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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::UVisualCollisionManager class Reference</title>
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+<h1>NL3D::UVisualCollisionManager Class Reference</h1><code>#include &lt;<a class="el" href="a06638.html">u_visual_collision_manager.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UVisualCollisionManager:
+<p><center><img src="a03954.png" usemap="#NL3D::UVisualCollisionManager_map" border="0" alt=""></center>
+<map name="NL3D::UVisualCollisionManager_map">
+<area href="a03712.html" alt="NL3D::CVisualCollisionManagerUser" shape="rect" coords="0,56,219,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Interface to visual collision manager. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06638.html#l00047">47</a> of file <a class="el" href="a06638.html">u_visual_collision_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera0">addMeshCollision</a> (const std::vector&lt; <a class="el" href="a03128.html">CVector</a> &gt; &amp;vertices, const std::vector&lt; <a class="el" href="a04558.html#a9">uint16</a> &gt; &amp;triangles)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03953.html">UVisualCollisionEntity</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera1">createEntity</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera2">deleteEntity</a> (<a class="el" href="a03953.html">UVisualCollisionEntity</a> *entity)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera3">getCameraCollision</a> (const <a class="el" href="a03128.html">CVector</a> &amp;start, const <a class="el" href="a03128.html">CVector</a> &amp;end, float radius, bool cone)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera4">removeMeshCollision</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a564">id</a>)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera5">setLandscape</a> (<a class="el" href="a03931.html">ULandscape</a> *landscape)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera6">setSunContributionPower</a> (float power, float maxThreshold)=0</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagerb0">UVisualCollisionManager</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagerb1">~UVisualCollisionManager</a> ()</td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagerb0" doxytag="NL3D::UVisualCollisionManager::UVisualCollisionManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UVisualCollisionManager::UVisualCollisionManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06638.html#l00050">50</a> of file <a class="el" href="a06638.html">u_visual_collision_manager.h</a>.
+<p>
+<div class="fragment"><pre>00050 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagerb1" doxytag="NL3D::UVisualCollisionManager::~UVisualCollisionManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UVisualCollisionManager::~<a class="el" href="a03954.html">UVisualCollisionManager</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06638.html#l00051">51</a> of file <a class="el" href="a06638.html">u_visual_collision_manager.h</a>.
+<p>
+<div class="fragment"><pre>00051 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera0" doxytag="NL3D::UVisualCollisionManager::addMeshCollision" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a15">uint</a> NL3D::UVisualCollisionManager::addMeshCollision </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="a03128.html">CVector</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertices</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; <a class="el" href="a04558.html#a9">uint16</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>triangles</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a Mesh to the collision manager. For now it is used only for Camera Collision number of vertices and number of triangles must not exceed 65535 <dl compact><dt><b>Returns:</b></dt><dd>the id used for remove, 0 if not succeed</dd></dl>
+
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera0">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera1" doxytag="NL3D::UVisualCollisionManager::createEntity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03953.html">UVisualCollisionEntity</a>* NL3D::UVisualCollisionManager::createEntity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create an entity. NB: <a class="el" href="a03707.html">CVisualCollisionManager</a> owns this ptr, and you must delete it with <a class="el" href="a03954.html#NL3D_1_1UVisualCollisionManagera2">deleteEntity()</a>. NB: all <a class="el" href="a03705.html">CVisualCollisionEntity</a> are deleted when this manager is deleted.
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera1">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera2" doxytag="NL3D::UVisualCollisionManager::deleteEntity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::deleteEntity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03953.html">UVisualCollisionEntity</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>entity</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+delete an entity.
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera3">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera3" doxytag="NL3D::UVisualCollisionManager::getCameraCollision" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UVisualCollisionManager::getCameraCollision </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>start</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>end</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>radius</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>cone</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get Typical Camera 3rd person collision. For landscape, it is done only against TileFaces (ie only under approx 50 m) return a [0,1] value. 0 =&gt; collision at start. 1 =&gt; no collision. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>radius</em>&nbsp;</td><td>is the radius of the 'cylinder' </td></tr>
+ <tr><td valign=top><em>cone</em>&nbsp;</td><td>if true, the object tested is a cone (radius goes to end)</td></tr>
+ </table>
+</dl>
+
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera4">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera4" doxytag="NL3D::UVisualCollisionManager::removeMeshCollision" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::removeMeshCollision </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>id</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove a Mesh from the collision manager.
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera5">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera5" doxytag="NL3D::UVisualCollisionManager::setLandscape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::setLandscape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03931.html">ULandscape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>landscape</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the landscape used for this collision manager. ptr is kept, and manager must be cleared when the landscape is deleted.
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera6">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UVisualCollisionManagera6" doxytag="NL3D::UVisualCollisionManager::setSunContributionPower" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UVisualCollisionManager::setSunContributionPower </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>power</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>maxThreshold</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a lighting table to remap sun contribution from landscape to sun contribution for objects. The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula:<p>
+objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 );<p>
+Default is 0.5 (=&gt; sqrt) for power and 0.5 for maxThreshold.
+<p>
+Implemented in <a class="el" href="a03712.html#NL3D_1_1CVisualCollisionManagerUsera7">NL3D::CVisualCollisionManagerUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a06638.html">u_visual_collision_manager.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:53:31 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>