From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__UPlayList.html | 1243 +++++++++++++++++++++++++++ 1 file changed, 1243 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__UPlayList.html (limited to 'docs/doxygen/nel/class_NL3D__UPlayList.html') diff --git a/docs/doxygen/nel/class_NL3D__UPlayList.html b/docs/doxygen/nel/class_NL3D__UPlayList.html new file mode 100644 index 00000000..3ab3c6cf --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UPlayList.html @@ -0,0 +1,1243 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::UPlayList Class Reference

A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...). +More... +

+#include <u_play_list.h> +

+Inheritance diagram for NL3D::UPlayList

Inheritance graph
+ + + +
[legend]
List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  {
+  empty = 0xffffffff +
+ }
enum  TWrapMode {
+  Clamp = 0, +
+  Repeat, +
+  Disable, +
+  WrapModeCount +
+ }
 Wrap mode for the play list. More...


Public Methods

virtual void registerTransform (UTransform *object) = 0
 register an Animatable object (UTransform, UCamera, UInstance...) to the playlist. More...

virtual void resetAllChannels () = 0
 Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList. More...

virtual void emptyPlayList () = 0
 Empty the playlist. More...

virtual void setAnimation (uint8 slot, uint animation) = 0
 Set the animation of a slot. More...

virtual uint getAnimation (uint8 slot) const = 0
 Get the animation of a slot. More...

virtual void setTimeOrigin (uint8 slot, CAnimationTime timeOrigin) = 0
 Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. More...

virtual CAnimationTime getTimeOrigin (uint8 slot) const = 0
 Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. More...

virtual void setSpeedFactor (uint8 slot, float speedFactor) = 0
 Set animation speed factor. More...

virtual float getSpeedFactor (uint8 slot) const = 0
 Get animation speed factor. More...

virtual void setWrapMode (uint8 slot, TWrapMode wrapMode) = 0
 Set the wrap mode to use in the play list. More...

virtual TWrapMode getWrapMode (uint8 slot) const = 0
 Get the wrap mode in use in the play list. More...

virtual void setStartWeight (uint8 slot, float startWeight, CAnimationTime time) = 0
 Set animation start weight. More...

virtual float getStartWeight (uint8 slot, CAnimationTime& time) const = 0
 Get animation start weight. More...

virtual void setEndWeight (uint8 slot, float endWeight, CAnimationTime time) = 0
 Set animation end weight. More...

virtual float getEndWeight (uint8 slot, CAnimationTime& time) const = 0
 Get animation end weight. More...

virtual void setWeightSmoothness (uint8 slot, float smoothness) = 0
 Set weight smoothness. More...

virtual float getWeightSmoothness (uint8 slot) const = 0
 Get weight smoothness. More...

virtual void setWeight (uint8 slot, float weight) = 0
 Setup a constant animation weight. More...

virtual void setSkeletonWeight (uint8 slot, uint skeletonId, bool inverted=false) = 0
 Set the skeleton weight animation of a slot. More...

virtual uint getSkeletonWeight (uint8 slot, bool &inverted) const = 0
 Get the skeleton weight of a slot. More...


Protected Methods

 UPlayList ()
 Constructor. More...

virtual ~UPlayList ()
 Constructor. More...

+

Detailed Description

+A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...). +

+Once this UPlayList is created from the UPlayListManager (with an UAnimationSet), you just need to registerTransform() your object(s) (eg: an UInstance). Then you can use all the Animation setup function to blend, mix, setup time etc... +

+NB: a playlist is actually played through UPlayListManager::animate(). NB: all AnimationTime are in second.

+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2001
+

+ +

+Definition at line 52 of file u_play_list.h.


Member Enumeration Documentation

+

+ + + + +
+ + + + + +
+anonymous enum +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + +
empty +
+
+ +

+Definition at line 62 of file u_play_list.h.

+

+ + + + +
+ + + + + +
+enum NL3D::UPlayList::TWrapMode +
+
+ + + + + +
+   + + +

+Wrap mode for the play list. +

+

+Enumeration values:
+ + + + + +
Clamp +Clamp the animation time. (default).
Repeat +Repeat the animation.
Disable +Disable the animation.
WrapModeCount +
+
+ +

+Definition at line 69 of file u_play_list.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::UPlayList::UPlayList ( + +) [inline, protected] +
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 57 of file u_play_list.h.

+

+ + + + +
+ + + + + + +
+NL3D::UPlayList::~UPlayList ( + +) [inline, protected, virtual] +
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 59 of file u_play_list.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+void NL3D::UPlayList::emptyPlayList ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Empty the playlist. +

+Each slot is set to its default value. +

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+uint NL3D::UPlayList::getAnimation ( + +uint8 slot ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get the animation of a slot. +

+Default value is empty.

+Parameters:
+ + +
slot + is the id of the slot to set.
+
+Returns:
+ the animation number in use in this slot. Return UPlayList::empty if the slot is empty.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+float NL3D::UPlayList::getEndWeight ( + +uint8 slot, +
+CAnimationTime & time ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get animation end weight. +

+Default value is 1.f.

+Parameters:
+ + + +
slot + is the id to get the slot.
time + will get the playlist time for which the start weight is set. Default is 0.f.
+
+Returns:
+ the end weight used in the slot.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+uint NL3D::UPlayList::getSkeletonWeight ( + +uint8 slot, +
+bool & inverted ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get the skeleton weight of a slot. +

+Default value is empty.

+Parameters:
+ + + +
slot + is the id of the slot to set.
inverted + will receive the invert flag.
+
+Returns:
+ the skeleton weight number in use in this slot. Return UPlayList::empty if the slot is empty.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+float NL3D::UPlayList::getSpeedFactor ( + +uint8 slot ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get animation speed factor. +

+Default value is 1.f.

+Parameters:
+ + +
slot + is the id to get the slot.
+
+Returns:
+ the speed factor used in the slot.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+float NL3D::UPlayList::getStartWeight ( + +uint8 slot, +
+CAnimationTime & time ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get animation start weight. +

+Default value is 1.f.

+Parameters:
+ + + +
slot + is the id to get the slot.
time + will get the playlist time for which the start weight is set. Default is 0.f.
+
+Returns:
+ the start weight used in the slot.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+CAnimationTime NL3D::UPlayList::getTimeOrigin ( + +uint8 slot ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. +

+Default value is 0.f.

+Parameters:
+ + +
slot + is the id to get the slot.
+
+Returns:
+ time origin used in the slot.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+float NL3D::UPlayList::getWeightSmoothness ( + +uint8 slot ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get weight smoothness. +

+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.

+Parameters:
+ + +
slot + is the id of the slot to set.
+
+Returns:
+ the smoothness value.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+TWrapMode NL3D::UPlayList::getWrapMode ( + +uint8 slot ) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get the wrap mode in use in the play list. +

+Wrap mode tells the play list how to use an animation when current time is not in the animation.

+Returns:
+ the wrap mode in use.
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UPlayList::registerTransform ( + +UTransform * object ) [pure virtual] +
+
+ + + + + +
+   + + +

+register an Animatable object (UTransform, UCamera, UInstance...) to the playlist. +

+Before deleting this Animatable object, you SHOULD UPlayList::resetAllChannels() or delete the playlist from the playlistmanager.

+Parameters:
+ + +
object + is the object which will be affected by this animation playlist.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UPlayList::resetAllChannels ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList. +

+Hence, the playlist has no effect on anything. +

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UPlayList::setAnimation ( + +uint8 slot, +
+uint animation ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set the animation of a slot. +

+Default value is empty.

+Parameters:
+ + + +
slot + is the id of the slot to set.
animation + is the animation number to use in this slot. To empty the slot, use UPlayList::empty.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + + + + + +
+void NL3D::UPlayList::setEndWeight ( + +uint8 slot, +
+float endWeight, +
+CAnimationTime time ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set animation end weight. +

+This is the weight for this animation use at the end of the animation slot. Default value is 1.f.

+Parameters:
+ + + + +
slot + is the id of the slot to set.
time + is the playlist time for which the start weight is set. Default is 1.f.
endWeight + is the factor to use in this slot.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + + + + + +
+void NL3D::UPlayList::setSkeletonWeight ( + +uint8 slot, +
+uint skeletonId, +
+bool inverted = false ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set the skeleton weight animation of a slot. +

+Default value is empty.

+Parameters:
+ + + + +
slot + is the id of the slot to set.
skeletonId + is the skeleton weight number to use in this slot. To empty the slot, use UPlayList::empty.
inverted + is false if the weights must be used as they are, true if the weights to used are 1.f - weight.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UPlayList::setSpeedFactor ( + +uint8 slot, +
+float speedFactor ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set animation speed factor. +

+Default value is 1.f.

+Parameters:
+ + + +
slot + is the id of the slot to set.
speedFactor + is the factor to use in this slot. The animation will go speedFactor* faster.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + + + + + +
+void NL3D::UPlayList::setStartWeight ( + +uint8 slot, +
+float startWeight, +
+CAnimationTime time ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set animation start weight. +

+This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.

+Parameters:
+ + + + +
slot + is the id of the slot to set.
startWeight + is the factor to use in this slot.
time + is the playlist time for which the start weight is set. Default is 0.f.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UPlayList::setTimeOrigin ( + +uint8 slot, +
+CAnimationTime timeOrigin ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. +

+Default value is 0.f.

+Parameters:
+ + + +
slot + is the id of the slot to set.
timeOrigin + time origin to use in the slot.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UPlayList::setWeight ( + +uint8 slot, +
+float weight ) [pure virtual] +
+
+ + + + + +
+   + + +

+Setup a constant animation weight. +

+NB: this is equivalent as following code:

    +
  • setStartWeight(slot, weight, 0);
  • setEndWeight(slot, weight, 0);
+
+Parameters:
+ + + +
slot + is the id of the slot to set.
weight + is the factor to use in this slot.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UPlayList::setWeightSmoothness ( + +uint8 slot, +
+float smoothness ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set weight smoothness. +

+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.

+Parameters:
+ + + +
slot + is the id of the slot to set.
smoothness + is the smoothness value.
+
+

+Reimplemented in NL3D::CPlayListUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UPlayList::setWrapMode ( + +uint8 slot, +
+TWrapMode wrapMode ) [pure virtual] +
+
+ + + + + +
+   + + +

+Set the wrap mode to use in the play list. +

+Wrap mode tells the play list how to use an animation when current time is not in the animation.

+Parameters:
+ + +
wrapMode + is the mode to use.
+
+

+Reimplemented in NL3D::CPlayListUser.

+


The documentation for this class was generated from the following file: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1