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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_tail_dot.h</h1><a href="ps__tail__dot_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_TAIL_DOT_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_TAIL_DOT_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__ribbon__base_8h.html">3d/ps_ribbon_base.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font> +00032 <font class="preprocessor">#include <hash_map></font> +00033 +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +<a name="l00041"></a><a class="code" href="classNL3D_1_1CPSTailDot.html">00041</a> <font class="keyword">class </font>CPSTailDot : <font class="keyword">public</font> CPSRibbonBase, <font class="keyword">public</font> CPSColoredParticle, <font class="keyword">public</font> CPSMaterial +00042 { +00043 <font class="keyword">public</font>: +00047 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_0">CPSTailDot</a>(); +00049 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_1">~CPSTailDot</a>(); +00051 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00052 <font class="comment">//</font> +00053 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSTailDot.html#z675_0">CPSTailDot</a>); +00055 +00056 +00059 +<a name="l00062"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_0">00062</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_0">setColorFading</a>(<font class="keywordtype">bool</font> onOff = <font class="keyword">true</font>) +00063 { +00064 <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a> = onOff; +00065 <a class="code" href="classNL3D_1_1CPSTailDot.html#c2">touch</a>(); +00066 } +00067 +<a name="l00070"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_1">00070</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_1">getColorFading</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00071 <font class="keyword"> </font>{ +00072 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a>; +00073 } +00074 +<a name="l00079"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_2">00079</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_2">setSystemBasis</a>(<font class="keywordtype">bool</font> yes) {} +00080 +<a name="l00082"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_3">00082</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_3">isInSystemBasis</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; } +00083 +00084 <font class="comment">//void setPersistAfterDeath(bool persit = true);</font> +00085 +00089 <font class="comment">//bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }</font> +00090 +00092 +00094 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#a0">step</a>(<a class="code" href="namespaceNL3D.html#a457">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt); +00095 +00097 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#a1">hasTransparentFaces</a>(<font class="keywordtype">void</font>); +00098 +00100 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#a2">hasOpaqueFaces</a>(<font class="keywordtype">void</font>); +00101 +00102 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#a3">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>; +00103 +00104 <font class="keyword">protected</font>: +00106 +00107 <font class="comment">// the number of dying ribbons that are present</font> +00108 <font class="comment">//uint32 _NbDyingRibbons;</font> +00109 <font class="comment">// a counter to tell how much frame is left for each ribbon</font> +00110 <font class="comment">//std::vector<uint32> _DyingRibbonsLifeLeft;</font> +00111 +00113 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex) ; +00115 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#b1">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>); +00117 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#b2">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="lexlang_8cpp.html#a56">size</a>); +<a name="l00118"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#b3">00118</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTailDot.html#b3">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; } +<a name="l00119"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#b4">00119</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTailDot.html#b4">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; } +00120 +00121 +00122 <font class="keyword">private</font>: +00123 +00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c0">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>); +00126 +00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c1">displayRibbons</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> nbRibbons, <a class="code" href="types__nl_8h.html#a9">uint32</a> srcStep); +00129 +<a name="l00138"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">00138</a> <font class="keyword">struct </font>CVBnPB +00139 { +<a name="l00140"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m0">00140</a> CVertexBuffer <a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m0">VB</a>; +<a name="l00141"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m1">00141</a> CPrimitiveBlock <a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m1">PB</a>; +00142 }; +00143 +<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">00144</a> <font class="keyword">typedef</font> std::hash_map<uint, CVBnPB> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>; +00145 +00146 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_3">_VBMap</a>; <font class="comment">// index / vertex buffers with no color</font> +00147 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_4">_FadedVBMap</a>; <font class="comment">// index / vertex buffers for constant color with fading</font> +00148 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_5">_ColoredVBMap</a>; <font class="comment">// index / vertex buffer + colors</font> +00149 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_6">_FadedColoredVBMap</a>; <font class="comment">// index / vertex buffer + faded colors</font> +00150 +00152 CVBnPB &<a class="code" href="classNL3D_1_1CPSTailDot.html#z677_1">getVBnPB</a>(); +00153 +00155 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_2">getNumRibbonsInVB</a>() <font class="keyword">const</font>; +00157 +00158 +<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o0">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a> : 1; +<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o1">00160</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o1">_GlobalColor</a> : 1; <font class="comment">// to see wether the system uses global color</font> +<a name="l00161"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o2">00161</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a> : 1; <font class="comment">// we use this to see if we must setup the material again</font> +00162 +<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#c2">00163</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c2">touch</a>() { <a class="code" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a> = <font class="keyword">true</font>; } +00164 +00165 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c3">updateMaterial</a>(); +00166 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c4">setupGlobalColor</a>(); +00167 }; +00168 +00169 +00170 } <font class="comment">// NL3D</font> +00171 +00172 +00173 <font class="preprocessor">#endif // NL_PS_TAIL_DOT_H</font> +00174 <font class="preprocessor"></font> +00175 <font class="comment">/* End of ps_taildot.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |