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<H1>[Nel] Congratulations + concerns</H1>
<B>x5101920@fedro.ugr.es</B>
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TITLE="[Nel] Congratulations + concerns">x5101920@fedro.ugr.es</A><BR>
<I>Sun, 01 Jul 2001 00:51:13 +0200 (MET DST)</I>
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<PRE>Mensaje citado por: Michael Warnock <<A HREF="mailto:michael@in-orbit.net">michael@in-orbit.net</A>>:
><i> By way of introduction, I am working on a couple of games making use of
</I>><i> nel- commercial games. In addition to selling our content and service,
</I>><i> we consider our game rules our ip and there are a couple reasons why
</I>><i> they can be implemented without violating the gpl (which i consider
</I>><i> scripture). First of all our rules will be in a brand new specification
</I>><i> language in
</I>><i> their own files or database tables and wont be compiled or linked at
</I>><i> all. But should we run into speed problems for not hardcoding
</I>><i> everything, we're still not required to release anything- you can quite
</I>><i> legally use gpl'ed code in your own, unreleased programs- and why should
</I>><i> we release the server side code?
</I>
I would love that you reply to this answer to me and to Nel guys that are so
hard working on such a good project.
IMO In the same moment that you make public your server you are making it public
and you should release it. But I am not a lawyer.
Regards,
Miguel Angel Blanch Lardin
nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna
-- Echelon must die --
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