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author | xero <x@xero.nu> | 2014-07-14 13:23:05 -0400 |
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committer | xero <x@xero.nu> | 2014-07-14 13:23:05 -0400 |
commit | 56560fd597f94dfe6fe5fa79648398ab29d05775 (patch) | |
tree | 7e77d23be98b2df8ef847f49ee645085356305be /.config/awesome/lain/layout | |
parent | 1434c859bcf94a0bbee88e72c8a01849d0356293 (diff) | |
download | dotfiles_ascii-56560fd597f94dfe6fe5fa79648398ab29d05775.tar.xz dotfiles_ascii-56560fd597f94dfe6fe5fa79648398ab29d05775.zip |
updated repo to manage dotfiles via gnu stow, the symlink farm manager. happy birthday commit! :birthday: :sparkles:
Diffstat (limited to '.config/awesome/lain/layout')
-rw-r--r-- | .config/awesome/lain/layout/cascade.lua | 65 | ||||
-rw-r--r-- | .config/awesome/lain/layout/cascadetile.lua | 155 | ||||
-rw-r--r-- | .config/awesome/lain/layout/centerfair.lua | 147 | ||||
-rw-r--r-- | .config/awesome/lain/layout/centerwork.lua | 118 | ||||
-rw-r--r-- | .config/awesome/lain/layout/init.lua | 20 | ||||
-rw-r--r-- | .config/awesome/lain/layout/termfair.lua | 141 | ||||
-rw-r--r-- | .config/awesome/lain/layout/uselessfair.lua | 121 | ||||
-rw-r--r-- | .config/awesome/lain/layout/uselesspiral.lua | 110 | ||||
-rw-r--r-- | .config/awesome/lain/layout/uselesstile.lua | 230 |
9 files changed, 0 insertions, 1107 deletions
diff --git a/.config/awesome/lain/layout/cascade.lua b/.config/awesome/lain/layout/cascade.lua deleted file mode 100644 index cabacef..0000000 --- a/.config/awesome/lain/layout/cascade.lua +++ /dev/null @@ -1,65 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2010-2012, Peter Hofmann - ---]] - -local tag = require("awful.tag") - -local cascade = -{ - name = "cascade", - nmaster = 0, - offset_x = 32, - offset_y = 8 -} - -function cascade.arrange(p) - - -- Cascade windows. - - -- Screen. - local wa = p.workarea - local cls = p.clients - - -- Opening a new window will usually force all existing windows to - -- get resized. This wastes a lot of CPU time. So let's set a lower - -- bound to "how_many": This wastes a little screen space but you'll - -- get a much better user experience. - local t = tag.selected(p.screen) - local num_c - if cascade.nmaster > 0 - then - num_c = cascade.nmaster - else - num_c = tag.getnmaster(t) - end - - local how_many = #cls - if how_many < num_c - then - how_many = num_c - end - - local current_offset_x = cascade.offset_x * (how_many - 1) - local current_offset_y = cascade.offset_y * (how_many - 1) - - -- Iterate. - for i = 1,#cls,1 - do - local c = cls[i] - local g = {} - - g.x = wa.x + (how_many - i) * cascade.offset_x - g.y = wa.y + (i - 1) * cascade.offset_y - g.width = wa.width - current_offset_x - g.height = wa.height - current_offset_y - - c:geometry(g) - end -end - -return cascade diff --git a/.config/awesome/lain/layout/cascadetile.lua b/.config/awesome/lain/layout/cascadetile.lua deleted file mode 100644 index 98821e3..0000000 --- a/.config/awesome/lain/layout/cascadetile.lua +++ /dev/null @@ -1,155 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2010-2012, Peter Hofmann - ---]] - -local tag = require("awful.tag") -local beautiful = require("beautiful") -local tonumber = tonumber - -local cascadetile = -{ - name = "cascadetile", - nmaster = 0, - ncol = 0, - mwfact = 0, - offset_x = 5, - offset_y = 32, - extra_padding = 0 -} - -function cascadetile.arrange(p) - - -- Layout with one fixed column meant for a master window. Its - -- width is calculated according to mwfact. Other clients are - -- cascaded or "tabbed" in a slave column on the right. - - -- It's a bit hard to demonstrate the behaviour with ASCII-images... - -- - -- (1) (2) (3) (4) - -- +-----+---+ +-----+---+ +-----+---+ +-----+---+ - -- | | | | | | | | | | | 4 | - -- | | | | | 2 | | | 3 | | | | - -- | 1 | | -> | 1 | | -> | 1 | | -> | 1 +---+ - -- | | | | +---+ | +---+ | | 3 | - -- | | | | | | | | 2 | | |---| - -- | | | | | | | |---| | | 2 | - -- | | | | | | | | | | |---| - -- +-----+---+ +-----+---+ +-----+---+ +-----+---+ - - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - -- Screen. - local wa = p.workarea - local cls = p.clients - - -- Width of main column? - local t = tag.selected(p.screen) - local mwfact - if cascadetile.mwfact > 0 - then - mwfact = cascadetile.mwfact - else - mwfact = tag.getmwfact(t) - end - - -- Make slave windows overlap main window? Do this if ncol is 1. - local overlap_main - if cascadetile.ncol > 0 - then - overlap_main = cascadetile.ncol - else - overlap_main = tag.getncol(t) - end - - -- Minimum space for slave windows? See cascade.lua. - local num_c - if cascadetile.nmaster > 0 - then - num_c = cascadetile.nmaster - else - num_c = tag.getnmaster(t) - end - - local how_many = #cls - 1 - if how_many < num_c - then - how_many = num_c - end - local current_offset_x = cascadetile.offset_x * (how_many - 1) - local current_offset_y = cascadetile.offset_y * (how_many - 1) - - if #cls > 0 - then - -- Main column, fixed width and height. - local c = cls[#cls] - local g = {} - local mainwid = wa.width * mwfact - local slavewid = wa.width - mainwid - - if overlap_main == 1 - then - g.width = wa.width - - -- The size of the main window may be reduced a little bit. - -- This allows you to see if there are any windows below the - -- main window. - -- This only makes sense, though, if the main window is - -- overlapping everything else. - g.width = g.width - cascadetile.extra_padding - else - g.width = mainwid - end - - g.height = wa.height - g.x = wa.x - g.y = wa.y - if useless_gap > 0 - then - -- Reduce width once and move window to the right. Reduce - -- height twice, however. - g.width = g.width - useless_gap - g.height = g.height - 2 * useless_gap - g.x = g.x + useless_gap - g.y = g.y + useless_gap - - -- When there's no window to the right, add an additional - -- gap. - if overlap_main == 1 - then - g.width = g.width - useless_gap - end - end - c:geometry(g) - - -- Remaining clients stacked in slave column, new ones on top. - if #cls > 1 - then - for i = (#cls - 1),1,-1 - do - c = cls[i] - g = {} - g.width = slavewid - current_offset_x - g.height = wa.height - current_offset_y - g.x = wa.x + mainwid + (how_many - i) * cascadetile.offset_x - g.y = wa.y + (i - 1) * cascadetile.offset_y - if useless_gap > 0 - then - g.width = g.width - 2 * useless_gap - g.height = g.height - 2 * useless_gap - g.x = g.x + useless_gap - g.y = g.y + useless_gap - end - c:geometry(g) - end - end - end -end - -return cascadetile diff --git a/.config/awesome/lain/layout/centerfair.lua b/.config/awesome/lain/layout/centerfair.lua deleted file mode 100644 index 49b4a14..0000000 --- a/.config/awesome/lain/layout/centerfair.lua +++ /dev/null @@ -1,147 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2010, Nicolas Estibals - * (c) 2010-2012, Peter Hofmann - ---]] - -local tag = require("awful.tag") -local beautiful = require("beautiful") -local math = { ceil = math.ceil, - floor = math.floor, - max = math.max } -local tonumber = tonumber - -local centerfair = { name = "centerfair" } - -function centerfair.arrange(p) - -- Layout with fixed number of vertical columns (read from nmaster). - -- Cols are centerded until there is nmaster columns, then windows - -- are stacked in the slave columns, with at most ncol clients per - -- column if possible. - - -- with nmaster=3 and ncol=1 you'll have - -- (1) (2) (3) - -- +---+---+---+ +-+---+---+-+ +---+---+---+ - -- | | | | | | | | | | | | | - -- | | 1 | | -> | | 1 | 2 | | -> | 1 | 2 | 3 | -> - -- | | | | | | | | | | | | | - -- +---+---+---+ +-+---+---+-+ +---+---+---+ - - -- (4) (5) - -- +---+---+---+ +---+---+---+ - -- | | | 3 | | | 2 | 4 | - -- + 1 + 2 +---+ -> + 1 +---+---+ - -- | | | 4 | | | 3 | 5 | - -- +---+---+---+ +---+---+---+ - - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width . - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - -- Screen. - local wa = p.workarea - local cls = p.clients - - -- How many vertical columns? Read from nmaster on the tag. - local t = tag.selected(p.screen) - local num_x = centerfair.nmaster or tag.getnmaster(t) - local ncol = centerfair.ncol or tag.getncol(t) - - local width = math.floor((wa.width-(num_x+1)*useless_gap) / num_x) - - local offset_y = wa.y + useless_gap - if #cls < num_x - then - -- Less clients than the number of columns, let's center it! - local offset_x = wa.x + useless_gap + (wa.width - #cls*width - (#cls+1)*useless_gap) / 2 - local g = {} - g.width = width - g.height = wa.height - 2*useless_gap - 2 - g.y = offset_y - for i = 1, #cls do - g.x = offset_x + (i - 1) * (width + useless_gap + 2) - cls[i]:geometry(g) - end - else - -- More clients than the number of columns, let's arrange it! - local offset_x = wa.x - if useless_gap > 0 then - offset_x = offset_x - end - - -- Master client deserves a special treatement - local g = {} - g.width = wa.width - (num_x-1)*width -num_x*useless_gap - 2 - g.height = wa.height - 2*useless_gap - 2 - g.x = offset_x + useless_gap - g.y = offset_y - cls[1]:geometry(g) - - -- Treat the other clients - - -- Compute distribution of clients among columns - local num_y ={} - do - local remaining_clients = #cls-1 - local ncol_min = math.ceil(remaining_clients/(num_x-1)) - if ncol >= ncol_min - then - for i = (num_x-1), 1, -1 do - if (remaining_clients-i+1) < ncol - then - num_y[i] = remaining_clients-i + 1 - else - num_y[i] = ncol - end - remaining_clients = remaining_clients - num_y[i] - end - else - local rem = remaining_clients % (num_x-1) - if rem ==0 - then - for i = 1, num_x-1 do - num_y[i] = ncol_min - end - else - for i = 1, num_x-1 do - num_y[i] = ncol_min - 1 - end - for i = 0, rem-1 do - num_y[num_x-1-i] = num_y[num_x-1-i] + 1 - end - end - end - end - - -- Compute geometry of the other clients - local nclient = 2 - g.x = g.x + g.width+useless_gap + 2 - g.width = width - - if useless_gap > 0 then - g.width = g.width - useless_gap/2 - 2 - end - - for i = 1, (num_x-1) do - to_remove = 2 - g.height = math.floor((wa.height-useless_gap)/num_y[i]) - g.y = offset_y - for j = 0, (num_y[i]-2) do - cls[nclient]:geometry(g) - nclient = nclient + 1 - g.y = g.y + g.height+useless_gap + 2 - to_remove = to_remove + 2 - end - g.height = wa.height - num_y[i]*useless_gap - (num_y[i]-1)*g.height - useless_gap - to_remove - cls[nclient]:geometry(g) - nclient = nclient + 1 - g.x = g.x+g.width+useless_gap + 2 - end - end -end - -return centerfair diff --git a/.config/awesome/lain/layout/centerwork.lua b/.config/awesome/lain/layout/centerwork.lua deleted file mode 100644 index b8175ea..0000000 --- a/.config/awesome/lain/layout/centerwork.lua +++ /dev/null @@ -1,118 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2010-2012, Peter Hofmann - ---]] - -local awful = require("awful") -local beautiful = require("beautiful") -local tonumber = tonumber -local math = { floor = math.floor } - -local centerwork = -{ - name = "centerwork", - top_left = 0, - top_right = 1, - bottom_left = 2, - bottom_right = 3 -} - -function centerwork.arrange(p) - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width . - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - -- Screen. - local wa = p.workarea - local cls = p.clients - - -- Width of main column? - local t = awful.tag.selected(p.screen) - local mwfact = awful.tag.getmwfact(t) - - if #cls > 0 - then - -- Main column, fixed width and height. - local c = cls[#cls] - local g = {} - local mainwid = math.floor(wa.width * mwfact) - local slavewid = wa.width - mainwid - local slaveLwid = math.floor(slavewid / 2) - local slaveRwid = slavewid - slaveLwid - local slaveThei = math.floor(wa.height / 2) - local slaveBhei = wa.height - slaveThei - - g.height = wa.height - 2 * useless_gap - g.width = mainwid - g.x = wa.x + slaveLwid - g.y = wa.y + useless_gap - - c:geometry(g) - - -- Auxiliary windows. - if #cls > 1 - then - local at = 0 - for i = (#cls - 1),1,-1 - do - -- It's all fixed. If there are more than 5 clients, - -- those additional clients will float. This is - -- intentional. - if at == 4 - then - break - end - - c = cls[i] - g = {} - - if at == centerwork.top_left - then - -- top left - g.x = wa.x + useless_gap - g.y = wa.y + useless_gap - g.width = slaveLwid - 2 * useless_gap - g.height = slaveThei - useless_gap - elseif at == centerwork.top_right - then - -- top right - g.x = wa.x + slaveLwid + mainwid + useless_gap - g.y = wa.y + useless_gap - g.width = slaveRwid - 2 * useless_gap - g.height = slaveThei - useless_gap - elseif at == centerwork.bottom_left - then - -- bottom left - g.x = wa.x + useless_gap - g.y = wa.y + slaveThei + useless_gap - g.width = slaveLwid - 2 * useless_gap - g.height = slaveBhei - 2 * useless_gap - elseif at == centerwork.bottom_right - then - -- bottom right - g.x = wa.x + slaveLwid + mainwid + useless_gap - g.y = wa.y + slaveThei + useless_gap - g.width = slaveRwid - 2 * useless_gap - g.height = slaveBhei - 2 * useless_gap - end - - c:geometry(g) - - at = at + 1 - end - - -- Set remaining clients to floating. - for i = (#cls - 1 - 4),1,-1 - do - c = cls[i] - awful.client.floating.set(c, true) - end - end - end -end - -return centerwork diff --git a/.config/awesome/lain/layout/init.lua b/.config/awesome/lain/layout/init.lua deleted file mode 100644 index d79679a..0000000 --- a/.config/awesome/lain/layout/init.lua +++ /dev/null @@ -1,20 +0,0 @@ - ---[[ - - Lain - Layouts, widgets and utilities for Awesome WM - - Layouts section - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2010-2012, Peter Hofmann - ---]] - -local wrequire = require("lain.helpers").wrequire -local setmetatable = setmetatable - -local layout = { _NAME = "lain.layout" } - -return setmetatable(layout, { __index = wrequire }) diff --git a/.config/awesome/lain/layout/termfair.lua b/.config/awesome/lain/layout/termfair.lua deleted file mode 100644 index 89a44bb..0000000 --- a/.config/awesome/lain/layout/termfair.lua +++ /dev/null @@ -1,141 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2010-2012, Peter Hofmann - ---]] - -local tag = require("awful.tag") -local beautiful = require("beautiful") -local math = { ceil = math.ceil, - floor = math.floor, - max = math.max } -local tonumber = tonumber - -local termfair = { name = "termfair" } - -function termfair.arrange(p) - -- Layout with fixed number of vertical columns (read from nmaster). - -- New windows align from left to right. When a row is full, a now - -- one above it is created. Like this: - - -- (1) (2) (3) - -- +---+---+---+ +---+---+---+ +---+---+---+ - -- | | | | | | | | | | | | - -- | 1 | | | -> | 2 | 1 | | -> | 3 | 2 | 1 | -> - -- | | | | | | | | | | | | - -- +---+---+---+ +---+---+---+ +---+---+---+ - - -- (4) (5) (6) - -- +---+---+---+ +---+---+---+ +---+---+---+ - -- | 4 | | | | 5 | 4 | | | 6 | 5 | 4 | - -- +---+---+---+ -> +---+---+---+ -> +---+---+---+ - -- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 | - -- +---+---+---+ +---+---+---+ +---+---+---+ - - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - -- Screen. - local wa = p.workarea - local cls = p.clients - - -- How many vertical columns? - local t = tag.selected(p.screen) - local num_x = termfair.nmaster or tag.getnmaster(t) - - -- Do at least "desired_y" rows. - local desired_y = termfair.ncol or tag.getncol(t) - - if #cls > 0 - then - local num_y = math.max(math.ceil(#cls / num_x), desired_y) - local cur_num_x = num_x - local at_x = 0 - local at_y = 0 - local remaining_clients = #cls - local width = math.floor(wa.width / num_x) - local height = math.floor(wa.height / num_y) - - -- We start the first row. Left-align by limiting the number of - -- available slots. - if remaining_clients < num_x - then - cur_num_x = remaining_clients - end - - -- Iterate in reversed order. - for i = #cls,1,-1 - do - -- Get x and y position. - local c = cls[i] - local this_x = cur_num_x - at_x - 1 - local this_y = num_y - at_y - 1 - - -- Calc geometry. - local g = {} - if this_x == (num_x - 1) - then - g.width = wa.width - (num_x - 1) * width - else - g.width = width - end - if this_y == (num_y - 1) - then - g.height = wa.height - (num_y - 1) * height - else - g.height = height - end - - g.x = wa.x + this_x * width - g.y = wa.y + this_y * height - - if useless_gap > 0 - then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - - gap_factor = (useless_gap / 100) * 2 - - if this_x == 0 - then - g.width = g.width - (2 + gap_factor) * useless_gap - g.x = g.x + useless_gap - else - g.width = g.width - (1 + gap_factor) * useless_gap - end - - if this_y == 0 - then - g.height = g.height - (2 + gap_factor) * useless_gap - g.y = g.y + useless_gap - else - g.height = g.height - (1 + gap_factor) * useless_gap - end - end - c:geometry(g) - remaining_clients = remaining_clients - 1 - - -- Next grid position. - at_x = at_x + 1 - if at_x == num_x - then - -- Row full, create a new one above it. - at_x = 0 - at_y = at_y + 1 - - -- We start a new row. Left-align. - if remaining_clients < num_x - then - cur_num_x = remaining_clients - end - end - end - end -end - -return termfair diff --git a/.config/awesome/lain/layout/uselessfair.lua b/.config/awesome/lain/layout/uselessfair.lua deleted file mode 100644 index 6aa6666..0000000 --- a/.config/awesome/lain/layout/uselessfair.lua +++ /dev/null @@ -1,121 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2012, Josh Komoroske - * (c) 2010-2012, Peter Hofmann - ---]] - -local beautiful = require("beautiful") -local ipairs = ipairs -local math = { ceil = math.ceil, sqrt = math.sqrt } -local tonumber = tonumber - -local uselessfair = {} - -local function fair(p, orientation) - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - local wa = p.workarea - local cls = p.clients - - if #cls > 0 then - local cells = math.ceil(math.sqrt(#cls)) - local strips = math.ceil(#cls / cells) - - local cell = 0 - local strip = 0 - for k, c in ipairs(cls) do - local g = {} - -- Save actual grid index for use in the useless_gap - -- routine. - local this_x = 0 - local this_y = 0 - if ( orientation == "east" and #cls > 2 ) - or ( orientation == "south" and #cls <= 2 ) then - if #cls < (strips * cells) and strip == strips - 1 then - g.width = wa.width / (cells - ((strips * cells) - #cls)) - else - g.width = wa.width / cells - end - g.height = wa.height / strips - - this_x = cell - this_y = strip - - g.x = wa.x + cell * g.width - g.y = wa.y + strip * g.height - - else - if #cls < (strips * cells) and strip == strips - 1 then - g.height = wa.height / (cells - ((strips * cells) - #cls)) - else - g.height = wa.height / cells - end - g.width = wa.width / strips - - this_x = strip - this_y = cell - - g.x = wa.x + strip * g.width - g.y = wa.y + cell * g.height - end - - -- Useless gap. - if useless_gap > 0 - then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - - gap_factor = (useless_gap / 100) * 2 - - if this_x == 0 - then - g.width = g.width - (2 + gap_factor) * useless_gap - g.x = g.x + useless_gap - else - g.width = g.width - (1 + gap_factor) * useless_gap - end - - if this_y == 0 - then - g.height = g.height - (2 + gap_factor) * useless_gap - g.y = g.y + useless_gap - else - g.height = g.height - (1 + gap_factor) * useless_gap - end - end - -- End of useless gap. - - c:geometry(g) - - cell = cell + 1 - if cell == cells then - cell = 0 - strip = strip + 1 - end - end - end -end - ---- Horizontal fair layout. --- @param screen The screen to arrange. -uselessfair.horizontal = {} -uselessfair.horizontal.name = "uselessfairh" -function uselessfair.horizontal.arrange(p) - return fair(p, "east") -end - --- Vertical fair layout. --- @param screen The screen to arrange. -uselessfair.name = "uselessfair" -function uselessfair.arrange(p) - return fair(p, "south") -end - -return uselessfair diff --git a/.config/awesome/lain/layout/uselesspiral.lua b/.config/awesome/lain/layout/uselesspiral.lua deleted file mode 100644 index 3164c75..0000000 --- a/.config/awesome/lain/layout/uselesspiral.lua +++ /dev/null @@ -1,110 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2009 Uli Schlachter - * (c) 2008 Julien Danjolu - ---]] - -local beautiful = require("beautiful") -local ipairs = ipairs -local tonumber = tonumber - -local uselesspiral = {} - -local function spiral(p, spiral) - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width. - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - local wa = p.workarea - local cls = p.clients - local n = #cls - - local static_wa = wa - - for k, c in ipairs(cls) do - if k < n then - if k % 2 == 0 then - wa.height = wa.height / 2 - else - wa.width = wa.width / 2 - end - end - - if k % 4 == 0 and spiral then - wa.x = wa.x - wa.width - elseif k % 2 == 0 or - (k % 4 == 3 and k < n and spiral) then - wa.x = wa.x + wa.width - end - - if k % 4 == 1 and k ~= 1 and spiral then - wa.y = wa.y - wa.height - elseif k % 2 == 1 and k ~= 1 or - (k % 4 == 0 and k < n and spiral) then - wa.y = wa.y + wa.height - end - - local wa2 = {} - wa2.x = wa.x - wa2.y = wa.y - wa2.height = wa.height - wa2.width = wa.width - - -- Useless gap. - if useless_gap > 0 - then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - - top = false - left = false - - gap_factor = (useless_gap / 100) * 2 - - if wa2.y == static_wa.y then - top = true - end - - if wa2.x == static_wa.x then - left = true - end - - if top then - wa2.height = wa2.height - (2 + gap_factor) * useless_gap - wa2.y = wa2.y + useless_gap - else - wa2.height = wa2.height - (1 + gap_factor) * useless_gap - end - - if left then - wa2.width = wa2.width - (2 + gap_factor) * useless_gap - wa2.x = wa2.x + useless_gap - else - wa2.width = wa2.width - (1 + gap_factor) * useless_gap - end - end - -- End of useless gap. - - c:geometry(wa2) - end -end - ---- Dwindle layout -uselesspiral.dwindle = {} -uselesspiral.dwindle.name = "uselessdwindle" -function uselesspiral.dwindle.arrange(p) - return spiral(p, false) -end - ---- Spiral layout -uselesspiral.name = "uselesspiral" -function uselesspiral.arrange(p) - return spiral(p, true) -end - -return uselesspiral diff --git a/.config/awesome/lain/layout/uselesstile.lua b/.config/awesome/lain/layout/uselesstile.lua deleted file mode 100644 index e496500..0000000 --- a/.config/awesome/lain/layout/uselesstile.lua +++ /dev/null @@ -1,230 +0,0 @@ - ---[[ - - Licensed under GNU General Public License v2 - * (c) 2013, Luke Bonham - * (c) 2009 Donald Ephraim Curtis - * (c) 2008 Julien Danjolu - ---]] - -local tag = require("awful.tag") -local beautiful = require("beautiful") -local ipairs = ipairs -local math = { floor = math.floor, - max = math.max, - min = math.min } -local tonumber = tonumber - -local uselesstile = {} - -local function tile_group(cls, wa, orientation, fact, group) - -- A useless gap (like the dwm patch) can be defined with - -- beautiful.useless_gap_width . - local useless_gap = tonumber(beautiful.useless_gap_width) or 0 - - -- get our orientation right - local height = "height" - local width = "width" - local x = "x" - local y = "y" - if orientation == "top" or orientation == "bottom" then - height = "width" - width = "height" - x = "y" - y = "x" - end - - -- make this more generic (not just width) - available = wa[width] - (group.coord - wa[x]) - - -- find our total values - local total_fact = 0 - local min_fact = 1 - local size = group.size - for c = group.first,group.last do - -- determine the width/height based on the size_hint - local i = c - group.first +1 - local size_hints = cls[c].size_hints - local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0 - size_hint = size_hint + cls[c].border_width*2 - size = math.max(size_hint, size) - - -- calculate the height - if not fact[i] then - fact[i] = min_fact - else - min_fact = math.min(fact[i],min_fact) - end - total_fact = total_fact + fact[i] - end - size = math.min(size, available) - - local coord = wa[y] - local geom = {} - local used_size = 0 - local unused = wa[height] - local stat_coord = wa[x] - --stat_coord = size - for c = group.first,group.last do - local i = c - group.first +1 - geom[width] = size - geom[height] = math.floor(unused * fact[i] / total_fact) - geom[x] = group.coord - geom[y] = coord - - coord = coord + geom[height] - unused = unused - geom[height] - total_fact = total_fact - fact[i] - used_size = math.max(used_size, geom[width]) - - -- Useless gap - if useless_gap > 0 - then - -- Top and left clients are shrinked by two steps and - -- get moved away from the border. Other clients just - -- get shrinked in one direction. - - top = false - left = false - - gap_factor = (useless_gap / 100) * 2 - - if geom[y] == wa[y] then - top = true - end - - if geom[x] == 0 or geom[x] == wa[x] then - left = true - end - - if top then - geom[height] = geom[height] - (2 + gap_factor) * useless_gap - geom[y] = geom[y] + useless_gap - else - geom[height] = geom[height] - (1 + gap_factor) * useless_gap - end - - if left then - geom[width] = geom[width] - (2 + gap_factor) * useless_gap - geom[x] = geom[x] + useless_gap - else - geom[width] = geom[width] - (1 + gap_factor) * useless_gap - end - end - -- End of useless gap. - - geom = cls[c]:geometry(geom) - end - - return used_size -end - -local function tile(param, orientation) - local t = tag.selected(param.screen) - orientation = orientation or "right" - - -- this handles are different orientations - local height = "height" - local width = "width" - local x = "x" - local y = "y" - if orientation == "top" or orientation == "bottom" then - height = "width" - width = "height" - x = "y" - y = "x" - end - - local cls = param.clients - local nmaster = math.min(tag.getnmaster(t), #cls) - local nother = math.max(#cls - nmaster,0) - - local mwfact = tag.getmwfact(t) - local wa = param.workarea - local ncol = tag.getncol(t) - - local data = tag.getdata(t).windowfact - - if not data then - data = {} - tag.getdata(t).windowfact = data - end - - local coord = wa[x] - local place_master = true - if orientation == "left" or orientation == "top" then - -- if we are on the left or top we need to render the other windows first - place_master = false - end - - -- this was easier than writing functions because there is a lot of data we need - for d = 1,2 do - if place_master and nmaster > 0 then - local size = wa[width] - if nother > 0 then - size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x])) - end - if not data[0] then - data[0] = {} - end - coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size}) - end - - if not place_master and nother > 0 then - local last = nmaster - - -- we have to modify the work area size to consider left and top views - local wasize = wa[width] - if nmaster > 0 and (orientation == "left" or orientation == "top") then - wasize = wa[width] - wa[width]*mwfact - end - for i = 1,ncol do - -- Try to get equal width among remaining columns - local size = math.min( (wasize - (coord - wa[x])) / (ncol - i + 1) ) - local first = last + 1 - last = last + math.floor((#cls - last)/(ncol - i + 1)) - -- tile the column and update our current x coordinate - if not data[i] then - data[i] = {} - end - coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size }) - end - end - place_master = not place_master - end - -end - -uselesstile.right = {} -uselesstile.right.name = "uselesstile" -uselesstile.right.arrange = tile - ---- The main tile algo, on left. --- @param screen The screen number to tile. -uselesstile.left = {} -uselesstile.left.name = "uselesstileleft" -function uselesstile.left.arrange(p) - return tile(p, "left") -end - ---- The main tile algo, on bottom. --- @param screen The screen number to tile. -uselesstile.bottom = {} -uselesstile.bottom.name = "uselesstilebottom" -function uselesstile.bottom.arrange(p) - return tile(p, "bottom") -end - ---- The main tile algo, on top. --- @param screen The screen number to tile. -uselesstile.top = {} -uselesstile.top.name = "uselesstiletop" -function uselesstile.top.arrange(p) - return tile(p, "top") -end - -uselesstile.arrange = uselesstile.right.arrange -uselesstile.name = uselesstile.right.name - -return uselesstile |