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   <H1>[Nel] NeL Network Engine</H1>
    <B>Ludovic LIEVRE</B> 
    <A HREF="mailto:ludovic.lievre%40chaman.net"
       TITLE="[Nel] NeL Network Engine">ludovic.lievre@chaman.net</A><BR>
    <I>Thu, 22 Feb 2001 17:14:50 +0100</I>
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<PRE>Hi all,

We also build a MM game.

Our servers now run on NT and Linux and will soon be ported to Solaris.

I've read that with LinuxThreads, after 100 threads the performances of the
system downgrade.

Another question about network engine: will your messages all be TCP or UDP
? If UDP is used will you add a mechanism that make UDP reliable ?
In the first stages of our game, TCP was used. We made some test and we saw
a terrific ping (due to ACK mechanism) time even on our LAN (200ms). So we
decide to use UDP instead...


&gt;<i> -----Message d'origine-----
</I>&gt;<i> De : <A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A> [mailto:<A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A>]De la part de
</I>&gt;<i> Nicolas Hognon
</I>&gt;<i> Envoye : jeudi 22 fevrier 2001 17:02
</I>&gt;<i> A : <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>
</I>&gt;<i> Objet : Re: [Nel] NeL Network Engine
</I>&gt;<i>
</I>&gt;<i>
</I>&gt;<i>
</I>&gt;<i> i've got the same problem for the project i work for  :
</I>&gt;<i> how many thread can i run under win nt/2000 and linux
</I>&gt;<i>
</I>&gt;<i> i haven't made test about this yet ... but if some one answer to this
</I>&gt;<i> question it will be cool :))
</I>&gt;<i>
</I>&gt;<i> &gt; (B) As we are building a *massively* multiplayer game, we expect to have
</I>&gt;<i> &gt; a great number of connections (even if all clients won't be connected on
</I>&gt;<i> &gt; the same machine), therefore a great number of threads. Does anybody
</I>&gt;<i> &gt; know the scale limits on Linux systems (and on Windows BTW), i.e. the
</I>&gt;<i> &gt; optimum and maximum thread numbers per process and per system ?
</I>

</pre>






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