool persit = true);</font>
+00085
+00089 <font class="comment">//bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }</font>
+00090
+00092
+00094 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#a0">step</a>(<a class="code" href="namespaceNL3D.html#a457">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt);
+00095
+00097 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#a1">hasTransparentFaces</a>(<font class="keywordtype">void</font>);
+00098
+00100 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#a2">hasOpaqueFaces</a>(<font class="keywordtype">void</font>);
+00101
+00102 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#a3">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
+00103
+00104 <font class="keyword">protected</font>:
+00106
+00107 <font class="comment">// the number of dying ribbons that are present</font>
+00108 <font class="comment">//uint32 _NbDyingRibbons;</font>
+00109 <font class="comment">// a counter to tell how much frame is left for each ribbon</font>
+00110 <font class="comment">//std::vector&lt;uint32&gt; _DyingRibbonsLifeLeft;</font>
+00111
+00113 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex) ;
+00115 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#b1">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>);
+00117 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#b2">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="lexlang_8cpp.html#a56">size</a>);
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#b3">00118</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTailDot.html#b3">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; }
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#b4">00119</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTailDot.html#b4">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; }
+00120
+00121
+00122 <font class="keyword">private</font>:
+00123
+00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c0">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>);
+00126
+00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c1">displayRibbons</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> nbRibbons, <a class="code" href="types__nl_8h.html#a9">uint32</a> srcStep);
+00129
+<a name="l00138"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">00138</a> <font class="keyword">struct </font>CVBnPB
+00139 {
+<a name="l00140"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m0">00140</a> CVertexBuffer <a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m0">VB</a>;
+<a name="l00141"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m1">00141</a> CPrimitiveBlock <a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m1">PB</a>;
+00142 };
+00143
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">00144</a> <font class="keyword">typedef</font> std::hash_map&lt;uint, CVBnPB&gt; <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>;
+00145
+00146 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_3">_VBMap</a>; <font class="comment">// index / vertex buffers with no color</font>
+00147 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_4">_FadedVBMap</a>; <font class="comment">// index / vertex buffers for constant color with fading</font>
+00148 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_5">_ColoredVBMap</a>; <font class="comment">// index / vertex buffer + colors</font>
+00149 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_6">_FadedColoredVBMap</a>; <font class="comment">// index / vertex buffer + faded colors</font>
+00150
+00152 CVBnPB &amp;<a class="code" href="classNL3D_1_1CPSTailDot.html#z677_1">getVBnPB</a>();
+00153
+00155 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_2">getNumRibbonsInVB</a>() <font class="keyword">const</font>;
+00157
+00158
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o0">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a> : 1;
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o1">00160</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o1">_GlobalColor</a> : 1; <font class="comment">// to see wether the system uses global color</font>
+<a name="l00161"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o2">00161</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a> : 1; <font class="comment">// we use this to see if we must setup the material again</font>
+00162
+<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#c2">00163</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c2">touch</a>() { <a class="code" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a> = <font class="keyword">true</font>; }
+00164
+00165 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c3">updateMaterial</a>();
+00166 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c4">setupGlobalColor</a>();
+00167 };
+00168
+00169
+00170 } <font class="comment">// NL3D</font>
+00171
+00172
+00173 <font class="preprocessor">#endif // NL_PS_TAIL_DOT_H</font>
+00174 <font class="preprocessor"></font>
+00175 <font class="comment">/* End of ps_taildot.h */</font>
+</pre></div>
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