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+ <TITLE> [Nel] NeL Network Engine</TITLE>
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+ <H1>[Nel] NeL Network Engine</H1>
+ <B>Ludovic LIEVRE</B>
+ <A HREF="mailto:ludovic.lievre%40chaman.net"
+ TITLE="[Nel] NeL Network Engine">ludovic.lievre@chaman.net</A><BR>
+ <I>Thu, 22 Feb 2001 17:14:50 +0100</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi all,
+
+We also build a MM game.
+
+Our servers now run on NT and Linux and will soon be ported to Solaris.
+
+I've read that with LinuxThreads, after 100 threads the performances of the
+system downgrade.
+
+Another question about network engine: will your messages all be TCP or UDP
+? If UDP is used will you add a mechanism that make UDP reliable ?
+In the first stages of our game, TCP was used. We made some test and we saw
+a terrific ping (due to ACK mechanism) time even on our LAN (200ms). So we
+decide to use UDP instead...
+
+
+&gt;<i> -----Message d'origine-----
+</I>&gt;<i> De : <A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A> [mailto:<A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A>]De la part de
+</I>&gt;<i> Nicolas Hognon
+</I>&gt;<i> Envoye : jeudi 22 fevrier 2001 17:02
+</I>&gt;<i> A : <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>
+</I>&gt;<i> Objet : Re: [Nel] NeL Network Engine
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> i've got the same problem for the project i work for :
+</I>&gt;<i> how many thread can i run under win nt/2000 and linux
+</I>&gt;<i>
+</I>&gt;<i> i haven't made test about this yet ... but if some one answer to this
+</I>&gt;<i> question it will be cool :))
+</I>&gt;<i>
+</I>&gt;<i> &gt; (B) As we are building a *massively* multiplayer game, we expect to have
+</I>&gt;<i> &gt; a great number of connections (even if all clients won't be connected on
+</I>&gt;<i> &gt; the same machine), therefore a great number of threads. Does anybody
+</I>&gt;<i> &gt; know the scale limits on Linux systems (and on Windows BTW), i.e. the
+</I>&gt;<i> &gt; optimum and maximum thread numbers per process and per system ?
+</I>
+
+</pre>
+
+
+
+
+
+
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