[Nel] Snowball 2.0?
Tony Hoyt
ahoyt@packetport.com
Thu, 19 Jul 2001 09:43:46 -0400
Vianney Lecroart wrote:
I've read some of the logs to this newsgroup so I knew about the
issues with the current SnowBall. I would like to give NEL a try but I
was hopeing a more full version example would help me more :-) But yes,
i'll look at the tutorials some more to see how this sdk works.
> The NeL library user interface changes often because we have not fix it. We
> plan to fix the NeL interface before the end of this year. But the current
> user interface doesn't change often anyway.
I'm a little confused here. Basicly what I want to know is, if I
write code for nel now, how strong is the possablity of me having to
re-write that code to take into the count of changes in function
definitions? now i know the code must evolve and change, but if I start
writing an application with the sdk, and every two months i need to make
major revisions to keep up with the latest and greatest, I may pause
some before starting development. How possable is it to see a lock on
the headers?
> I leave Cyril Corvazier (lead 3d programer) to answer to this :)
Also, anyone hear about this new technology Verant Interactive is
going to be using for EQ1.5? (ie, the upcomeing expansion) I hear it's
supposed to help make online games work a hell of a lot faster. But
what is it?
Tony