From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../doxygen/nel/coarse__mesh__build_8h-source.html | 180 +++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 docs/doxygen/nel/coarse__mesh__build_8h-source.html (limited to 'docs/doxygen/nel/coarse__mesh__build_8h-source.html') diff --git a/docs/doxygen/nel/coarse__mesh__build_8h-source.html b/docs/doxygen/nel/coarse__mesh__build_8h-source.html new file mode 100644 index 00000000..439c354d --- /dev/null +++ b/docs/doxygen/nel/coarse__mesh__build_8h-source.html @@ -0,0 +1,180 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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coarse_mesh_build.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_COARSE_MESH_BUILD_H
+00027 #define NL_COARSE_MESH_BUILD_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 
+00031 #include <vector>
+00032 #include <map>
+00033 
+00034 namespace NLMISC
+00035 {
+00036 class CBitmap;
+00037 }
+00038 
+00039 namespace NL3D 
+00040 {
+00041 
+00042 class CMeshGeom;
+00043 class CMeshBase;
+00044 class ITexture;
+00045 
+00062 class CCoarseMeshBuild
+00063 {
+00064 public:
+00065 
+00067         class CCoarseMeshDesc
+00068         {
+00069         public:
+00070                 // Constructor
+00071                 CCoarseMeshDesc (CMeshGeom *meshGeom, const CMeshBase *baseMesh)
+00072                 {
+00073                         MeshGeom=meshGeom;
+00074                         MeshBase=baseMesh;
+00075                 }
+00076 
+00081                 CMeshGeom                       *MeshGeom;
+00082 
+00087                 const CMeshBase         *MeshBase;
+00088         };
+00089 
+00091         class CStats
+00092         {
+00093         public:
+00098                 float   TextureUsed;
+00099         };
+00100 
+00110         bool            build (const std::vector<CCoarseMeshDesc>& coarseMeshes, NLMISC::CBitmap& bitmap, CStats& stats, float mulArea);
+00111 
+00112 private:
+00113 
+00114         class CBitmapDesc
+00115         {
+00116         public:
+00117                 // Coordinates of the bitmap in the global bitmap
+00118                 float           U;
+00119                 float           V;
+00120 
+00121                 // Coordinates ratio
+00122                 float           FactorU;
+00123                 float           FactorV;
+00124 
+00125                 // Pointer on the texture
+00126                 ITexture        *Texture;
+00127 
+00128                 // Pointer on the texture
+00129                 std::string     Name;
+00130         };
+00131 
+00132         typedef std::map<std::string, CBitmapDesc>      MapBitmapDesc;
+00133 
+00134         // Expand the border of a bitmap.
+00135         void            expand (NLMISC::CBitmap& bitmap);
+00136 
+00137         // Build the bitmap. Return false if the bitmap size is too small
+00138         bool            buildBitmap (const std::vector<CCoarseMeshDesc>& coarseMeshes, NLMISC::CBitmap& bitmap, CStats& stats, MapBitmapDesc& desc, float mulArea);
+00139 
+00140         // Remap the coordinate
+00141         void            remapCoordinates (const std::vector<CCoarseMeshDesc>& coarseMeshes, const MapBitmapDesc& desc);
+00142 };
+00143 
+00144 
+00145 } // NL3D
+00146 
+00147 
+00148 #endif // NL_COARSE_MESH_BUILD_H
+00149 
+00150 /* End of coarse_mesh_build.h */
+
+ + +
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