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authorneodarz <neodarz@neodarz.net>2019-09-06 18:04:40 +0200
committerneodarz <neodarz@neodarz.net>2019-09-06 18:04:40 +0200
commit1b922f7319f821fe3daf302a8c68131aaa94f586 (patch)
treedebf82b507174f158b9cb4e030b3f82d31c44a64 /README.md
parent3185dd695d58bb96672d4f33c4528bf8b361707f (diff)
downloadumosapicpp-1b922f7319f821fe3daf302a8c68131aaa94f586.tar.xz
umosapicpp-1b922f7319f821fe3daf302a8c68131aaa94f586.zip
Change code to use Restbed
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# UMoSApi
This is a second implementation in C++ of the [Python](https://git.neodarz.net/pro/umosapi.git/about/)
-version of Unity Mongo Save Api. This is a simple API for save Unity object in
-Mongo database.
+version of Unity Mongo Save Api principally for speed issue. This is a simple
+API for save Unity object in Mongo database.
+
+In fact it was initially made for an Unity project but because of the
+simplicity of the API you can use with whatever you want. ;)
+
+/!\ WARNING: For the moment there is no authentifaction system! So don't use it
+over the internet or in an environment where unknow user can connect and also
+make sure your network is correctly securised.
# Install
@@ -10,7 +17,7 @@ Mongo database.
Install:
-- Pistache
+- Restbed
- json-c
- nlohmann/json
- mongocxx
@@ -19,7 +26,8 @@ Install:
Because json-c is more fast than nlohmann/json when I do the test, json-c lib
is only used for convert bson to json and vice versa. The nlohmann/json is
-only used for simplicty when loading config file.
+only used for simplicty when loading config file and generate swagger.json
+file.
# Build