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diff --git a/docs/doxygen/nel/a03942.html b/docs/doxygen/nel/a03942.html new file mode 100644 index 00000000..89939ef0 --- /dev/null +++ b/docs/doxygen/nel/a03942.html @@ -0,0 +1,593 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::UScene::CBenchResults struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::UScene::CBenchResults Struct Reference</h1><code>#include <<a class="el" href="a06625.html">u_scene.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +For Scene Profiling. +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00488">488</a> of file <a class="el" href="a06625.html">u_scene.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultsa0">reset</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::map< <a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso0">MeshMRMProfileTriVBFormat</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::map< <a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso1">MeshProfileTriVBFormat</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso2">NumMeshMRMRdrBlock</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso3">NumMeshMRMRdrBlockWithVBHeap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso4">NumMeshMRMRdrNormal</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso5">NumMeshMRMTriRdrBlock</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso6">NumMeshMRMTriRdrBlockWithVBHeap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso7">NumMeshMRMTriRdrNormal</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso8">NumMeshMRMVBufferHard</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso9">NumMeshMRMVBufferStd</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso10">NumMeshRdrBlock</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso11">NumMeshRdrBlockWithVBHeap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso12">NumMeshRdrNormal</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso13">NumMeshTriRdrBlock</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso14">NumMeshTriRdrBlockWithVBHeap</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso15">NumMeshTriRdrNormal</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso16">NumMeshVBufferHard</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso17">NumMeshVBufferStd</a></td></tr> + +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultsa0" doxytag="NL3D::UScene::CBenchResults::reset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::UScene::CBenchResults::reset </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00509">509</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +References <a class="el" href="a06625.html#l00490">MeshMRMProfileTriVBFormat</a>, <a class="el" href="a06625.html#l00491">MeshProfileTriVBFormat</a>, <a class="el" href="a06625.html#l00499">NumMeshMRMRdrBlock</a>, <a class="el" href="a06625.html#l00500">NumMeshMRMRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00498">NumMeshMRMRdrNormal</a>, <a class="el" href="a06625.html#l00502">NumMeshMRMTriRdrBlock</a>, <a class="el" href="a06625.html#l00503">NumMeshMRMTriRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00501">NumMeshMRMTriRdrNormal</a>, <a class="el" href="a06625.html#l00507">NumMeshMRMVBufferHard</a>, <a class="el" href="a06625.html#l00506">NumMeshMRMVBufferStd</a>, <a class="el" href="a06625.html#l00493">NumMeshRdrBlock</a>, <a class="el" href="a06625.html#l00494">NumMeshRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00492">NumMeshRdrNormal</a>, <a class="el" href="a06625.html#l00496">NumMeshTriRdrBlock</a>, <a class="el" href="a06625.html#l00497">NumMeshTriRdrBlockWithVBHeap</a>, <a class="el" href="a06625.html#l00495">NumMeshTriRdrNormal</a>, <a class="el" href="a06625.html#l00505">NumMeshVBufferHard</a>, and <a class="el" href="a06625.html#l00504">NumMeshVBufferStd</a>. +<p> +Referenced by <a class="el" href="a06348.html#l01204">NL3D::CScene::profileNextRender()</a>. +<p> +<div class="fragment"><pre>00510 { +00511 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso0">MeshMRMProfileTriVBFormat</a>.clear(); +00512 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso1">MeshProfileTriVBFormat</a>.clear(); +00513 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso12">NumMeshRdrNormal</a>= 0; +00514 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso10">NumMeshRdrBlock</a>= 0; +00515 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso11">NumMeshRdrBlockWithVBHeap</a>= 0; +00516 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso15">NumMeshTriRdrNormal</a>= 0; +00517 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso13">NumMeshTriRdrBlock</a>= 0; +00518 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso14">NumMeshTriRdrBlockWithVBHeap</a>= 0; +00519 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso4">NumMeshMRMRdrNormal</a>= 0; +00520 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso2">NumMeshMRMRdrBlock</a>= 0; +00521 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso3">NumMeshMRMRdrBlockWithVBHeap</a>= 0; +00522 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso7">NumMeshMRMTriRdrNormal</a>= 0; +00523 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso5">NumMeshMRMTriRdrBlock</a>= 0; +00524 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso6">NumMeshMRMTriRdrBlockWithVBHeap</a>= 0; +00525 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso17">NumMeshVBufferStd</a>= 0; +00526 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso16">NumMeshVBufferHard</a>= 0; +00527 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso9">NumMeshMRMVBufferStd</a>= 0; +00528 <a class="code" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso8">NumMeshMRMVBufferHard</a>= 0; +00529 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso0" doxytag="NL3D::UScene::CBenchResults::MeshMRMProfileTriVBFormat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::map<<a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a>> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso0">NL3D::UScene::CBenchResults::MeshMRMProfileTriVBFormat</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00490">490</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso1" doxytag="NL3D::UScene::CBenchResults::MeshProfileTriVBFormat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::map<<a class="el" href="a04558.html#a11">uint32</a>, <a class="el" href="a04558.html#a11">uint32</a>> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso1">NL3D::UScene::CBenchResults::MeshProfileTriVBFormat</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00491">491</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso2" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMRdrBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso2">NL3D::UScene::CBenchResults::NumMeshMRMRdrBlock</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00499">499</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso3" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMRdrBlockWithVBHeap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso3">NL3D::UScene::CBenchResults::NumMeshMRMRdrBlockWithVBHeap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00500">500</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso4" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMRdrNormal" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso4">NL3D::UScene::CBenchResults::NumMeshMRMRdrNormal</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00498">498</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso5" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso5">NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlock</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00502">502</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso6" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlockWithVBHeap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso6">NL3D::UScene::CBenchResults::NumMeshMRMTriRdrBlockWithVBHeap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00503">503</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso7" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMTriRdrNormal" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso7">NL3D::UScene::CBenchResults::NumMeshMRMTriRdrNormal</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00501">501</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso8" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMVBufferHard" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso8">NL3D::UScene::CBenchResults::NumMeshMRMVBufferHard</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00507">507</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso9" doxytag="NL3D::UScene::CBenchResults::NumMeshMRMVBufferStd" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso9">NL3D::UScene::CBenchResults::NumMeshMRMVBufferStd</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00506">506</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a06011.html#l01288">NL3D::CMeshMRMSkinnedGeom::profileSceneRender()</a>, <a class="el" href="a06005.html#l02600">NL3D::CMeshMRMGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso10" doxytag="NL3D::UScene::CBenchResults::NumMeshRdrBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso10">NL3D::UScene::CBenchResults::NumMeshRdrBlock</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00493">493</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso11" doxytag="NL3D::UScene::CBenchResults::NumMeshRdrBlockWithVBHeap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso11">NL3D::UScene::CBenchResults::NumMeshRdrBlockWithVBHeap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00494">494</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso12" doxytag="NL3D::UScene::CBenchResults::NumMeshRdrNormal" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso12">NL3D::UScene::CBenchResults::NumMeshRdrNormal</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00492">492</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso13" doxytag="NL3D::UScene::CBenchResults::NumMeshTriRdrBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso13">NL3D::UScene::CBenchResults::NumMeshTriRdrBlock</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00496">496</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso14" doxytag="NL3D::UScene::CBenchResults::NumMeshTriRdrBlockWithVBHeap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso14">NL3D::UScene::CBenchResults::NumMeshTriRdrBlockWithVBHeap</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00497">497</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso15" doxytag="NL3D::UScene::CBenchResults::NumMeshTriRdrNormal" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso15">NL3D::UScene::CBenchResults::NumMeshTriRdrNormal</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00495">495</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso16" doxytag="NL3D::UScene::CBenchResults::NumMeshVBufferHard" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso16">NL3D::UScene::CBenchResults::NumMeshVBufferHard</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00505">505</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UScene_1_1CBenchResultso17" doxytag="NL3D::UScene::CBenchResults::NumMeshVBufferStd" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03942.html#NL3D_1_1UScene_1_1CBenchResultso17">NL3D::UScene::CBenchResults::NumMeshVBufferStd</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06625.html#l00504">504</a> of file <a class="el" href="a06625.html">u_scene.h</a>. +<p> +Referenced by <a class="el" href="a05989.html#l01932">NL3D::CMeshGeom::profileSceneRender()</a>, and <a class="el" href="a06625.html#l00509">reset()</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="a06625.html">u_scene.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:49:58 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |