From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03942.html | 593 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 593 insertions(+) create mode 100644 docs/doxygen/nel/a03942.html (limited to 'docs/doxygen/nel/a03942.html') diff --git a/docs/doxygen/nel/a03942.html b/docs/doxygen/nel/a03942.html new file mode 100644 index 00000000..89939ef0 --- /dev/null +++ b/docs/doxygen/nel/a03942.html @@ -0,0 +1,593 @@ + + +NeL: NL3D::UScene::CBenchResults struct Reference + + + +
+

NL3D::UScene::CBenchResults Struct Reference

#include <u_scene.h> +

+


Detailed Description

+For Scene Profiling. +

+ +

+Definition at line 488 of file u_scene.h. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

void reset ()

Data Fields

std::map< uint32, uint32MeshMRMProfileTriVBFormat
std::map< uint32, uint32MeshProfileTriVBFormat
uint32 NumMeshMRMRdrBlock
uint32 NumMeshMRMRdrBlockWithVBHeap
uint32 NumMeshMRMRdrNormal
uint32 NumMeshMRMTriRdrBlock
uint32 NumMeshMRMTriRdrBlockWithVBHeap
uint32 NumMeshMRMTriRdrNormal
uint32 NumMeshMRMVBufferHard
uint32 NumMeshMRMVBufferStd
uint32 NumMeshRdrBlock
uint32 NumMeshRdrBlockWithVBHeap
uint32 NumMeshRdrNormal
uint32 NumMeshTriRdrBlock
uint32 NumMeshTriRdrBlockWithVBHeap
uint32 NumMeshTriRdrNormal
uint32 NumMeshVBufferHard
uint32 NumMeshVBufferStd
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::UScene::CBenchResults::reset void   )  [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 509 of file u_scene.h. +

+References MeshMRMProfileTriVBFormat, MeshProfileTriVBFormat, NumMeshMRMRdrBlock, NumMeshMRMRdrBlockWithVBHeap, NumMeshMRMRdrNormal, NumMeshMRMTriRdrBlock, NumMeshMRMTriRdrBlockWithVBHeap, NumMeshMRMTriRdrNormal, NumMeshMRMVBufferHard, NumMeshMRMVBufferStd, NumMeshRdrBlock, NumMeshRdrBlockWithVBHeap, NumMeshRdrNormal, NumMeshTriRdrBlock, NumMeshTriRdrBlockWithVBHeap, NumMeshTriRdrNormal, NumMeshVBufferHard, and NumMeshVBufferStd. +

+Referenced by NL3D::CScene::profileNextRender(). +

+

+


Field Documentation

+

+ + + + +
+ + +
std::map<uint32, uint32> NL3D::UScene::CBenchResults::MeshMRMProfileTriVBFormat +
+
+ + + + + +
+   + + +

+ +

+Definition at line 490 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
std::map<uint32, uint32> NL3D::UScene::CBenchResults::MeshProfileTriVBFormat +
+
+ + + + + +
+   + + +

+ +

+Definition at line 491 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMRdrBlock +
+
+ + + + + +
+   + + +

+ +

+Definition at line 499 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMRdrBlockWithVBHeap +
+
+ + + + + +
+   + + +

+ +

+Definition at line 500 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMRdrNormal +
+
+ + + + + +
+   + + +

+ +

+Definition at line 498 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlock +
+
+ + + + + +
+   + + +

+ +

+Definition at line 502 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlockWithVBHeap +
+
+ + + + + +
+   + + +

+ +

+Definition at line 503 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMTriRdrNormal +
+
+ + + + + +
+   + + +

+ +

+Definition at line 501 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMVBufferHard +
+
+ + + + + +
+   + + +

+ +

+Definition at line 507 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshMRMVBufferStd +
+
+ + + + + +
+   + + +

+ +

+Definition at line 506 of file u_scene.h. +

+Referenced by NL3D::CMeshMRMSkinnedGeom::profileSceneRender(), NL3D::CMeshMRMGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshRdrBlock +
+
+ + + + + +
+   + + +

+ +

+Definition at line 493 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshRdrBlockWithVBHeap +
+
+ + + + + +
+   + + +

+ +

+Definition at line 494 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshRdrNormal +
+
+ + + + + +
+   + + +

+ +

+Definition at line 492 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshTriRdrBlock +
+
+ + + + + +
+   + + +

+ +

+Definition at line 496 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshTriRdrBlockWithVBHeap +
+
+ + + + + +
+   + + +

+ +

+Definition at line 497 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshTriRdrNormal +
+
+ + + + + +
+   + + +

+ +

+Definition at line 495 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshVBufferHard +
+
+ + + + + +
+   + + +

+ +

+Definition at line 505 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+

+ + + + +
+ + +
uint32 NL3D::UScene::CBenchResults::NumMeshVBufferStd +
+
+ + + + + +
+   + + +

+ +

+Definition at line 504 of file u_scene.h. +

+Referenced by NL3D::CMeshGeom::profileSceneRender(), and reset().

+


The documentation for this struct was generated from the following file: +
Generated on Tue Mar 16 08:49:58 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1