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   <H1>[Nel] Maya plugin issues</H1>
    <B>robofly</B> 
    <A HREF="mailto:robofly%40in-orbit.net"
       TITLE="[Nel] Maya plugin issues">robofly@in-orbit.net</A><BR>
    <I>Sun, 14 Jan 2001 20:26:32 -0800</I>
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<PRE>Hi,

I've been looking into writing a Maya plugin.
What I understand so far is the following,
please correct me if I'm wrong.

-There are no specific fileformats for NeL,
only different serialized objects like
CZone, CShape(Stream), CMesh and others.

-We would probably use the Maya API and
write a C++ plugin for Maya instead of
a MEL script.

-I will have to convert the NURBS based
Maya curves into 3DSMax based Bezier
Pathces.

This is really exciting. Now we can
really integrate functions in Maya
for bump-mapping and things like that.
And this will be a plugin that creates
ready to use NeL objects instead of
some kind of an endless conversion
madness :)

If anybody has some code already written
for either the Maya or NeL part of such
a plugin, please let me know.  Our plugin
will will be released under the GPL.

Warm regards,
R�bert



</pre>






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