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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLPACS::CEdgeCollide Class Reference</h1>Collisions against edge in 2D.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLPACS::CEdgeCollide:
+<p><center><img src="classNLPACS_1_1CEdgeCollide.gif" usemap="#NLPACS::CEdgeCollide_map" border="0"></center>
+<map name="NLPACS::CEdgeCollide_map">
+<area href="classNLPACS_1_1CEdgeCollideNode.html" alt="NLPACS::CEdgeCollideNode" shape="rect" coords="0,56,175,80">
+</map>
+<a href="classNLPACS_1_1CEdgeCollide-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6">TPointMoveProblem</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s0">ParallelEdges</a> = 0,
+<a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s1">StartOnEdge</a>,
+<a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s2">StopOnEdge</a>,
+<a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s3">TraverseEndPoint</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s4">EdgeNull</a>,
+<a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s5">PointMoveProblemCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#a0">make</a> (const CVector2f &amp;p0, const CVector2f &amp;p1)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLPACS_1_1CRational64.html">CRational64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#a1">testPointMove</a> (const CVector2f &amp;start, const CVector2f &amp;end, <a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6">TPointMoveProblem</a> &amp;moveBug)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return 1 either if no collision occurs.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#a2">testCircleMove</a> (const CVector2f &amp;start, const CVector2f &amp;delta, float radius, CVector2f &amp;normal)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return 1 either if the circle moves away from the line, or no collision occurs.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#a3">testBBoxMove</a> (const CVector2f &amp;start, const CVector2f &amp;delta, const CVector2f bbox[4], CVector2f &amp;normal)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return 1 either if the bbox moves away from the line, or no collision occurs.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#a4">testBBoxCollide</a> (const CVector2f bbox[4])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if this oriented bbox collide this edge.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CVector2f&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m0">P0</a></td></tr>
+<tr><td nowrap align=right valign=top>CVector2f&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m1">P1</a></td></tr>
+<tr><td nowrap align=right valign=top>CVector2f&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m2">Dir</a></td></tr>
+<tr><td nowrap align=right valign=top>CVector2f&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m3">Norm</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m4">A0</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m5">A1</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#m6">C</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLPACS_1_1CEdgeCollide.html#c0">testEdgeMove</a> (const CVector2f &amp;q0, const CVector2f &amp;q1, const CVector2f &amp;delta, float &amp;tMin, float &amp;tMax, bool &amp;normalOnBox)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>test if edge collide against me.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Collisions against edge in 2D.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00180">180</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s6" doxytag="NLPACS::CEdgeCollide::TPointMoveProblem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLPACS::CEdgeCollide::TPointMoveProblem
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s6s0" doxytag="ParallelEdges"></a><em>ParallelEdges</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s6s1" doxytag="StartOnEdge"></a><em>StartOnEdge</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s6s2" doxytag="StopOnEdge"></a><em>StopOnEdge</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s6s3" doxytag="TraverseEndPoint"></a><em>TraverseEndPoint</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s6s4" doxytag="EdgeNull"></a><em>EdgeNull</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s6s5" doxytag="PointMoveProblemCount"></a><em>PointMoveProblemCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00183">183</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NLPACS::CEdgeCollide::make"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLPACS::CEdgeCollide::make </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>p0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>p1</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8cpp-source.html#l00043">43</a> of file <a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a>.
+<p>
+References <a class="el" href="edge__collide_8h-source.html#l00190">A0</a>, <a class="el" href="edge__collide_8h-source.html#l00190">A1</a>, <a class="el" href="edge__collide_8h-source.html#l00191">C</a>, <a class="el" href="edge__collide_8h-source.html#l00189">Dir</a>, <a class="el" href="edge__collide_8h-source.html#l00189">Norm</a>, <a class="el" href="edge__collide_8h-source.html#l00187">P0</a>, and <a class="el" href="edge__collide_8h-source.html#l00188">P1</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLPACS::CEdgeCollide::testBBoxCollide"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLPACS::CEdgeCollide::testBBoxCollide </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector2f&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em>[4] </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if this oriented bbox collide this edge.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>bbox</em>&nbsp;</td><td>
+4 points of the bbox, in CCW. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+true if collision occurs. </dl>
+<p>
+Definition at line <a class="el" href="edge__collide_8cpp-source.html#l00634">634</a> of file <a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a>.
+<p>
+References <a class="el" href="edge__collide_8h-source.html#l00187">P0</a>, and <a class="el" href="edge__collide_8h-source.html#l00188">P1</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLPACS::CEdgeCollide::testBBoxMove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLPACS::CEdgeCollide::testBBoxMove </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>start</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>delta</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bbox</em>[4], </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>normal</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return 1 either if the bbox moves away from the line, or no collision occurs.
+<p>
+Else return a [0,1[ interval. If collision occurs (ie return&lt;1), return in "normal" the normal of the collision. It may be normal of edge (+-), or normal against a point of the edge. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>bbox</em>&nbsp;</td><td>
+4 points of the bbox at start. start must be the barycentre of those points. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="edge__collide_8cpp-source.html#l00536">536</a> of file <a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a>.
+<p>
+References <a class="el" href="edge__collide_8h-source.html#l00191">C</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="edge__collide_8h-source.html#l00189">Norm</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00371">testEdgeMove</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLPACS::CEdgeCollide::testCircleMove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLPACS::CEdgeCollide::testCircleMove </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>start</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>delta</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>radius</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>normal</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return 1 either if the circle moves away from the line, or no collision occurs.
+<p>
+Else return a [0,1[ interval. If collision occurs (ie return&lt;1), return in "normal" the normal of the collision. It may be normal of edge (+-), or normal against a point of the edge.
+<p>
+Definition at line <a class="el" href="edge__collide_8cpp-source.html#l00250">250</a> of file <a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a>.
+<p>
+References <a class="el" href="edge__collide_8h-source.html#l00190">A0</a>, <a class="el" href="edge__collide_8h-source.html#l00190">A1</a>, <a class="el" href="edge__collide_8h-source.html#l00191">C</a>, <a class="el" href="edge__collide_8h-source.html#l00189">Dir</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="edge__collide_8h-source.html#l00189">Norm</a>, <a class="el" href="edge__collide_8h-source.html#l00187">P0</a>, <a class="el" href="edge__collide_8h-source.html#l00188">P1</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00194">NLPACS::testCirclePoint</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NLPACS::CEdgeCollide::testEdgeMove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLPACS::CEdgeCollide::testEdgeMove </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>q0</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>q1</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>delta</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tMin</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tMax</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>normalOnBox</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test if edge collide against me.
+<p>
+if true, return time intervals of collisions (]-oo, +oo[). NB: for simplicity, if lines are //, return false.
+<p>
+Definition at line <a class="el" href="edge__collide_8cpp-source.html#l00371">371</a> of file <a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a>.
+<p>
+References <a class="el" href="edge__collide_8cpp-source.html#l00039">NLPACS::EdgeCollideEpsilon</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="edge__collide_8h-source.html#l00187">P0</a>, and <a class="el" href="edge__collide_8h-source.html#l00188">P1</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00536">testBBoxMove</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLPACS::CEdgeCollide::testPointMove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLPACS_1_1CRational64.html">CRational64</a> NLPACS::CEdgeCollide::testPointMove </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>start</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector2f &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>end</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6">TPointMoveProblem</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>moveBug</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return 1 either if no collision occurs.
+<p>
+Else return a [0,1[ interval. return -1 if precision problem (see below). This method is used by <a class="el" href="classNLPACS_1_1CGlobalRetriever.html#z938_2">CGlobalRetriever::doMove</a>(). UnManageables cases arise when:<ul>
+<li>the movement start/stop on a edge (dist==0). In this case, don't know on what surface we arrive (before or after).<li>the movement is // to the edge and collide with it. same problem than stop on an edge.<li>the movement traverse the edge on an endpoint. In this case, there is 2+ edges sharing the point, and result is undefined. On thoses cases, moveBug is filled, and -1 is returned. </ul>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8cpp-source.html#l00060">60</a> of file <a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a>.
+<p>
+References <a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s4">EdgeNull</a>, <a class="el" href="common_8h-source.html#l00130">NLMISC::fsgn</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="edge__collide_8h-source.html#l00187">P0</a>, <a class="el" href="edge__collide_8h-source.html#l00188">P1</a>, <a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s0">ParallelEdges</a>, <a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s1">StartOnEdge</a>, <a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s2">StopOnEdge</a>, and <a class="el" href="classNLPACS_1_1CEdgeCollide.html#s6s3">TraverseEndPoint</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m4" doxytag="NLPACS::CEdgeCollide::A0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLPACS::CEdgeCollide::A0
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00190">190</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>. </td>
+ </tr>
+</table>
+<a name="m5" doxytag="NLPACS::CEdgeCollide::A1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLPACS::CEdgeCollide::A1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00190">190</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>. </td>
+ </tr>
+</table>
+<a name="m6" doxytag="NLPACS::CEdgeCollide::C"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLPACS::CEdgeCollide::C
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00191">191</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, <a class="el" href="edge__collide_8cpp-source.html#l00536">testBBoxMove</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>. </td>
+ </tr>
+</table>
+<a name="m2" doxytag="NLPACS::CEdgeCollide::Dir"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector2f NLPACS::CEdgeCollide::Dir
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00189">189</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>. </td>
+ </tr>
+</table>
+<a name="m3" doxytag="NLPACS::CEdgeCollide::Norm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector2f NLPACS::CEdgeCollide::Norm
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00189">189</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, <a class="el" href="edge__collide_8cpp-source.html#l00536">testBBoxMove</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NLPACS::CEdgeCollide::P0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector2f NLPACS::CEdgeCollide::P0
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00187">187</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, <a class="el" href="edge__collide_8cpp-source.html#l00634">testBBoxCollide</a>, <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>, <a class="el" href="edge__collide_8cpp-source.html#l00371">testEdgeMove</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00060">testPointMove</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NLPACS::CEdgeCollide::P1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector2f NLPACS::CEdgeCollide::P1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="edge__collide_8h-source.html#l00188">188</a> of file <a class="el" href="edge__collide_8h-source.html">edge_collide.h</a>.
+<p>
+Referenced by <a class="el" href="edge__collide_8cpp-source.html#l00043">make</a>, <a class="el" href="edge__collide_8cpp-source.html#l00634">testBBoxCollide</a>, <a class="el" href="edge__collide_8cpp-source.html#l00250">testCircleMove</a>, <a class="el" href="edge__collide_8cpp-source.html#l00371">testEdgeMove</a>, and <a class="el" href="edge__collide_8cpp-source.html#l00060">testPointMove</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="edge__collide_8h-source.html">edge_collide.h</a><li><a class="el" href="edge__collide_8cpp-source.html">edge_collide.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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