[Nel] NeL Network Engine
Nicolas Hognon
cblt@cblt.org
Wed, 28 Feb 2001 19:52:32 +0100
you're right
many people and project were confront to this problem
and they resolve it.
but the design of a web server or a ftpserver is another
thing than the design of a server for a MMORPG.
i think for a web server
the browser connect to the server when it need something
but in a game like the one developped by nevrax
you're client is always connected to the server
it's not exactly the same things.
> Would not the wisest choice be to research all the high performance web
> servers out there? It seems to me that this problem has been researched
> quite extensively by a LOT of other GPL projects. I doubt you'd be able to
> find a better solution than what Apache or other heavy duty web servers have
> already implemented.
>
--
Nicolas Hognon
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