From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03954.html | 386 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 386 insertions(+) create mode 100644 docs/doxygen/nel/a03954.html (limited to 'docs/doxygen/nel/a03954.html') diff --git a/docs/doxygen/nel/a03954.html b/docs/doxygen/nel/a03954.html new file mode 100644 index 00000000..bbf01164 --- /dev/null +++ b/docs/doxygen/nel/a03954.html @@ -0,0 +1,386 @@ + + +NeL: NL3D::UVisualCollisionManager class Reference + + + +
+

NL3D::UVisualCollisionManager Class Reference

#include <u_visual_collision_manager.h> +

+

Inheritance diagram for NL3D::UVisualCollisionManager: +

+ +NL3D::CVisualCollisionManagerUser + +

Detailed Description

+Interface to visual collision manager.
Author:
Lionel Berenguier

+Nevrax France

+
Date:
2001
+ +

+ +

+Definition at line 47 of file u_visual_collision_manager.h. + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual uint addMeshCollision (const std::vector< CVector > &vertices, const std::vector< uint16 > &triangles)=0
virtual UVisualCollisionEntitycreateEntity ()=0
virtual void deleteEntity (UVisualCollisionEntity *entity)=0
virtual float getCameraCollision (const CVector &start, const CVector &end, float radius, bool cone)=0
virtual void removeMeshCollision (uint id)=0
virtual void setLandscape (ULandscape *landscape)=0
virtual void setSunContributionPower (float power, float maxThreshold)=0

Protected Member Functions

 UVisualCollisionManager ()
virtual ~UVisualCollisionManager ()
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::UVisualCollisionManager::UVisualCollisionManager  )  [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file u_visual_collision_manager.h. +

+

00050 {}
+
+

+ + + + +
+ + + + + + + + + +
virtual NL3D::UVisualCollisionManager::~UVisualCollisionManager  )  [inline, protected, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file u_visual_collision_manager.h. +

+

00051 {}
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual uint NL3D::UVisualCollisionManager::addMeshCollision const std::vector< CVector > &  vertices,
const std::vector< uint16 > &  triangles
[pure virtual]
+
+ + + + + +
+   + + +

+Add a Mesh to the collision manager. For now it is used only for Camera Collision number of vertices and number of triangles must not exceed 65535

Returns:
the id used for remove, 0 if not succeed
+ +

+Implemented in NL3D::CVisualCollisionManagerUser.

+

+ + + + +
+ + + + + + + + + +
virtual UVisualCollisionEntity* NL3D::UVisualCollisionManager::createEntity  )  [pure virtual]
+
+ + + + + +
+   + + +

+create an entity. NB: CVisualCollisionManager owns this ptr, and you must delete it with deleteEntity(). NB: all CVisualCollisionEntity are deleted when this manager is deleted. +

+Implemented in NL3D::CVisualCollisionManagerUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UVisualCollisionManager::deleteEntity UVisualCollisionEntity entity  )  [pure virtual]
+
+ + + + + +
+   + + +

+delete an entity. +

+Implemented in NL3D::CVisualCollisionManagerUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual float NL3D::UVisualCollisionManager::getCameraCollision const CVector start,
const CVector end,
float  radius,
bool  cone
[pure virtual]
+
+ + + + + +
+   + + +

+Get Typical Camera 3rd person collision. For landscape, it is done only against TileFaces (ie only under approx 50 m) return a [0,1] value. 0 => collision at start. 1 => no collision.

Parameters:
+ + + +
radius is the radius of the 'cylinder'
cone if true, the object tested is a cone (radius goes to end)
+
+ +

+Implemented in NL3D::CVisualCollisionManagerUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UVisualCollisionManager::removeMeshCollision uint  id  )  [pure virtual]
+
+ + + + + +
+   + + +

+Remove a Mesh from the collision manager. +

+Implemented in NL3D::CVisualCollisionManagerUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UVisualCollisionManager::setLandscape ULandscape landscape  )  [pure virtual]
+
+ + + + + +
+   + + +

+setup the landscape used for this collision manager. ptr is kept, and manager must be cleared when the landscape is deleted. +

+Implemented in NL3D::CVisualCollisionManagerUser.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UVisualCollisionManager::setSunContributionPower float  power,
float  maxThreshold
[pure virtual]
+
+ + + + + +
+   + + +

+Build a lighting table to remap sun contribution from landscape to sun contribution for objects. The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula:

+objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 );

+Default is 0.5 (=> sqrt) for power and 0.5 for maxThreshold. +

+Implemented in NL3D::CVisualCollisionManagerUser.

+


The documentation for this class was generated from the following file: +
Generated on Tue Mar 16 08:53:31 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1