aboutsummaryrefslogtreecommitdiff
path: root/pipermail/nel/2000-November/000064.html
blob: 7a4937d5f6953dced5c261561125e0dfede56cda (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
 <HEAD>
   <TITLE> [Nel] pointers on documentation?</TITLE>
   <LINK REL="Index" HREF="index.html" >
   <LINK REL="made" HREF="mailto:David.Mentre%40irisa.fr">
   <LINK REL="Previous"  HREF="000059.html">
   <LINK REL="Next" HREF="000065.html">
 </HEAD>
 <BODY BGCOLOR="#ffffff">
   <H1>[Nel] pointers on documentation?</H1>
    <B>David Mentre</B> 
    <A HREF="mailto:David.Mentre%40irisa.fr"
       TITLE="[Nel] pointers on documentation?">David.Mentre@irisa.fr</A><BR>
    <I>29 Nov 2000 12:55:21 +0100</I>
    <P><UL>
        <LI> Previous message: <A HREF="000059.html">[Nel] CVS checkin by email</A></li>
        <LI> Next message: <A HREF="000065.html">[NOISE] Re: [Nel] pointers on documentation?</A></li>
         <LI> <B>Messages sorted by:</B> 
              <a href="date.html#64">[ date ]</a>
              <a href="thread.html#64">[ thread ]</a>
              <a href="subject.html#64">[ subject ]</a>
              <a href="author.html#64">[ author ]</a>
         </LI>
       </UL>
    <HR>  
<!--beginarticle-->
<PRE>Hi all,

I've looked very briefly at source code. As I'm newbie to 3D and games
areas, I've been unable to understand concepts as &quot;Traversers&quot;, or what
is exactly a Model, a Scene, etc.

Has somebody a good pointer on some basic documentation (URL, book,
paper) that details those concepts found in 3D and distributed games?

For the nel guys, is there any &quot;Global Architecture Overview&quot; paper
planned? I know about the white paper, but I would be more interested in
how you see the architecture in place. For example, it would be nice to
read a paper describing a typical interaction: &quot;you setup object like
this, with this server and this client; when game starts, at each time
step, the client send this info to the server; to model a scene, you
need at least this and that...&quot;. It needs not to be very precise, but
fill the gap between the white papers and the source code.

Of course, I would understand that such a paper would not be on top
priority list. ;)

Maybe when some usable server/client will be released on Linux platform,
we could write an architecture description paper.


d.
-- 
 <A HREF="mailto:David.Mentre@irisa.fr">David.Mentre@irisa.fr</A> -- <A HREF="http://www.irisa.fr/prive/dmentre/">http://www.irisa.fr/prive/dmentre/</A>
 Opinions expressed here are only mine.

</pre>


<!--endarticle-->
    <HR>
    <P><UL>
        <!--threads-->
	<LI> Previous message: <A HREF="000059.html">[Nel] CVS checkin by email</A></li>
	<LI> Next message: <A HREF="000065.html">[NOISE] Re: [Nel] pointers on documentation?</A></li>
         <LI> <B>Messages sorted by:</B> 
              <a href="date.html#64">[ date ]</a>
              <a href="thread.html#64">[ thread ]</a>
              <a href="subject.html#64">[ subject ]</a>
              <a href="author.html#64">[ author ]</a>
         </LI>
       </UL>
</body></html>