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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>coarse_mesh_build.h</h1><a href="coarse__mesh__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_COARSE_MESH_BUILD_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_COARSE_MESH_BUILD_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 +00031 <font class="preprocessor">#include <vector></font> +00032 <font class="preprocessor">#include <map></font> +00033 +00034 <font class="keyword">namespace </font>NLMISC +00035 { +00036 <font class="keyword">class </font>CBitmap; +00037 } +00038 +00039 <font class="keyword">namespace </font>NL3D +00040 { +00041 +00042 <font class="keyword">class </font>CMeshGeom; +00043 <font class="keyword">class </font>CMeshBase; +00044 <font class="keyword">class </font>ITexture; +00045 +<a name="l00062"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild.html">00062</a> <font class="keyword">class </font>CCoarseMeshBuild +00063 { +00064 <font class="keyword">public</font>: +00065 +<a name="l00067"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html">00067</a> <font class="keyword">class </font>CCoarseMeshDesc +00068 { +00069 <font class="keyword">public</font>: +00070 <font class="comment">// Constructor</font> +<a name="l00071"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#a0">00071</a> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#a0">CCoarseMeshDesc</a> (CMeshGeom *meshGeom, <font class="keyword">const</font> CMeshBase *baseMesh) +00072 { +00073 <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">MeshGeom</a>=meshGeom; +00074 <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">MeshBase</a>=baseMesh; +00075 } +00076 +<a name="l00081"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">00081</a> CMeshGeom *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m0">MeshGeom</a>; +00082 +<a name="l00087"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">00087</a> <font class="keyword">const</font> CMeshBase *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CCoarseMeshDesc.html#m1">MeshBase</a>; +00088 }; +00089 +<a name="l00091"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html">00091</a> <font class="keyword">class </font>CStats +00092 { +00093 <font class="keyword">public</font>: +<a name="l00098"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html#m0">00098</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CStats.html#m0">TextureUsed</a>; +00099 }; +00100 +00110 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#a0">build</a> (<font class="keyword">const</font> std::vector<CCoarseMeshDesc>& coarseMeshes, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>& bitmap, CStats& stats, <font class="keywordtype">float</font> mulArea); +00111 +00112 <font class="keyword">private</font>: +00113 +<a name="l00114"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html">00114</a> <font class="keyword">class </font>CBitmapDesc +00115 { +00116 <font class="keyword">public</font>: +00117 <font class="comment">// Coordinates of the bitmap in the global bitmap</font> +<a name="l00118"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m0">00118</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m0">U</a>; +<a name="l00119"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m1">00119</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m1">V</a>; +00120 +00121 <font class="comment">// Coordinates ratio</font> +<a name="l00122"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m2">00122</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m2">FactorU</a>; +<a name="l00123"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m3">00123</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m3">FactorV</a>; +00124 +00125 <font class="comment">// Pointer on the texture</font> +<a name="l00126"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m4">00126</a> ITexture *<a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m4">Texture</a>; +00127 +00128 <font class="comment">// Pointer on the texture</font> +<a name="l00129"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m5">00129</a> std::string <a class="code" href="classNL3D_1_1CCoarseMeshBuild_1_1CBitmapDesc.html#m5">Name</a>; +00130 }; +00131 +<a name="l00132"></a><a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">00132</a> <font class="keyword">typedef</font> std::map<std::string, CBitmapDesc> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>; +00133 +00134 <font class="comment">// Expand the border of a bitmap.</font> +00135 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c0">expand</a> (<a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>& bitmap); +00136 +00137 <font class="comment">// Build the bitmap. Return false if the bitmap size is too small</font> +00138 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c1">buildBitmap</a> (<font class="keyword">const</font> std::vector<CCoarseMeshDesc>& coarseMeshes, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a>& bitmap, CStats& stats, <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>& desc, <font class="keywordtype">float</font> mulArea); +00139 +00140 <font class="comment">// Remap the coordinate</font> +00141 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#c2">remapCoordinates</a> (<font class="keyword">const</font> std::vector<CCoarseMeshDesc>& coarseMeshes, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CCoarseMeshBuild.html#u0">MapBitmapDesc</a>& desc); +00142 }; +00143 +00144 +00145 } <font class="comment">// NL3D</font> +00146 +00147 +00148 <font class="preprocessor">#endif // NL_COARSE_MESH_BUILD_H</font> +00149 <font class="preprocessor"></font> +00150 <font class="comment">/* End of coarse_mesh_build.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |