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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UPlayList Class Reference</h1>A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_play_list_h-source.html">u_play_list.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UPlayList<p><center><img src="class_NL3D__UPlayList_inherit_graph.gif" border="0" usemap="#NL3D::UPlayList_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UPlayList_inherit_map">
+<area href="class_NL3D__CPlayListUser.html" shape="rect" coords="0,67,133,86">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UPlayList-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UPlayList.html#s5s0">empty</a> = 0xffffffff
+<br>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UPlayList.html#s6s1">Clamp</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UPlayList.html#s6s2">Repeat</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UPlayList.html#s6s3">Disable</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UPlayList.html#s6s4">WrapModeCount</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Wrap mode for the play list.</em> <a href="#s6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a0">registerTransform</a> (<a class="el" href="class_NL3D__UTransform.html">UTransform</a> *object) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a1">resetAllChannels</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a2">emptyPlayList</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Empty the playlist.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a3">setAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> animation) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the animation of a slot.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a4">getAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the animation of a slot.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a5">setTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> timeOrigin) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a6">getTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a7">setSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float speedFactor) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation speed factor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a8">getSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation speed factor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a9">setWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> wrapMode) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the wrap mode to use in the play list.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a10">getWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the wrap mode in use in the play list.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a11">setStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float startWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation start weight.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a12">getStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&amp; time) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation start weight.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a13">setEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float endWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation end weight.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a14">getEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&amp; time) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation end weight.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a15">setWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float smoothness) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set weight smoothness.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a16">getWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get weight smoothness.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a17">setWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float weight) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a constant animation weight.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a18">setSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> skeletonId, bool inverted=false) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the skeleton weight animation of a slot.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a19">getSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, bool &amp;inverted) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the skeleton weight of a slot.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#b0">UPlayList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#b1">~UPlayList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...).
+<p>
+Once this <a class="el" href="class_NL3D__UPlayList.html">UPlayList</a> is created from the <a class="el" href="class_NL3D__UPlayListManager.html">UPlayListManager</a> (with an <a class="el" href="class_NL3D__UAnimationSet.html">UAnimationSet</a>), you just need to <a class="el" href="class_NL3D__UPlayList.html#a0">registerTransform</a>() your object(s) (eg: an <a class="el" href="class_NL3D__UInstance.html">UInstance</a>). Then you can use all the Animation setup function to blend, mix, setup time etc...
+<p>
+NB: a playlist is actually played through <a class="el" href="class_NL3D__UPlayListManager.html#a2">UPlayListManager::animate</a>(). NB: all AnimationTime are in second. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_play_list_h-source.html#l00052">52</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s5" doxytag="NL3D::UPlayList::@14"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+anonymous enum
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s5s0" doxytag="empty"></a><em>empty</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_play_list_h-source.html#l00062">62</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<a name="s6" doxytag="NL3D::UPlayList::TWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UPlayList::TWrapMode
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Wrap mode for the play list.
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s6s1" doxytag="Clamp"></a><em>Clamp</em>
+&nbsp;</td><td>
+Clamp the animation time. (default).</td></tr>
+<tr><td valign=top><a name="s6s2" doxytag="Repeat"></a><em>Repeat</em>
+&nbsp;</td><td>
+Repeat the animation.</td></tr>
+<tr><td valign=top><a name="s6s3" doxytag="Disable"></a><em>Disable</em>
+&nbsp;</td><td>
+Disable the animation.</td></tr>
+<tr><td valign=top><a name="s6s4" doxytag="WrapModeCount"></a><em>WrapModeCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_play_list_h-source.html#l00069">69</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UPlayList::UPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UPlayList::UPlayList (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u_play_list_h-source.html#l00057">57</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UPlayList::~UPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UPlayList::~UPlayList (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u_play_list_h-source.html#l00059">59</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::UPlayList::emptyPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::emptyPlayList (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Empty the playlist.
+<p>
+Each slot is set to its default value.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a3">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UPlayList::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UPlayList::getAnimation (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the animation number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a5">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::UPlayList::getEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UPlayList::getEndWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> &amp; <em>time</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation end weight.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the end weight used in the slot. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a15">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::UPlayList::getSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UPlayList::getSkeletonWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool &amp; <em>inverted</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the skeleton weight of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>inverted</em>
+&nbsp;</td><td>
+ will receive the invert flag. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the skeleton weight number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a20">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::UPlayList::getSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UPlayList::getSpeedFactor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the speed factor used in the slot. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a9">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::UPlayList::getStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UPlayList::getStartWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> &amp; <em>time</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation start weight.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the start weight used in the slot. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a13">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::UPlayList::getTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> NL3D::UPlayList::getTimeOrigin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ time origin used in the slot. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a7">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::UPlayList::getWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::UPlayList::getWeightSmoothness (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the smoothness value. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a17">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::UPlayList::getWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> NL3D::UPlayList::getWrapMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the wrap mode in use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt>
+<b>Returns: </b><dd>
+ the wrap mode in use. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a11">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UPlayList::registerTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::registerTransform (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTransform.html">UTransform</a> * <em>object</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist.
+<p>
+Before deleting this Animatable object, you SHOULD <a class="el" href="class_NL3D__UPlayList.html#a1">UPlayList::resetAllChannels</a>() or delete the playlist from the playlistmanager.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>object</em>
+&nbsp;</td><td>
+ is the object which will be affected by this animation playlist. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a1">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UPlayList::resetAllChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::resetAllChannels (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.
+<p>
+Hence, the playlist has no effect on anything.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a2">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UPlayList::setAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setAnimation (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>animation</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>animation</em>
+&nbsp;</td><td>
+ is the animation number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a4">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::UPlayList::setEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setEndWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>endWeight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation end weight.
+<p>
+This is the weight for this animation use at the end of the animation slot. Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ is the playlist time for which the start weight is set. Default is 1.f. </td></tr>
+<tr><td valign=top><em>endWeight</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a14">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::UPlayList::setSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setSkeletonWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>skeletonId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>inverted</em> = false&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the skeleton weight animation of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>skeletonId</em>
+&nbsp;</td><td>
+ is the skeleton weight number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+<tr><td valign=top><em>inverted</em>
+&nbsp;</td><td>
+ is false if the weights must be used as they are, true if the weights to used are 1.f - weight. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a19">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::UPlayList::setSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setSpeedFactor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>speedFactor</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>speedFactor</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. The animation will go speedFactor* faster. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a8">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::UPlayList::setStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setStartWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>startWeight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation start weight.
+<p>
+This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>startWeight</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ is the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a12">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UPlayList::setTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setTimeOrigin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>timeOrigin</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>timeOrigin</em>
+&nbsp;</td><td>
+ time origin to use in the slot. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a6">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::UPlayList::setWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>weight</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a constant animation weight.
+<p>
+NB: this is equivalent as following code:<ul>
+<li>setStartWeight(slot, weight, 0);<li>setEndWeight(slot, weight, 0);</ul>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>weight</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a18">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::UPlayList::setWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setWeightSmoothness (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>smoothness</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>smoothness</em>
+&nbsp;</td><td>
+ is the smoothness value. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a16">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::UPlayList::setWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UPlayList::setWrapMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> <em>wrapMode</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the wrap mode to use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>wrapMode</em>
+&nbsp;</td><td>
+ is the mode to use. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a10">NL3D::CPlayListUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_play_list_h-source.html">u_play_list.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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