From 1b922f7319f821fe3daf302a8c68131aaa94f586 Mon Sep 17 00:00:00 2001 From: neodarz Date: Fri, 6 Sep 2019 18:04:40 +0200 Subject: Change code to use Restbed --- README.md | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 83a54e8..beee8d9 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,15 @@ # UMoSApi This is a second implementation in C++ of the [Python](https://git.neodarz.net/pro/umosapi.git/about/) -version of Unity Mongo Save Api. This is a simple API for save Unity object in -Mongo database. +version of Unity Mongo Save Api principally for speed issue. This is a simple +API for save Unity object in Mongo database. + +In fact it was initially made for an Unity project but because of the +simplicity of the API you can use with whatever you want. ;) + +/!\ WARNING: For the moment there is no authentifaction system! So don't use it +over the internet or in an environment where unknow user can connect and also +make sure your network is correctly securised. # Install @@ -10,7 +17,7 @@ Mongo database. Install: -- Pistache +- Restbed - json-c - nlohmann/json - mongocxx @@ -19,7 +26,8 @@ Install: Because json-c is more fast than nlohmann/json when I do the test, json-c lib is only used for convert bson to json and vice versa. The nlohmann/json is -only used for simplicty when loading config file. +only used for simplicty when loading config file and generate swagger.json +file. # Build -- cgit v1.2.1