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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:17 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UPlayList Class Reference</h1>A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_play_list_h-source.html">u_play_list.h</a>></code> +<p> +Inheritance diagram for NL3D::UPlayList<p><center><img src="class_NL3D__UPlayList_inherit_graph.gif" border="0" usemap="#NL3D::UPlayList_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UPlayList_inherit_map"> +<area href="class_NL3D__CPlayListUser.html" shape="rect" coords="0,67,133,86"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UPlayList-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <br> + <a class="el" href="class_NL3D__UPlayList.html#s5s0">empty</a> = 0xffffffff +<br> + }</td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> { <br> + <a class="el" href="class_NL3D__UPlayList.html#s6s1">Clamp</a> = 0, +<br> + <a class="el" href="class_NL3D__UPlayList.html#s6s2">Repeat</a>, +<br> + <a class="el" href="class_NL3D__UPlayList.html#s6s3">Disable</a>, +<br> + <a class="el" href="class_NL3D__UPlayList.html#s6s4">WrapModeCount</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Wrap mode for the play list.</em> <a href="#s6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a0">registerTransform</a> (<a class="el" href="class_NL3D__UTransform.html">UTransform</a> *object) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a1">resetAllChannels</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a2">emptyPlayList</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Empty the playlist.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a3">setAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> animation) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the animation of a slot.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a4">getAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the animation of a slot.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a5">setTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> timeOrigin) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a6">getTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a7">setSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float speedFactor) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation speed factor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a8">getSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation speed factor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a9">setWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> wrapMode) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the wrap mode to use in the play list.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a10">getWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the wrap mode in use in the play list.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a11">setStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float startWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation start weight.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a12">getStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>& time) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation start weight.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a13">setEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float endWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation end weight.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a14">getEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>& time) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation end weight.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a15">setWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float smoothness) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set weight smoothness.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a16">getWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get weight smoothness.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a17">setWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float weight) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a constant animation weight.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a18">setSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> skeletonId, bool inverted=false) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the skeleton weight animation of a slot.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#a19">getSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, bool &inverted) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the skeleton weight of a slot.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#b0">UPlayList</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html#b1">~UPlayList</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A playlist/channelmixer, from which you setup your mix of animations (blend, skeleton template weight...). +<p> +Once this <a class="el" href="class_NL3D__UPlayList.html">UPlayList</a> is created from the <a class="el" href="class_NL3D__UPlayListManager.html">UPlayListManager</a> (with an <a class="el" href="class_NL3D__UAnimationSet.html">UAnimationSet</a>), you just need to <a class="el" href="class_NL3D__UPlayList.html#a0">registerTransform</a>() your object(s) (eg: an <a class="el" href="class_NL3D__UInstance.html">UInstance</a>). Then you can use all the Animation setup function to blend, mix, setup time etc... +<p> +NB: a playlist is actually played through <a class="el" href="class_NL3D__UPlayListManager.html#a2">UPlayListManager::animate</a>(). NB: all AnimationTime are in second. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_play_list_h-source.html#l00052">52</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s5" doxytag="NL3D::UPlayList::@14"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +anonymous enum + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s5s0" doxytag="empty"></a><em>empty</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_play_list_h-source.html#l00062">62</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td> + </tr> +</table> +<a name="s6" doxytag="NL3D::UPlayList::TWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UPlayList::TWrapMode + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Wrap mode for the play list. +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s6s1" doxytag="Clamp"></a><em>Clamp</em> + </td><td> +Clamp the animation time. (default).</td></tr> +<tr><td valign=top><a name="s6s2" doxytag="Repeat"></a><em>Repeat</em> + </td><td> +Repeat the animation.</td></tr> +<tr><td valign=top><a name="s6s3" doxytag="Disable"></a><em>Disable</em> + </td><td> +Disable the animation.</td></tr> +<tr><td valign=top><a name="s6s4" doxytag="WrapModeCount"></a><em>WrapModeCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_play_list_h-source.html#l00069">69</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UPlayList::UPlayList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UPlayList::UPlayList ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="u_play_list_h-source.html#l00057">57</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UPlayList::~UPlayList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UPlayList::~UPlayList ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="u_play_list_h-source.html#l00059">59</a> of file <a class="el" href="u_play_list_h-source.html">u_play_list.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::UPlayList::emptyPlayList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::emptyPlayList ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Empty the playlist. +<p> +Each slot is set to its default value. +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a3">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UPlayList::getAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UPlayList::getAnimation ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the animation of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the animation number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a5">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::UPlayList::getEndWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UPlayList::getEndWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> & <em>time</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation end weight. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + will get the playlist time for which the start weight is set. Default is 0.f. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the end weight used in the slot. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a15">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::UPlayList::getSkeletonWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UPlayList::getSkeletonWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool & <em>inverted</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the skeleton weight of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>inverted</em> + </td><td> + will receive the invert flag. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the skeleton weight number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a20">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::UPlayList::getSpeedFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UPlayList::getSpeedFactor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation speed factor. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the speed factor used in the slot. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a9">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::UPlayList::getStartWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UPlayList::getStartWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> & <em>time</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation start weight. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + will get the playlist time for which the start weight is set. Default is 0.f. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the start weight used in the slot. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a13">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::UPlayList::getTimeOrigin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> NL3D::UPlayList::getTimeOrigin ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. +<p> +Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + time origin used in the slot. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a7">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::UPlayList::getWeightSmoothness"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UPlayList::getWeightSmoothness ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get weight smoothness. +<p> +This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the smoothness value. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a17">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::UPlayList::getWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> NL3D::UPlayList::getWrapMode ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the wrap mode in use in the play list. +<p> +Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt> +<b>Returns: </b><dd> + the wrap mode in use. </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a11">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UPlayList::registerTransform"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::registerTransform ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTransform.html">UTransform</a> * <em>object</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist. +<p> +Before deleting this Animatable object, you SHOULD <a class="el" href="class_NL3D__UPlayList.html#a1">UPlayList::resetAllChannels</a>() or delete the playlist from the playlistmanager.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>object</em> + </td><td> + is the object which will be affected by this animation playlist. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a1">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UPlayList::resetAllChannels"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::resetAllChannels ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList. +<p> +Hence, the playlist has no effect on anything. +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a2">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UPlayList::setAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setAnimation ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>animation</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the animation of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>animation</em> + </td><td> + is the animation number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a4">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::UPlayList::setEndWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setEndWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>endWeight</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation end weight. +<p> +This is the weight for this animation use at the end of the animation slot. Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + is the playlist time for which the start weight is set. Default is 1.f. </td></tr> +<tr><td valign=top><em>endWeight</em> + </td><td> + is the factor to use in this slot. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a14">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::UPlayList::setSkeletonWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setSkeletonWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>skeletonId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>inverted</em> = false )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the skeleton weight animation of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>skeletonId</em> + </td><td> + is the skeleton weight number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr> +<tr><td valign=top><em>inverted</em> + </td><td> + is false if the weights must be used as they are, true if the weights to used are 1.f - weight. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a19">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::UPlayList::setSpeedFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setSpeedFactor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>speedFactor</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation speed factor. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>speedFactor</em> + </td><td> + is the factor to use in this slot. The animation will go speedFactor* faster. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a8">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::UPlayList::setStartWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setStartWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>startWeight</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation start weight. +<p> +This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>startWeight</em> + </td><td> + is the factor to use in this slot. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + is the playlist time for which the start weight is set. Default is 0.f. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a12">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UPlayList::setTimeOrigin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setTimeOrigin ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>timeOrigin</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. +<p> +Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>timeOrigin</em> + </td><td> + time origin to use in the slot. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a6">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::UPlayList::setWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>weight</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a constant animation weight. +<p> +NB: this is equivalent as following code:<ul> +<li>setStartWeight(slot, weight, 0);<li>setEndWeight(slot, weight, 0);</ul> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>weight</em> + </td><td> + is the factor to use in this slot. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a18">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::UPlayList::setWeightSmoothness"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setWeightSmoothness ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>smoothness</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set weight smoothness. +<p> +This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>smoothness</em> + </td><td> + is the smoothness value. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a16">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::UPlayList::setWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UPlayList::setWrapMode ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> <em>wrapMode</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the wrap mode to use in the play list. +<p> +Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>wrapMode</em> + </td><td> + is the mode to use. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPlayListUser.html#a10">NL3D::CPlayListUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_play_list_h-source.html">u_play_list.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |