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<H1>[Nel] NeL Network Engine</H1>
<B>Ian Holsman</B>
<A HREF="mailto:nevrax%40holsman.net"
TITLE="[Nel] NeL Network Engine">nevrax@holsman.net</A><BR>
<I>Mon, 26 Feb 2001 12:54:15 -0800</I>
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<PRE>On 26 Feb 2001, you wrote in games.nevrax:
>Bernard Hugueney wrote:
>
>I guess we're raising the question of time sharing (or 'multiplexing',
>sounds cool :)). You can let the OS do it for you and use threads
>everywhere : BeOS is a good example since everything than can receive
>events is in a thread. You can do it all by yourself : use one process
>and dispatch the incoming events to functions (ie. WinProc). Why you
>would use one more than the other is a matter of design, and also
>depends on the type of application and the OS you use. The anwser is
>really not simple and won't certainly fit in a mail, but I must admit I
>don't have good pointers to give ...
for discussions on different threading models you really should be
looking at, and drill down to the documents/technical papers.
you probably don't want to maintain a thread per connected user, but
have some kind of 'state' information which can be refered to by the
incoming request.
<A HREF="http://www.cs.wustl.edu/~schmidt/ACE.html">http://www.cs.wustl.edu/~schmidt/ACE.html</A>
..Ian
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