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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::UScene::CBenchResults struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::UScene::CBenchResults Struct Reference</h1><code>#include &lt;<a class="el" href="a06625.html">u_scene.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+For Scene Profiling.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00488">488</a> of file <a class="el" href="a06625.html">u_scene.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultsa0">reset</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::map&lt; <a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso0">MeshMRMProfileTriVBFormat</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::map&lt; <a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso1">MeshProfileTriVBFormat</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso2">NumMeshMRMRdrBlock</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso3">NumMeshMRMRdrBlockWithVBHeap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso4">NumMeshMRMRdrNormal</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso5">NumMeshMRMTriRdrBlock</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso6">NumMeshMRMTriRdrBlockWithVBHeap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso7">NumMeshMRMTriRdrNormal</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso8">NumMeshMRMVBufferHard</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso9">NumMeshMRMVBufferStd</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso10">NumMeshRdrBlock</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso11">NumMeshRdrBlockWithVBHeap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso12">NumMeshRdrNormal</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso13">NumMeshTriRdrBlock</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso14">NumMeshTriRdrBlockWithVBHeap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso15">NumMeshTriRdrNormal</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso16">NumMeshVBufferHard</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso17">NumMeshVBufferStd</a></td></tr>
+
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultsa0" doxytag="NL3D::UScene::CBenchResults::reset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::UScene::CBenchResults::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00509">509</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+References <a class="el" href="a06625.html#l00490">MeshMRMProfileTriVBFormat</a>, <a class="el" href="a06625.html#l00491">MeshProfileTriVBFormat</a>, <a class="el" href="a06625.html#l00499">NumMeshMRMRdrBlock</a>, <a class="el" href="a06625.html#l00500">NumMeshMRMRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00498">NumMeshMRMRdrNormal</a>, <a class="el" href="a06625.html#l00502">NumMeshMRMTriRdrBlock</a>, <a class="el" href="a06625.html#l00503">NumMeshMRMTriRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00501">NumMeshMRMTriRdrNormal</a>, <a class="el" href="a06625.html#l00507">NumMeshMRMVBufferHard</a>, <a class="el" href="a06625.html#l00506">NumMeshMRMVBufferStd</a>, <a class="el" href="a06625.html#l00493">NumMeshRdrBlock</a>, <a class="el" href="a06625.html#l00494">NumMeshRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00492">NumMeshRdrNormal</a>, <a class="el" href="a06625.html#l00496">NumMeshTriRdrBlock</a>, <a class="el" href="a06625.html#l00497">NumMeshTriRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00495">NumMeshTriRdrNormal</a>, <a class="el" href="a06625.html#l00505">NumMeshVBufferHard</a>, and <a class="el" href="a06625.html#l00504">NumMeshVBufferStd</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l01204">NL3D::CScene::profileNextRender()</a>.
+<p>
+<div class="fragment"><pre>00510 {
+00511 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso0">MeshMRMProfileTriVBFormat</a>.clear();
+00512 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso1">MeshProfileTriVBFormat</a>.clear();
+00513 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso12">NumMeshRdrNormal</a>= 0;
+00514 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso10">NumMeshRdrBlock</a>= 0;
+00515 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso11">NumMeshRdrBlockWithVBHeap</a>= 0;
+00516 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso15">NumMeshTriRdrNormal</a>= 0;
+00517 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso13">NumMeshTriRdrBlock</a>= 0;
+00518 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso14">NumMeshTriRdrBlockWithVBHeap</a>= 0;
+00519 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso4">NumMeshMRMRdrNormal</a>= 0;
+00520 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso2">NumMeshMRMRdrBlock</a>= 0;
+00521 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso3">NumMeshMRMRdrBlockWithVBHeap</a>= 0;
+00522 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso7">NumMeshMRMTriRdrNormal</a>= 0;
+00523 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso5">NumMeshMRMTriRdrBlock</a>= 0;
+00524 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso6">NumMeshMRMTriRdrBlockWithVBHeap</a>= 0;
+00525 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso17">NumMeshVBufferStd</a>= 0;
+00526 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso16">NumMeshVBufferHard</a>= 0;
+00527 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso9">NumMeshMRMVBufferStd</a>= 0;
+00528 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso8">NumMeshMRMVBufferHard</a>= 0;
+00529 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso0" doxytag="NL3D::UScene::CBenchResults::MeshMRMProfileTriVBFormat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;<a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso0">NL3D::UScene::CBenchResults::MeshMRMProfileTriVBFormat</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00490">490</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso1" doxytag="NL3D::UScene::CBenchResults::MeshProfileTriVBFormat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;<a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso1">NL3D::UScene::CBenchResults::MeshProfileTriVBFormat</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00491">491</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso2" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMRdrBlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso2">NL3D::UScene::CBenchResults::NumMeshMRMRdrBlock</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00499">499</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso3" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMRdrBlockWithVBHeap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso3">NL3D::UScene::CBenchResults::NumMeshMRMRdrBlockWithVBHeap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00500">500</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso4" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMRdrNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso4">NL3D::UScene::CBenchResults::NumMeshMRMRdrNormal</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00498">498</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso5" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso5">NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlock</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00502">502</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso6" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlockWithVBHeap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso6">NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlockWithVBHeap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00503">503</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso7" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMTriRdrNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso7">NL3D::UScene::CBenchResults::NumMeshMRMTriRdrNormal</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00501">501</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso8" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMVBufferHard" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso8">NL3D::UScene::CBenchResults::NumMeshMRMVBufferHard</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00507">507</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso9" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMVBufferStd" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso9">NL3D::UScene::CBenchResults::NumMeshMRMVBufferStd</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00506">506</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso10" doxytag="NL3D::UScene::CBenchResults::NumMeshRdrBlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso10">NL3D::UScene::CBenchResults::NumMeshRdrBlock</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00493">493</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso11" doxytag="NL3D::UScene::CBenchResults::NumMeshRdrBlockWithVBHeap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso11">NL3D::UScene::CBenchResults::NumMeshRdrBlockWithVBHeap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00494">494</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso12" doxytag="NL3D::UScene::CBenchResults::NumMeshRdrNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso12">NL3D::UScene::CBenchResults::NumMeshRdrNormal</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00492">492</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso13" doxytag="NL3D::UScene::CBenchResults::NumMeshTriRdrBlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso13">NL3D::UScene::CBenchResults::NumMeshTriRdrBlock</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00496">496</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso14" doxytag="NL3D::UScene::CBenchResults::NumMeshTriRdrBlockWithVBHeap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso14">NL3D::UScene::CBenchResults::NumMeshTriRdrBlockWithVBHeap</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00497">497</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso15" doxytag="NL3D::UScene::CBenchResults::NumMeshTriRdrNormal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso15">NL3D::UScene::CBenchResults::NumMeshTriRdrNormal</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00495">495</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso16" doxytag="NL3D::UScene::CBenchResults::NumMeshVBufferHard" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso16">NL3D::UScene::CBenchResults::NumMeshVBufferHard</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00505">505</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso17" doxytag="NL3D::UScene::CBenchResults::NumMeshVBufferStd" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso17">NL3D::UScene::CBenchResults::NumMeshVBufferStd</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06625.html#l00504">504</a> of file <a class="el" href="a06625.html">u_scene.h</a>.
+<p>
+Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="a06625.html">u_scene.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:49:58 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>