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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>coarse_mesh_build.h</h1><a href="coarse__mesh__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_COARSE_MESH_BUILD_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COARSE_MESH_BUILD_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030
+00031 <font class="preprocessor">#include &lt;vector&gt;</font>
+00032 <font class="preprocessor">#include &lt;map&gt;</font>
+00033
+00034 <font class="keyword">namespace </font>NLMISC
+00035 {
+00036 <font class="keyword">class </font>CBitmap;
+00037 }
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042 <font class="keyword">class </font>CMeshGeom;
+00043 <font class="keyword">class </font>CMeshBase;
+00044 <font class="keyword">class </font>ITexture;
+00045
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild.html">00062</a> <font class="keyword">class </font>CCoarseMeshBuild
+00063 {
+00064 <font class="keyword">public</font>:
+00065
+<a name="l00067"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">00067</a> <font class="keyword">class </font>CCoarseMeshDesc
+00068 {
+00069 <font class="keyword">public</font>:
+00070 <font class="comment">// Constructor</font>
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#a0">00071</a> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#a0">CCoarseMeshDesc</a> (CMeshGeom *meshGeom, <font class="keyword">const</font> CMeshBase *baseMesh)
+00072 {
+00073 <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">MeshGeom</a>=meshGeom;
+00074 <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">MeshBase</a>=baseMesh;
+00075 }
+00076
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">00081</a> CMeshGeom *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">MeshGeom</a>;
+00082
+<a name="l00087"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">00087</a> <font class="keyword">const</font> CMeshBase *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">MeshBase</a>;
+00088 };
+00089
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">00091</a> <font class="keyword">class </font>CStats
+00092 {
+00093 <font class="keyword">public</font>:
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html#m0">00098</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html#m0">TextureUsed</a>;
+00099 };
+00100
+00110 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#a0">build</a> (<font class="keyword">const</font> std::vector&lt;CCoarseMeshDesc&gt;&amp; coarseMeshes, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>&amp; bitmap, CStats&amp; stats, <font class="keywordtype">float</font> mulArea);
+00111
+00112 <font class="keyword">private</font>:
+00113
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html">00114</a> <font class="keyword">class </font>CBitmapDesc
+00115 {
+00116 <font class="keyword">public</font>:
+00117 <font class="comment">// Coordinates of the bitmap in the global bitmap</font>
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m0">00118</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m0">U</a>;
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m1">00119</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m1">V</a>;
+00120
+00121 <font class="comment">// Coordinates ratio</font>
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m2">00122</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m2">FactorU</a>;
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m3">00123</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m3">FactorV</a>;
+00124
+00125 <font class="comment">// Pointer on the texture</font>
+<a name="l00126"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m4">00126</a> ITexture *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m4">Texture</a>;
+00127
+00128 <font class="comment">// Pointer on the texture</font>
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m5">00129</a> std::string <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m5">Name</a>;
+00130 };
+00131
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">00132</a> <font class="keyword">typedef</font> std::map&lt;std::string, CBitmapDesc&gt; <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>;
+00133
+00134 <font class="comment">// Expand the border of a bitmap.</font>
+00135 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c0">expand</a> (<a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>&amp; bitmap);
+00136
+00137 <font class="comment">// Build the bitmap. Return false if the bitmap size is too small</font>
+00138 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c1">buildBitmap</a> (<font class="keyword">const</font> std::vector&lt;CCoarseMeshDesc&gt;&amp; coarseMeshes, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>&amp; bitmap, CStats&amp; stats, <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>&amp; desc, <font class="keywordtype">float</font> mulArea);
+00139
+00140 <font class="comment">// Remap the coordinate</font>
+00141 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c2">remapCoordinates</a> (<font class="keyword">const</font> std::vector&lt;CCoarseMeshDesc&gt;&amp; coarseMeshes, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>&amp; desc);
+00142 };
+00143
+00144
+00145 } <font class="comment">// NL3D</font>
+00146
+00147
+00148 <font class="preprocessor">#endif // NL_COARSE_MESH_BUILD_H</font>
+00149 <font class="preprocessor"></font>
+00150 <font class="comment">/* End of coarse_mesh_build.h */</font>
+</pre></div>
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