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<H1>[Nel] Snowball 2.0?</H1>
<B>Tony Hoyt</B>
<A HREF="mailto:ahoyt%40packetport.com"
TITLE="[Nel] Snowball 2.0?">ahoyt@packetport.com</A><BR>
<I>Thu, 19 Jul 2001 09:43:46 -0400</I>
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<PRE>Vianney Lecroart wrote:
I've read some of the logs to this newsgroup so I knew about the
issues with the current SnowBall. I would like to give NEL a try but I
was hopeing a more full version example would help me more :-) But yes,
i'll look at the tutorials some more to see how this sdk works.
><i> The NeL library user interface changes often because we have not fix it. We
</I>><i> plan to fix the NeL interface before the end of this year. But the current
</I>><i> user interface doesn't change often anyway.
</I>
I'm a little confused here. Basicly what I want to know is, if I
write code for nel now, how strong is the possablity of me having to
re-write that code to take into the count of changes in function
definitions? now i know the code must evolve and change, but if I start
writing an application with the sdk, and every two months i need to make
major revisions to keep up with the latest and greatest, I may pause
some before starting development. How possable is it to see a lock on
the headers?
><i> I leave Cyril Corvazier (lead 3d programer) to answer to this :)
</I>
Also, anyone hear about this new technology Verant Interactive is
going to be using for EQ1.5? (ie, the upcomeing expansion) I hear it's
supposed to help make online games work a hell of a lot faster. But
what is it?
Tony
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