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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a03954.html b/docs/doxygen/nel/a03954.html new file mode 100644 index 00000000..bbf01164 --- /dev/null +++ b/docs/doxygen/nel/a03954.html @@ -0,0 +1,386 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::UVisualCollisionManager class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::UVisualCollisionManager Class Reference</h1><code>#include <<a class="el" href="a06638.html">u_visual_collision_manager.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UVisualCollisionManager: +<p><center><img src="a03954.png" usemap="#NL3D::UVisualCollisionManager_map" border="0" alt=""></center> +<map name="NL3D::UVisualCollisionManager_map"> +<area href="a03712.html" alt="NL3D::CVisualCollisionManagerUser" shape="rect" coords="0,56,219,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Interface to visual collision manager. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06638.html#l00047">47</a> of file <a class="el" href="a06638.html">u_visual_collision_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera0">addMeshCollision</a> (const std::vector< <a class="el" href="a03128.html">CVector</a> > &vertices, const std::vector< <a class="el" href="a04558.html#a9">uint16</a> > &triangles)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03953.html">UVisualCollisionEntity</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera1">createEntity</a> ()=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera2">deleteEntity</a> (<a class="el" href="a03953.html">UVisualCollisionEntity</a> *entity)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera3">getCameraCollision</a> (const <a class="el" href="a03128.html">CVector</a> &start, const <a class="el" href="a03128.html">CVector</a> &end, float radius, bool cone)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera4">removeMeshCollision</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera5">setLandscape</a> (<a class="el" href="a03931.html">ULandscape</a> *landscape)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera6">setSunContributionPower</a> (float power, float maxThreshold)=0</td></tr> + +<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagerb0">UVisualCollisionManager</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagerb1">~UVisualCollisionManager</a> ()</td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagerb0" doxytag="NL3D::UVisualCollisionManager::UVisualCollisionManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::UVisualCollisionManager::UVisualCollisionManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06638.html#l00050">50</a> of file <a class="el" href="a06638.html">u_visual_collision_manager.h</a>. +<p> +<div class="fragment"><pre>00050 {} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagerb1" doxytag="NL3D::UVisualCollisionManager::~UVisualCollisionManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::UVisualCollisionManager::~<a class="el" href="a03954.html">UVisualCollisionManager</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06638.html#l00051">51</a> of file <a class="el" href="a06638.html">u_visual_collision_manager.h</a>. +<p> +<div class="fragment"><pre>00051 {} +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera0" doxytag="NL3D::UVisualCollisionManager::addMeshCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UVisualCollisionManager::addMeshCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="a03128.html">CVector</a> > & </td> + <td class="mdname" nowrap> <em>vertices</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const std::vector< <a class="el" href="a04558.html#a9">uint16</a> > & </td> + <td class="mdname" nowrap> <em>triangles</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a Mesh to the collision manager. For now it is used only for Camera Collision number of vertices and number of triangles must not exceed 65535 <dl compact><dt><b>Returns:</b></dt><dd>the id used for remove, 0 if not succeed</dd></dl> + +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera0">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera1" doxytag="NL3D::UVisualCollisionManager::createEntity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03953.html">UVisualCollisionEntity</a>* NL3D::UVisualCollisionManager::createEntity </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create an entity. NB: <a class="el" href="a03707.html">CVisualCollisionManager</a> owns this ptr, and you must delete it with <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera2">deleteEntity()</a>. NB: all <a class="el" href="a03705.html">CVisualCollisionEntity</a> are deleted when this manager is deleted. +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera1">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera2" doxytag="NL3D::UVisualCollisionManager::deleteEntity" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::deleteEntity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03953.html">UVisualCollisionEntity</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>entity</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +delete an entity. +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera3">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera3" doxytag="NL3D::UVisualCollisionManager::getCameraCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::UVisualCollisionManager::getCameraCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>start</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>end</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>radius</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>cone</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get Typical Camera 3rd person collision. For landscape, it is done only against TileFaces (ie only under approx 50 m) return a [0,1] value. 0 => collision at start. 1 => no collision. <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>radius</em> </td><td>is the radius of the 'cylinder' </td></tr> + <tr><td valign=top><em>cone</em> </td><td>if true, the object tested is a cone (radius goes to end)</td></tr> + </table> +</dl> + +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera4">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera4" doxytag="NL3D::UVisualCollisionManager::removeMeshCollision" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::removeMeshCollision </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a Mesh from the collision manager. +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera5">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera5" doxytag="NL3D::UVisualCollisionManager::setLandscape" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::setLandscape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03931.html">ULandscape</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>landscape</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the landscape used for this collision manager. ptr is kept, and manager must be cleared when the landscape is deleted. +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera6">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UVisualCollisionManagera6" doxytag="NL3D::UVisualCollisionManager::setSunContributionPower" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::setSunContributionPower </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>power</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>maxThreshold</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a lighting table to remap sun contribution from landscape to sun contribution for objects. The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula:<p> +objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 );<p> +Default is 0.5 (=> sqrt) for power and 0.5 for maxThreshold. +<p> +Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera7">NL3D::CVisualCollisionManagerUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="a06638.html">u_visual_collision_manager.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:53:31 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |