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   <H1>[Nel] NeL Network Engine</H1>
    <B>Nicolas Hognon</B> 
    <A HREF="mailto:cblt%40cblt.org"
       TITLE="[Nel] NeL Network Engine">cblt@cblt.org</A><BR>
    <I>Wed, 28 Feb 2001 19:52:32 +0100</I>
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<PRE>you're right
many people and project were confront to this problem
and they resolve it.

but the design of a web server or a ftpserver is another
thing than the design of a server for a MMORPG.

i think for a web server
the browser connect to the server when it need something
but in a game like the one developped by nevrax
you're client is always connected to the server
it's not exactly the same things.

&gt;<i> Would not the wisest choice be to research all the high performance web
</I>&gt;<i> servers out there?  It seems to me that this problem has been researched
</I>&gt;<i> quite extensively by a LOT of other GPL projects.  I doubt you'd be able to
</I>&gt;<i> find a better solution than what Apache or other heavy duty web servers have
</I>&gt;<i> already implemented.
</I>&gt;<i> 
</I>


-- 
Nicolas Hognon
home : <A HREF="mailto:cblt@cblt.org">cblt@cblt.org</A>         / www.cblt.org
work : <A HREF="mailto:nicolash@virtools.com">nicolash@virtools.com</A> / www.virtools.com
#ICQ : 36044443
    
Enjoy the silence
(DM)


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