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-rw-r--r--.config/awesome/lain/layout/cascade.lua65
-rw-r--r--.config/awesome/lain/layout/cascadetile.lua155
-rw-r--r--.config/awesome/lain/layout/centerfair.lua147
-rw-r--r--.config/awesome/lain/layout/centerwork.lua118
-rw-r--r--.config/awesome/lain/layout/init.lua20
-rw-r--r--.config/awesome/lain/layout/termfair.lua141
-rw-r--r--.config/awesome/lain/layout/uselessfair.lua121
-rw-r--r--.config/awesome/lain/layout/uselesspiral.lua110
-rw-r--r--.config/awesome/lain/layout/uselesstile.lua230
9 files changed, 0 insertions, 1107 deletions
diff --git a/.config/awesome/lain/layout/cascade.lua b/.config/awesome/lain/layout/cascade.lua
deleted file mode 100644
index cabacef..0000000
--- a/.config/awesome/lain/layout/cascade.lua
+++ /dev/null
@@ -1,65 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-
-local cascade =
-{
- name = "cascade",
- nmaster = 0,
- offset_x = 32,
- offset_y = 8
-}
-
-function cascade.arrange(p)
-
- -- Cascade windows.
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Opening a new window will usually force all existing windows to
- -- get resized. This wastes a lot of CPU time. So let's set a lower
- -- bound to "how_many": This wastes a little screen space but you'll
- -- get a much better user experience.
- local t = tag.selected(p.screen)
- local num_c
- if cascade.nmaster > 0
- then
- num_c = cascade.nmaster
- else
- num_c = tag.getnmaster(t)
- end
-
- local how_many = #cls
- if how_many < num_c
- then
- how_many = num_c
- end
-
- local current_offset_x = cascade.offset_x * (how_many - 1)
- local current_offset_y = cascade.offset_y * (how_many - 1)
-
- -- Iterate.
- for i = 1,#cls,1
- do
- local c = cls[i]
- local g = {}
-
- g.x = wa.x + (how_many - i) * cascade.offset_x
- g.y = wa.y + (i - 1) * cascade.offset_y
- g.width = wa.width - current_offset_x
- g.height = wa.height - current_offset_y
-
- c:geometry(g)
- end
-end
-
-return cascade
diff --git a/.config/awesome/lain/layout/cascadetile.lua b/.config/awesome/lain/layout/cascadetile.lua
deleted file mode 100644
index 98821e3..0000000
--- a/.config/awesome/lain/layout/cascadetile.lua
+++ /dev/null
@@ -1,155 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-
-local cascadetile =
-{
- name = "cascadetile",
- nmaster = 0,
- ncol = 0,
- mwfact = 0,
- offset_x = 5,
- offset_y = 32,
- extra_padding = 0
-}
-
-function cascadetile.arrange(p)
-
- -- Layout with one fixed column meant for a master window. Its
- -- width is calculated according to mwfact. Other clients are
- -- cascaded or "tabbed" in a slave column on the right.
-
- -- It's a bit hard to demonstrate the behaviour with ASCII-images...
- --
- -- (1) (2) (3) (4)
- -- +-----+---+ +-----+---+ +-----+---+ +-----+---+
- -- | | | | | | | | | | | 4 |
- -- | | | | | 2 | | | 3 | | | |
- -- | 1 | | -> | 1 | | -> | 1 | | -> | 1 +---+
- -- | | | | +---+ | +---+ | | 3 |
- -- | | | | | | | | 2 | | |---|
- -- | | | | | | | |---| | | 2 |
- -- | | | | | | | | | | |---|
- -- +-----+---+ +-----+---+ +-----+---+ +-----+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Width of main column?
- local t = tag.selected(p.screen)
- local mwfact
- if cascadetile.mwfact > 0
- then
- mwfact = cascadetile.mwfact
- else
- mwfact = tag.getmwfact(t)
- end
-
- -- Make slave windows overlap main window? Do this if ncol is 1.
- local overlap_main
- if cascadetile.ncol > 0
- then
- overlap_main = cascadetile.ncol
- else
- overlap_main = tag.getncol(t)
- end
-
- -- Minimum space for slave windows? See cascade.lua.
- local num_c
- if cascadetile.nmaster > 0
- then
- num_c = cascadetile.nmaster
- else
- num_c = tag.getnmaster(t)
- end
-
- local how_many = #cls - 1
- if how_many < num_c
- then
- how_many = num_c
- end
- local current_offset_x = cascadetile.offset_x * (how_many - 1)
- local current_offset_y = cascadetile.offset_y * (how_many - 1)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[#cls]
- local g = {}
- local mainwid = wa.width * mwfact
- local slavewid = wa.width - mainwid
-
- if overlap_main == 1
- then
- g.width = wa.width
-
- -- The size of the main window may be reduced a little bit.
- -- This allows you to see if there are any windows below the
- -- main window.
- -- This only makes sense, though, if the main window is
- -- overlapping everything else.
- g.width = g.width - cascadetile.extra_padding
- else
- g.width = mainwid
- end
-
- g.height = wa.height
- g.x = wa.x
- g.y = wa.y
- if useless_gap > 0
- then
- -- Reduce width once and move window to the right. Reduce
- -- height twice, however.
- g.width = g.width - useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
-
- -- When there's no window to the right, add an additional
- -- gap.
- if overlap_main == 1
- then
- g.width = g.width - useless_gap
- end
- end
- c:geometry(g)
-
- -- Remaining clients stacked in slave column, new ones on top.
- if #cls > 1
- then
- for i = (#cls - 1),1,-1
- do
- c = cls[i]
- g = {}
- g.width = slavewid - current_offset_x
- g.height = wa.height - current_offset_y
- g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x
- g.y = wa.y + (i - 1) * cascadetile.offset_y
- if useless_gap > 0
- then
- g.width = g.width - 2 * useless_gap
- g.height = g.height - 2 * useless_gap
- g.x = g.x + useless_gap
- g.y = g.y + useless_gap
- end
- c:geometry(g)
- end
- end
- end
-end
-
-return cascadetile
diff --git a/.config/awesome/lain/layout/centerfair.lua b/.config/awesome/lain/layout/centerfair.lua
deleted file mode 100644
index 49b4a14..0000000
--- a/.config/awesome/lain/layout/centerfair.lua
+++ /dev/null
@@ -1,147 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010, Nicolas Estibals
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local math = { ceil = math.ceil,
- floor = math.floor,
- max = math.max }
-local tonumber = tonumber
-
-local centerfair = { name = "centerfair" }
-
-function centerfair.arrange(p)
- -- Layout with fixed number of vertical columns (read from nmaster).
- -- Cols are centerded until there is nmaster columns, then windows
- -- are stacked in the slave columns, with at most ncol clients per
- -- column if possible.
-
- -- with nmaster=3 and ncol=1 you'll have
- -- (1) (2) (3)
- -- +---+---+---+ +-+---+---+-+ +---+---+---+
- -- | | | | | | | | | | | | |
- -- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | ->
- -- | | | | | | | | | | | | |
- -- +---+---+---+ +-+---+---+-+ +---+---+---+
-
- -- (4) (5)
- -- +---+---+---+ +---+---+---+
- -- | | | 3 | | | 2 | 4 |
- -- + 1 + 2 +---+ -> + 1 +---+---+
- -- | | | 4 | | | 3 | 5 |
- -- +---+---+---+ +---+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- How many vertical columns? Read from nmaster on the tag.
- local t = tag.selected(p.screen)
- local num_x = centerfair.nmaster or tag.getnmaster(t)
- local ncol = centerfair.ncol or tag.getncol(t)
-
- local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x)
-
- local offset_y = wa.y + useless_gap
- if #cls < num_x
- then
- -- Less clients than the number of columns, let's center it!
- local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2
- local g = {}
- g.width = width
- g.height = wa.height - 2*useless_gap - 2
- g.y = offset_y
- for i = 1, #cls do
- g.x = offset_x + (i - 1) * (width + useless_gap + 2)
- cls[i]:geometry(g)
- end
- else
- -- More clients than the number of columns, let's arrange it!
- local offset_x = wa.x
- if useless_gap > 0 then
- offset_x = offset_x
- end
-
- -- Master client deserves a special treatement
- local g = {}
- g.width = wa.width - (num_x-1)*width -num_x*useless_gap - 2
- g.height = wa.height - 2*useless_gap - 2
- g.x = offset_x + useless_gap
- g.y = offset_y
- cls[1]:geometry(g)
-
- -- Treat the other clients
-
- -- Compute distribution of clients among columns
- local num_y ={}
- do
- local remaining_clients = #cls-1
- local ncol_min = math.ceil(remaining_clients/(num_x-1))
- if ncol >= ncol_min
- then
- for i = (num_x-1), 1, -1 do
- if (remaining_clients-i+1) < ncol
- then
- num_y[i] = remaining_clients-i + 1
- else
- num_y[i] = ncol
- end
- remaining_clients = remaining_clients - num_y[i]
- end
- else
- local rem = remaining_clients % (num_x-1)
- if rem ==0
- then
- for i = 1, num_x-1 do
- num_y[i] = ncol_min
- end
- else
- for i = 1, num_x-1 do
- num_y[i] = ncol_min - 1
- end
- for i = 0, rem-1 do
- num_y[num_x-1-i] = num_y[num_x-1-i] + 1
- end
- end
- end
- end
-
- -- Compute geometry of the other clients
- local nclient = 2
- g.x = g.x + g.width+useless_gap + 2
- g.width = width
-
- if useless_gap > 0 then
- g.width = g.width - useless_gap/2 - 2
- end
-
- for i = 1, (num_x-1) do
- to_remove = 2
- g.height = math.floor((wa.height-useless_gap)/num_y[i])
- g.y = offset_y
- for j = 0, (num_y[i]-2) do
- cls[nclient]:geometry(g)
- nclient = nclient + 1
- g.y = g.y + g.height+useless_gap + 2
- to_remove = to_remove + 2
- end
- g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove
- cls[nclient]:geometry(g)
- nclient = nclient + 1
- g.x = g.x+g.width+useless_gap + 2
- end
- end
-end
-
-return centerfair
diff --git a/.config/awesome/lain/layout/centerwork.lua b/.config/awesome/lain/layout/centerwork.lua
deleted file mode 100644
index b8175ea..0000000
--- a/.config/awesome/lain/layout/centerwork.lua
+++ /dev/null
@@ -1,118 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local awful = require("awful")
-local beautiful = require("beautiful")
-local tonumber = tonumber
-local math = { floor = math.floor }
-
-local centerwork =
-{
- name = "centerwork",
- top_left = 0,
- top_right = 1,
- bottom_left = 2,
- bottom_right = 3
-}
-
-function centerwork.arrange(p)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- Width of main column?
- local t = awful.tag.selected(p.screen)
- local mwfact = awful.tag.getmwfact(t)
-
- if #cls > 0
- then
- -- Main column, fixed width and height.
- local c = cls[#cls]
- local g = {}
- local mainwid = math.floor(wa.width * mwfact)
- local slavewid = wa.width - mainwid
- local slaveLwid = math.floor(slavewid / 2)
- local slaveRwid = slavewid - slaveLwid
- local slaveThei = math.floor(wa.height / 2)
- local slaveBhei = wa.height - slaveThei
-
- g.height = wa.height - 2 * useless_gap
- g.width = mainwid
- g.x = wa.x + slaveLwid
- g.y = wa.y + useless_gap
-
- c:geometry(g)
-
- -- Auxiliary windows.
- if #cls > 1
- then
- local at = 0
- for i = (#cls - 1),1,-1
- do
- -- It's all fixed. If there are more than 5 clients,
- -- those additional clients will float. This is
- -- intentional.
- if at == 4
- then
- break
- end
-
- c = cls[i]
- g = {}
-
- if at == centerwork.top_left
- then
- -- top left
- g.x = wa.x + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
- elseif at == centerwork.top_right
- then
- -- top right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + useless_gap
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveThei - useless_gap
- elseif at == centerwork.bottom_left
- then
- -- bottom left
- g.x = wa.x + useless_gap
- g.y = wa.y + slaveThei + useless_gap
- g.width = slaveLwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
- elseif at == centerwork.bottom_right
- then
- -- bottom right
- g.x = wa.x + slaveLwid + mainwid + useless_gap
- g.y = wa.y + slaveThei + useless_gap
- g.width = slaveRwid - 2 * useless_gap
- g.height = slaveBhei - 2 * useless_gap
- end
-
- c:geometry(g)
-
- at = at + 1
- end
-
- -- Set remaining clients to floating.
- for i = (#cls - 1 - 4),1,-1
- do
- c = cls[i]
- awful.client.floating.set(c, true)
- end
- end
- end
-end
-
-return centerwork
diff --git a/.config/awesome/lain/layout/init.lua b/.config/awesome/lain/layout/init.lua
deleted file mode 100644
index d79679a..0000000
--- a/.config/awesome/lain/layout/init.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-
---[[
-
- Lain
- Layouts, widgets and utilities for Awesome WM
-
- Layouts section
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local wrequire = require("lain.helpers").wrequire
-local setmetatable = setmetatable
-
-local layout = { _NAME = "lain.layout" }
-
-return setmetatable(layout, { __index = wrequire })
diff --git a/.config/awesome/lain/layout/termfair.lua b/.config/awesome/lain/layout/termfair.lua
deleted file mode 100644
index 89a44bb..0000000
--- a/.config/awesome/lain/layout/termfair.lua
+++ /dev/null
@@ -1,141 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local math = { ceil = math.ceil,
- floor = math.floor,
- max = math.max }
-local tonumber = tonumber
-
-local termfair = { name = "termfair" }
-
-function termfair.arrange(p)
- -- Layout with fixed number of vertical columns (read from nmaster).
- -- New windows align from left to right. When a row is full, a now
- -- one above it is created. Like this:
-
- -- (1) (2) (3)
- -- +---+---+---+ +---+---+---+ +---+---+---+
- -- | | | | | | | | | | | |
- -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | ->
- -- | | | | | | | | | | | |
- -- +---+---+---+ +---+---+---+ +---+---+---+
-
- -- (4) (5) (6)
- -- +---+---+---+ +---+---+---+ +---+---+---+
- -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 |
- -- +---+---+---+ -> +---+---+---+ -> +---+---+---+
- -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
- -- +---+---+---+ +---+---+---+ +---+---+---+
-
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- Screen.
- local wa = p.workarea
- local cls = p.clients
-
- -- How many vertical columns?
- local t = tag.selected(p.screen)
- local num_x = termfair.nmaster or tag.getnmaster(t)
-
- -- Do at least "desired_y" rows.
- local desired_y = termfair.ncol or tag.getncol(t)
-
- if #cls > 0
- then
- local num_y = math.max(math.ceil(#cls / num_x), desired_y)
- local cur_num_x = num_x
- local at_x = 0
- local at_y = 0
- local remaining_clients = #cls
- local width = math.floor(wa.width / num_x)
- local height = math.floor(wa.height / num_y)
-
- -- We start the first row. Left-align by limiting the number of
- -- available slots.
- if remaining_clients < num_x
- then
- cur_num_x = remaining_clients
- end
-
- -- Iterate in reversed order.
- for i = #cls,1,-1
- do
- -- Get x and y position.
- local c = cls[i]
- local this_x = cur_num_x - at_x - 1
- local this_y = num_y - at_y - 1
-
- -- Calc geometry.
- local g = {}
- if this_x == (num_x - 1)
- then
- g.width = wa.width - (num_x - 1) * width
- else
- g.width = width
- end
- if this_y == (num_y - 1)
- then
- g.height = wa.height - (num_y - 1) * height
- else
- g.height = height
- end
-
- g.x = wa.x + this_x * width
- g.y = wa.y + this_y * height
-
- if useless_gap > 0
- then
- -- Top and left clients are shrinked by two steps and
- -- get moved away from the border. Other clients just
- -- get shrinked in one direction.
-
- gap_factor = (useless_gap / 100) * 2
-
- if this_x == 0
- then
- g.width = g.width - (2 + gap_factor) * useless_gap
- g.x = g.x + useless_gap
- else
- g.width = g.width - (1 + gap_factor) * useless_gap
- end
-
- if this_y == 0
- then
- g.height = g.height - (2 + gap_factor) * useless_gap
- g.y = g.y + useless_gap
- else
- g.height = g.height - (1 + gap_factor) * useless_gap
- end
- end
- c:geometry(g)
- remaining_clients = remaining_clients - 1
-
- -- Next grid position.
- at_x = at_x + 1
- if at_x == num_x
- then
- -- Row full, create a new one above it.
- at_x = 0
- at_y = at_y + 1
-
- -- We start a new row. Left-align.
- if remaining_clients < num_x
- then
- cur_num_x = remaining_clients
- end
- end
- end
- end
-end
-
-return termfair
diff --git a/.config/awesome/lain/layout/uselessfair.lua b/.config/awesome/lain/layout/uselessfair.lua
deleted file mode 100644
index 6aa6666..0000000
--- a/.config/awesome/lain/layout/uselessfair.lua
+++ /dev/null
@@ -1,121 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2012, Josh Komoroske
- * (c) 2010-2012, Peter Hofmann
-
---]]
-
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local math = { ceil = math.ceil, sqrt = math.sqrt }
-local tonumber = tonumber
-
-local uselessfair = {}
-
-local function fair(p, orientation)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- local wa = p.workarea
- local cls = p.clients
-
- if #cls > 0 then
- local cells = math.ceil(math.sqrt(#cls))
- local strips = math.ceil(#cls / cells)
-
- local cell = 0
- local strip = 0
- for k, c in ipairs(cls) do
- local g = {}
- -- Save actual grid index for use in the useless_gap
- -- routine.
- local this_x = 0
- local this_y = 0
- if ( orientation == "east" and #cls > 2 )
- or ( orientation == "south" and #cls <= 2 ) then
- if #cls < (strips * cells) and strip == strips - 1 then
- g.width = wa.width / (cells - ((strips * cells) - #cls))
- else
- g.width = wa.width / cells
- end
- g.height = wa.height / strips
-
- this_x = cell
- this_y = strip
-
- g.x = wa.x + cell * g.width
- g.y = wa.y + strip * g.height
-
- else
- if #cls < (strips * cells) and strip == strips - 1 then
- g.height = wa.height / (cells - ((strips * cells) - #cls))
- else
- g.height = wa.height / cells
- end
- g.width = wa.width / strips
-
- this_x = strip
- this_y = cell
-
- g.x = wa.x + strip * g.width
- g.y = wa.y + cell * g.height
- end
-
- -- Useless gap.
- if useless_gap > 0
- then
- -- Top and left clients are shrinked by two steps and
- -- get moved away from the border. Other clients just
- -- get shrinked in one direction.
-
- gap_factor = (useless_gap / 100) * 2
-
- if this_x == 0
- then
- g.width = g.width - (2 + gap_factor) * useless_gap
- g.x = g.x + useless_gap
- else
- g.width = g.width - (1 + gap_factor) * useless_gap
- end
-
- if this_y == 0
- then
- g.height = g.height - (2 + gap_factor) * useless_gap
- g.y = g.y + useless_gap
- else
- g.height = g.height - (1 + gap_factor) * useless_gap
- end
- end
- -- End of useless gap.
-
- c:geometry(g)
-
- cell = cell + 1
- if cell == cells then
- cell = 0
- strip = strip + 1
- end
- end
- end
-end
-
---- Horizontal fair layout.
--- @param screen The screen to arrange.
-uselessfair.horizontal = {}
-uselessfair.horizontal.name = "uselessfairh"
-function uselessfair.horizontal.arrange(p)
- return fair(p, "east")
-end
-
--- Vertical fair layout.
--- @param screen The screen to arrange.
-uselessfair.name = "uselessfair"
-function uselessfair.arrange(p)
- return fair(p, "south")
-end
-
-return uselessfair
diff --git a/.config/awesome/lain/layout/uselesspiral.lua b/.config/awesome/lain/layout/uselesspiral.lua
deleted file mode 100644
index 3164c75..0000000
--- a/.config/awesome/lain/layout/uselesspiral.lua
+++ /dev/null
@@ -1,110 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2009 Uli Schlachter
- * (c) 2008 Julien Danjolu
-
---]]
-
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local tonumber = tonumber
-
-local uselesspiral = {}
-
-local function spiral(p, spiral)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width.
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- local wa = p.workarea
- local cls = p.clients
- local n = #cls
-
- local static_wa = wa
-
- for k, c in ipairs(cls) do
- if k < n then
- if k % 2 == 0 then
- wa.height = wa.height / 2
- else
- wa.width = wa.width / 2
- end
- end
-
- if k % 4 == 0 and spiral then
- wa.x = wa.x - wa.width
- elseif k % 2 == 0 or
- (k % 4 == 3 and k < n and spiral) then
- wa.x = wa.x + wa.width
- end
-
- if k % 4 == 1 and k ~= 1 and spiral then
- wa.y = wa.y - wa.height
- elseif k % 2 == 1 and k ~= 1 or
- (k % 4 == 0 and k < n and spiral) then
- wa.y = wa.y + wa.height
- end
-
- local wa2 = {}
- wa2.x = wa.x
- wa2.y = wa.y
- wa2.height = wa.height
- wa2.width = wa.width
-
- -- Useless gap.
- if useless_gap > 0
- then
- -- Top and left clients are shrinked by two steps and
- -- get moved away from the border. Other clients just
- -- get shrinked in one direction.
-
- top = false
- left = false
-
- gap_factor = (useless_gap / 100) * 2
-
- if wa2.y == static_wa.y then
- top = true
- end
-
- if wa2.x == static_wa.x then
- left = true
- end
-
- if top then
- wa2.height = wa2.height - (2 + gap_factor) * useless_gap
- wa2.y = wa2.y + useless_gap
- else
- wa2.height = wa2.height - (1 + gap_factor) * useless_gap
- end
-
- if left then
- wa2.width = wa2.width - (2 + gap_factor) * useless_gap
- wa2.x = wa2.x + useless_gap
- else
- wa2.width = wa2.width - (1 + gap_factor) * useless_gap
- end
- end
- -- End of useless gap.
-
- c:geometry(wa2)
- end
-end
-
---- Dwindle layout
-uselesspiral.dwindle = {}
-uselesspiral.dwindle.name = "uselessdwindle"
-function uselesspiral.dwindle.arrange(p)
- return spiral(p, false)
-end
-
---- Spiral layout
-uselesspiral.name = "uselesspiral"
-function uselesspiral.arrange(p)
- return spiral(p, true)
-end
-
-return uselesspiral
diff --git a/.config/awesome/lain/layout/uselesstile.lua b/.config/awesome/lain/layout/uselesstile.lua
deleted file mode 100644
index e496500..0000000
--- a/.config/awesome/lain/layout/uselesstile.lua
+++ /dev/null
@@ -1,230 +0,0 @@
-
---[[
-
- Licensed under GNU General Public License v2
- * (c) 2013, Luke Bonham
- * (c) 2009 Donald Ephraim Curtis
- * (c) 2008 Julien Danjolu
-
---]]
-
-local tag = require("awful.tag")
-local beautiful = require("beautiful")
-local ipairs = ipairs
-local math = { floor = math.floor,
- max = math.max,
- min = math.min }
-local tonumber = tonumber
-
-local uselesstile = {}
-
-local function tile_group(cls, wa, orientation, fact, group)
- -- A useless gap (like the dwm patch) can be defined with
- -- beautiful.useless_gap_width .
- local useless_gap = tonumber(beautiful.useless_gap_width) or 0
-
- -- get our orientation right
- local height = "height"
- local width = "width"
- local x = "x"
- local y = "y"
- if orientation == "top" or orientation == "bottom" then
- height = "width"
- width = "height"
- x = "y"
- y = "x"
- end
-
- -- make this more generic (not just width)
- available = wa[width] - (group.coord - wa[x])
-
- -- find our total values
- local total_fact = 0
- local min_fact = 1
- local size = group.size
- for c = group.first,group.last do
- -- determine the width/height based on the size_hint
- local i = c - group.first +1
- local size_hints = cls[c].size_hints
- local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
- size_hint = size_hint + cls[c].border_width*2
- size = math.max(size_hint, size)
-
- -- calculate the height
- if not fact[i] then
- fact[i] = min_fact
- else
- min_fact = math.min(fact[i],min_fact)
- end
- total_fact = total_fact + fact[i]
- end
- size = math.min(size, available)
-
- local coord = wa[y]
- local geom = {}
- local used_size = 0
- local unused = wa[height]
- local stat_coord = wa[x]
- --stat_coord = size
- for c = group.first,group.last do
- local i = c - group.first +1
- geom[width] = size
- geom[height] = math.floor(unused * fact[i] / total_fact)
- geom[x] = group.coord
- geom[y] = coord
-
- coord = coord + geom[height]
- unused = unused - geom[height]
- total_fact = total_fact - fact[i]
- used_size = math.max(used_size, geom[width])
-
- -- Useless gap
- if useless_gap > 0
- then
- -- Top and left clients are shrinked by two steps and
- -- get moved away from the border. Other clients just
- -- get shrinked in one direction.
-
- top = false
- left = false
-
- gap_factor = (useless_gap / 100) * 2
-
- if geom[y] == wa[y] then
- top = true
- end
-
- if geom[x] == 0 or geom[x] == wa[x] then
- left = true
- end
-
- if top then
- geom[height] = geom[height] - (2 + gap_factor) * useless_gap
- geom[y] = geom[y] + useless_gap
- else
- geom[height] = geom[height] - (1 + gap_factor) * useless_gap
- end
-
- if left then
- geom[width] = geom[width] - (2 + gap_factor) * useless_gap
- geom[x] = geom[x] + useless_gap
- else
- geom[width] = geom[width] - (1 + gap_factor) * useless_gap
- end
- end
- -- End of useless gap.
-
- geom = cls[c]:geometry(geom)
- end
-
- return used_size
-end
-
-local function tile(param, orientation)
- local t = tag.selected(param.screen)
- orientation = orientation or "right"
-
- -- this handles are different orientations
- local height = "height"
- local width = "width"
- local x = "x"
- local y = "y"
- if orientation == "top" or orientation == "bottom" then
- height = "width"
- width = "height"
- x = "y"
- y = "x"
- end
-
- local cls = param.clients
- local nmaster = math.min(tag.getnmaster(t), #cls)
- local nother = math.max(#cls - nmaster,0)
-
- local mwfact = tag.getmwfact(t)
- local wa = param.workarea
- local ncol = tag.getncol(t)
-
- local data = tag.getdata(t).windowfact
-
- if not data then
- data = {}
- tag.getdata(t).windowfact = data
- end
-
- local coord = wa[x]
- local place_master = true
- if orientation == "left" or orientation == "top" then
- -- if we are on the left or top we need to render the other windows first
- place_master = false
- end
-
- -- this was easier than writing functions because there is a lot of data we need
- for d = 1,2 do
- if place_master and nmaster > 0 then
- local size = wa[width]
- if nother > 0 then
- size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x]))
- end
- if not data[0] then
- data[0] = {}
- end
- coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size})
- end
-
- if not place_master and nother > 0 then
- local last = nmaster
-
- -- we have to modify the work area size to consider left and top views
- local wasize = wa[width]
- if nmaster > 0 and (orientation == "left" or orientation == "top") then
- wasize = wa[width] - wa[width]*mwfact
- end
- for i = 1,ncol do
- -- Try to get equal width among remaining columns
- local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) )
- local first = last + 1
- last = last + math.floor((#cls - last)/(ncol - i + 1))
- -- tile the column and update our current x coordinate
- if not data[i] then
- data[i] = {}
- end
- coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size })
- end
- end
- place_master = not place_master
- end
-
-end
-
-uselesstile.right = {}
-uselesstile.right.name = "uselesstile"
-uselesstile.right.arrange = tile
-
---- The main tile algo, on left.
--- @param screen The screen number to tile.
-uselesstile.left = {}
-uselesstile.left.name = "uselesstileleft"
-function uselesstile.left.arrange(p)
- return tile(p, "left")
-end
-
---- The main tile algo, on bottom.
--- @param screen The screen number to tile.
-uselesstile.bottom = {}
-uselesstile.bottom.name = "uselesstilebottom"
-function uselesstile.bottom.arrange(p)
- return tile(p, "bottom")
-end
-
---- The main tile algo, on top.
--- @param screen The screen number to tile.
-uselesstile.top = {}
-uselesstile.top.name = "uselesstiletop"
-function uselesstile.top.arrange(p)
- return tile(p, "top")
-end
-
-uselesstile.arrange = uselesstile.right.arrange
-uselesstile.name = uselesstile.right.name
-
-return uselesstile