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<hr><h1>transform.cpp</h1><a href="transform_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="skip__model_8h.html">3d/skip_model.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00034
00035
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037
00038
00039 <font class="keyword">namespace </font>NL3D
00040 {
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00044"></a><a class="code" href="classNL3D_1_1CTransform.html#d0">00044</a> <font class="keywordtype">void</font> CTransform::registerBasic()
00045 {
00046 CMOT::registerModel( <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, 0, CTransform::creator);
00047 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformHrcObs::creator );
00048 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformClipObs::creator );
00049 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformAnimDetailObs::creator );
00050 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a92">LightTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformLightObs::creator );
00051 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformRenderObs::creator );
00052 }
00053
00054
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CTransform.html#b0">00056</a> CTransform::CTransform()
00057 {
00058 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= NULL;
00059 <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= NULL;
00060 <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>=NULL;
00061
00062 <a class="code" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_0">resize</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u1">Last</a>);
00063
00064 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit;
00065
00066 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= 0;
00067
00068 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>= NULL;
00069
00070 <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a> = NULL;
00071
00072 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>;
00073
00074 <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a> = 0;
00075
00076
00077 <font class="comment">// No logicInfo by default</font>
00078 <a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>= NULL;
00079
00080 <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>= <font class="keyword">false</font>;
00081
00082 <font class="comment">// default MeanColor value</font>
00083 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>.set(255,255,255,255);
00084
00085
00086 <font class="comment">// Setup some state.</font>
00087
00088 <font class="comment">/*</font>
00089 <font class="comment"> Default are:</font>
00090 <font class="comment"> IsAnimDetailable= 0</font>
00091 <font class="comment"> IsLoadBalancable= 0</font>
00092 <font class="comment"> IsLightable= 0</font>
00093 <font class="comment"> IsRenderable= 0</font>
00094 <font class="comment"> IsTransparent= 0</font>
00095 <font class="comment"> IsOpaque= 1</font>
00096 <font class="comment"> QuadGridClipEnabled= 0.</font>
00097 <font class="comment"></font>
00098 <font class="comment"> IsUserLightable= 1 // default, the model may be lighted.</font>
00099 <font class="comment"> IsFinalLightable= 0</font>
00100 <font class="comment"> IsNeedUpdateLighting= 0</font>
00101 <font class="comment"> ISNeedUpdateFrozenStaticLightSetup= 0</font>
00102 <font class="comment"></font>
00103 <font class="comment"> IsSkeleton= 0</font>
00104 <font class="comment"></font>
00105 <font class="comment"> IsDeleteChannelMixer = 0;</font>
00106 <font class="comment"> */</font>
00107 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>= <a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a> | <a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>;
00108 }
00109
00110
00111 <font class="comment">// ***************************************************************************</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CTransform.html#b3">00112</a> <font class="keywordtype">void</font> CTransform::initModel()
00113 {
00114 IModel::initModel();
00115
00116 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
00117 <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>);
00118 <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a92">LightTravId</a>);
00119 }
00120
00121
00122 <font class="comment">// ***************************************************************************</font>
<a name="l00123"></a><a class="code" href="classNL3D_1_1CTransform.html#b1">00123</a> CTransform::~CTransform()
00124 {
00125 <font class="comment">// If still binded to a father skeleton</font>
00126 <font class="keywordflow">if</font>( _FatherSkeletonModel )
00127 {
00128 <font class="comment">/* If skinned, cannot detach me from skeleton here because detachSkeletonSon()</font>
00129 <font class="comment"> use some virtual calls of transform: setApplySkin().</font>
00130 <font class="comment"> Hence, It is the deriver job to detach himself from the skeleton.</font>
00131 <font class="comment"></font>
00132 <font class="comment"> NB: test isSkinned(), not isSkinnable(), since isSkinned() is not virtual ....</font>
00133 <font class="comment"> This means that if a Mesh isSkinnable(), but never skinned, it is not asserted here.</font>
00134 <font class="comment"> */</font>
00135 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>() )
00136 {
00137 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00138 }
00139 <font class="keywordflow">else</font>
00140 <font class="comment">// Can detach Me. Important for UTransform sticked</font>
00141 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>);
00142 }
00143
00144 <font class="comment">// resetLighting, removing me from PointLight Transform list.</font>
00145 <font class="comment">// NB: not done for FrozenStaticLightSetup, because those lights don't owns me.</font>
00146 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00147
00148 <font class="comment">// Must also remove me from the lightingManager.</font>
00149 <font class="comment">// must test _LightObs because of CCluster usage out of mot (thanks to mat!! :) )</font>
00150 <font class="keywordflow">if</font>(_LightObs)
00151 {
00152 CLightTrav *lightTrav= (CLightTrav*)<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>->Trav;
00153 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
00154 }
00155
00156 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>()) <font class="keyword">delete</font> (CChannelMixer *) <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
00157 }
00158
00159 <font class="comment">// ***************************************************************************</font>
<a name="l00160"></a><a class="code" href="classNL3D_1_1CTransform.html#a6">00160</a> <font class="keywordtype">void</font> CTransform::hide()
00161 {
00162 <font class="comment">// Optim: do nothing if already set (=> not foulTransform() -ed).</font>
00163 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Hide)
00164 {
00165 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
00166 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Hide;
00167 }
00168 }
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CTransform.html#a7">00170</a> <font class="keywordtype">void</font> CTransform::show()
00171 {
00172 <font class="comment">// Optim: do nothing if already set (=> not foulTransform() -ed).</font>
00173 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Show)
00174 {
00175 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
00176 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Show;
00177 }
00178 }
00179 <font class="comment">// ***************************************************************************</font>
<a name="l00180"></a><a class="code" href="classNL3D_1_1CTransform.html#a8">00180</a> <font class="keywordtype">void</font> CTransform::heritVisibility()
00181 {
00182 <font class="comment">// Optim: do nothing if already set (=> not foulTransform() -ed).</font>
00183 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Herit)
00184 {
00185 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
00186 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit;
00187 }
00188 }
00189
00190
00191 <font class="comment">// ***************************************************************************</font>
00192 CTrackDefaultVector CTransform::DefaultPos( CVector::Null );
00193 CTrackDefaultVector CTransform::DefaultRotEuler( CVector::Null );
00194 CTrackDefaultQuat CTransform::DefaultRotQuat( <a class="code" href="classNLMISC_1_1CQuat.html#p0">NLMISC::CQuat::Identity</a> );
00195 CTrackDefaultVector CTransform::DefaultScale( CVector(1,1,1) );
00196 CTrackDefaultVector CTransform::DefaultPivot( CVector::Null );
00197
<a name="l00198"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_0">00198</a> ITrack* CTransform::getDefaultTrack (uint valueId)
00199 {
00200 <font class="comment">// Cyril: prefer do it here in CTransform, because of CCamera, CLight etc... (which may not need a default value too!!)</font>
00201
00202 <font class="comment">// what value ?</font>
00203 <font class="keywordflow">switch</font> (valueId)
00204 {
00205 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r0">DefaultPos</a>;
00206 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r2">DefaultRotEuler</a>;
00207 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r3">DefaultRotQuat</a>;
00208 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r4">DefaultScale</a>;
00209 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r1">DefaultPivot</a>;
00210 }
00211
00212 <font class="comment">// No, only ITrnasformable values!</font>
00213 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00214 <font class="comment">// Deriver note: else call BaseClass::getDefaultTrack(valueId);</font>
00215
00216 <font class="keywordflow">return</font> NULL;
00217
00218 }
00219
00220 <font class="comment">// ***************************************************************************</font>
<a name="l00221"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_1">00221</a> <font class="keywordtype">void</font> CTransform::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00222 {
00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>() && chanMixer != <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>)
00224 {
00225 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
00226 <a class="code" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(<font class="keyword">false</font>);
00227 }
00228
00229 <font class="comment">// Hey!! we are animated!!</font>
00230 <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>= chanMixer;
00231
00232 <font class="comment">// Update flag, if we must be inserted in AnimDetail</font>
00233 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) );
00234
00235 <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font>
00236 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
00237 {
00238 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00239 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->dirtSkinRenderLists();
00240 }
00241
00242 <font class="comment">// For CTransfom, channels are not detailled.</font>
00243 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00244 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00245 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00246 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00247 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
00248
00249 <font class="comment">// Deriver note: if necessary, call BaseClass::registerToChannelMixer(chanMixer, prefix);</font>
00250 }
00251
00252
00253
00254 <font class="comment">// ***************************************************************************</font>
<a name="l00255"></a><a class="code" href="classNL3D_1_1CTransform.html#c1">00255</a> <font class="keywordtype">void</font> CTransform::updateWorldMatrixFromFather()
00256 {
00257 <font class="comment">// If I am not skinned</font>
00258 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
00259 {
00260 <font class="comment">// Compute the HRC WorldMatrix.</font>
00261 <font class="comment">// if I am not sticked.</font>
00262 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>)
00263 {
00264 <font class="comment">// get the normal father worldMatrix in Hrc.</font>
00265 <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *fatherTransform= dynamic_cast<CTransform*>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav->getFirstParent(<font class="keyword">this</font>));
00266 <font class="comment">// if exist</font>
00267 <font class="keywordflow">if</font>(fatherTransform)
00268 {
00269 <font class="keyword">const</font> CMatrix &parentWM= fatherTransform->_HrcObs->WorldMatrix;
00270 <font class="comment">// combine worldMatrix</font>
00271 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->LocalMatrix;
00272 }
00273 <font class="keywordflow">else</font>
00274 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix= <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->LocalMatrix;
00275 }
00276 <font class="keywordflow">else</font>
00277 {
00278 <font class="comment">// get the worldMatrix of the bone if I am sticked.</font>
00279 <font class="keyword">const</font> CMatrix &parentWM= <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->Bones[<a class="code" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a>].getWorldMatrix();
00280 <font class="comment">// combine worldMatrix</font>
00281 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->LocalMatrix;
00282 }
00283 }
00284 }
00285
00286
00287 <font class="comment">// ***************************************************************************</font>
<a name="l00288"></a><a class="code" href="classNL3D_1_1CTransform.html#a13">00288</a> <font class="keywordtype">void</font> CTransform::freeze()
00289 {
00290 <font class="comment">// First, validate the model, and all his observers.</font>
00291 <font class="comment">// Frozen state is disabled here (in CTransformHrcObs::update()).</font>
00292 <a class="code" href="classNL3D_1_1IModel.html#z615_2">validate</a>();
00293
00294 <font class="comment">// Then flag the frozen state.</font>
00295 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Frozen= <font class="keyword">true</font>;
00296 }
00297
00298 <font class="comment">// ***************************************************************************</font>
<a name="l00299"></a><a class="code" href="classNL3D_1_1CTransform.html#a14">00299</a> <font class="keywordtype">void</font> CTransform::setDontUnfreezeChildren(<font class="keywordtype">bool</font> val)
00300 {
00301 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->DontUnfreezeChildren = val;
00302 }
00303
00304
00305 <font class="comment">// ***************************************************************************</font>
<a name="l00306"></a><a class="code" href="classNL3D_1_1CTransform.html#a18">00306</a> <font class="keyword">const</font> CMatrix& CTransform::getWorldMatrix()
00307 {
00308 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix;
00309 }
00310
00311 <font class="comment">// ***************************************************************************</font>
<a name="l00312"></a><a class="code" href="classNL3D_1_1CTransform.html#a19">00312</a> <font class="keywordtype">bool</font> CTransform::getLastClippedState()<font class="keyword"> const</font>
00313 <font class="keyword"></font>{
00314 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>->Visible;
00315 }
00316
00317
00318
00319 <font class="comment">// ***************************************************************************</font>
<a name="l00320"></a><a class="code" href="classNL3D_1_1CTransform.html#a15">00320</a> <font class="keywordtype">void</font> CTransform::freezeHRC()
00321 {
00322 <font class="comment">// if disabled, say we are ready to validate our worldMatrix for long.</font>
00323 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>==<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>)
00324 {
00325 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u3">FreezeHRCStateRequest</a>;
00326 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">true</font>);
00327 }
00328 }
00329
00330
00331 <font class="comment">// ***************************************************************************</font>
<a name="l00332"></a><a class="code" href="classNL3D_1_1CTransform.html#a16">00332</a> <font class="keywordtype">void</font> CTransform::unfreezeHRC()
00333 {
00334 <font class="comment">// if this model is no HRC frozen disabled</font>
00335 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>!=<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>)
00336 {
00337 <font class="comment">// if model correctly frozen.</font>
00338 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateEnabled )
00339 {
00340 <font class="comment">// Trick: get the traversal via the HrcObs.</font>
00341 CHrcTrav *hrcTrav= static_cast<CHrcTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav);
00342 <font class="comment">// if linked to SkipModelRoot, link this model to root of HRC.</font>
00343 <font class="keywordflow">if</font>( hrcTrav->getFirstParent(<font class="keyword">this</font>) == hrcTrav->Scene->getSkipModelRoot() )
00344 hrcTrav->link(NULL, <font class="keyword">this</font>);
00345
00346 <font class="comment">// Link this object to the validateList.</font>
00347 <a class="code" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a>();
00348
00349 <font class="comment">// if lightable()</font>
00350 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() )
00351 {
00352 CLightTrav *lightTrav= static_cast<CLightTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>->Trav);
00353 <font class="comment">// Lighting: must remove the object from the quadGrid.</font>
00354 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font>
00355 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
00356 }
00357
00358 }
00359
00360 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>;
00361 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">false</font>);
00362 }
00363 }
00364
00365
00366 <font class="comment">// ***************************************************************************</font>
<a name="l00367"></a><a class="code" href="classNL3D_1_1CTransform.html#b2">00367</a> <font class="keywordtype">void</font> CTransform::update()
00368 {
00369 IModel::update();
00370
00371 <font class="comment">// test if the matrix has been changed in ITransformable.</font>
00372 <font class="keywordflow">if</font>(ITransformable::compareMatrixDate(<a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>))
00373 {
00374 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= ITransformable::getMatrixDate();
00375 <a class="code" href="classNL3D_1_1IModel.html#z615_1">foul</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>);
00376 }
00377
00378 <font class="comment">// update the freezeHRC state.</font>
00379 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> != CTransform::FreezeHRCStateDisabled)
00380 {
00381 <font class="comment">// if the model request to be frozen in HRC</font>
00382 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateRequest )
00383 {
00384 <font class="comment">// Wait for next Hrc traversal to compute good WorldMatrix for this model and his sons.</font>
00385 <font class="comment">// Also, next Hrc traversal will insert the model in the LightingManager quadGrid (if lightable)</font>
00386 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateReady;
00387 }
00388 <font class="comment">// if the model is ready to be frozen in HRC, then do it!!</font>
00389 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateReady )
00390 {
00391 <font class="comment">// Trick: get the traversal via the HrcObs.</font>
00392 CHrcTrav *hrcTrav= static_cast<CHrcTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav);
00393 <font class="comment">// if linked to root of HRC, link this model to SkipModelRoot.</font>
00394 <font class="keywordflow">if</font>( hrcTrav->getFirstParent(<font class="keyword">this</font>) == hrcTrav->getRoot() )
00395 hrcTrav->link(hrcTrav->Scene->getSkipModelRoot(), <font class="keyword">this</font>);
00396
00397 <font class="comment">// unLink this object from the validateList. NB: the list will still be correclty parsed.</font>
00398 <a class="code" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a>();
00399
00400 <font class="comment">// if lightable, the model is inserted in a quadgrid to update his lighting only when</font>
00401 <font class="comment">// dynamicLights touch him (since himself is static).</font>
00402 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() )
00403 {
00404 CLightTrav *lightTrav= static_cast<CLightTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>->Trav);
00405 <font class="comment">// Lighting: must reinsert the object from the quadGrid.</font>
00406 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font>
00407 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
00408 <font class="comment">// insert in the quadgrid.</font>
00409 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.insertStaticLightedModel(<font class="keyword">this</font>);
00410 }
00411
00412 <font class="comment">// Now this model won't be tested for validation nor for worldMatrix update. End!!</font>
00413 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateEnabled;
00414 }
00415 }
00416 }
00417
00418
00419 <font class="comment">// ***************************************************************************</font>
<a name="l00420"></a><a class="code" href="classNL3D_1_1CTransform.html#a23">00420</a> <font class="keywordtype">void</font> CTransform::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const</font>
00421 <font class="keyword"></font>{
00422 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector::Null);
00423 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null);
00424 }
00425
00426
00427 <font class="comment">// ***************************************************************************</font>
<a name="l00428"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_0">00428</a> <font class="keywordtype">void</font> CTransform::setLoadBalancingGroup(<font class="keyword">const</font> std::string &group)
00429 {
00430 <font class="comment">// get the LoadBalancing observer</font>
00431 IBaseLoadBalancingObs *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>);
00432 <a class="code" href="debug_8h.html#a6">nlassert</a>(obs);
00433
00434 <font class="comment">// Get the traversal.</font>
00435 CLoadBalancingTrav *trav= (CLoadBalancingTrav*)obs->Trav;
00436 <a class="code" href="debug_8h.html#a6">nlassert</a>(trav);
00437 <font class="comment">// get the group from trav (create if needed), and set it.</font>
00438 obs->LoadBalancingGroup= trav->getOrCreateGroup(group);
00439 }
00440
00441
00442 <font class="comment">// ***************************************************************************</font>
<a name="l00443"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_1">00443</a> <font class="keyword">const</font> std::string &CTransform::getLoadBalancingGroup()<font class="keyword"> const</font>
00444 <font class="keyword"></font>{
00445 <font class="comment">// get the LoadBalancing observer</font>
00446 IBaseLoadBalancingObs *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>);
00447 <a class="code" href="debug_8h.html#a6">nlassert</a>(obs);
00448
00449 <font class="comment">// get the group name</font>
00450 <font class="keywordflow">return</font> obs->LoadBalancingGroup->Name;
00451 }
00452
00453
00454 <font class="comment">// ***************************************************************************</font>
<a name="l00455"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_0">00455</a> <font class="keywordtype">void</font> CTransform::setMeanColor(CRGBA color)
00456 {
00457 <font class="comment">// if the color is different from prec</font>
00458 <font class="keywordflow">if</font>(color!=<a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>)
00459 {
00460 <font class="comment">// change it.</font>
00461 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>= color;
00462 <font class="comment">// if skinned or sticked to a skeleton model.</font>
00463 <font class="keywordflow">if</font>(_FatherSkeletonModel)
00464 {
00465 <font class="comment">// must dirt the vertex color of the lod skeleton because some object color has changed</font>
00466 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->dirtLodVertexColor();
00467 }
00468 }
00469 }
00470
00471
00472 <font class="comment">// ***************************************************************************</font>
<a name="l00473"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_0">00473</a> <font class="keywordtype">void</font> CTransform::setIsLightable(<font class="keywordtype">bool</font> val)
00474 {
00475 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>, val);
00476 <font class="comment">// update IsFinalLightable</font>
00477 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) && <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) );
00478 }
00479 <font class="comment">// ***************************************************************************</font>
<a name="l00480"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_2">00480</a> <font class="keywordtype">void</font> CTransform::setUserLightable(<font class="keywordtype">bool</font> enable)
00481 {
00482 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>, enable);
00483 <font class="comment">// update IsFinalLightable</font>
00484 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) && <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) );
00485 }
00486
00487
00488 <font class="comment">// ***************************************************************************</font>
<a name="l00489"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_1">00489</a> <font class="keywordtype">void</font> CTransform::setIsRenderable(<font class="keywordtype">bool</font> val)
00490 {
00491 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>, val);
00492 }
00493
00494 <font class="comment">// ***************************************************************************</font>
<a name="l00495"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_2">00495</a> <font class="keywordtype">void</font> CTransform::setIsBigLightable(<font class="keywordtype">bool</font> val)
00496 {
00497 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>, val);
00498 }
00499 <font class="comment">// ***************************************************************************</font>
<a name="l00500"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_3">00500</a> <font class="keywordtype">void</font> CTransform::setIsSkeleton(<font class="keywordtype">bool</font> val)
00501 {
00502 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u18">IsSkeleton</a>, val);
00503 }
00504
00505 <font class="comment">// ***************************************************************************</font>
<a name="l00506"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_1">00506</a> <font class="keywordtype">void</font> CTransform::setApplySkin(<font class="keywordtype">bool</font> state)
00507 {
00508 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u19">IsSkinned</a>, state);
00509 }
00510
00511 <font class="comment">// ***************************************************************************</font>
<a name="l00512"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_4">00512</a> <font class="keywordtype">void</font> CTransform::setIsForceAnimDetail(<font class="keywordtype">bool</font> val)
00513 {
00514 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>, val );
00515
00516 <font class="comment">// Update flag, if we must be inserted in AnimDetail</font>
00517 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) );
00518
00519 <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font>
00520 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
00521 {
00522 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00523 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->dirtSkinRenderLists();
00524 }
00525 }
00526 <font class="comment">// ***************************************************************************</font>
<a name="l00527"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_5">00527</a> <font class="keywordtype">void</font> CTransform::setIsLoadbalancable(<font class="keywordtype">bool</font> val)
00528 {
00529 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>, val );
00530 }
00531
00532
00533 <font class="comment">// ***************************************************************************</font>
00534 <font class="comment">// ***************************************************************************</font>
00535 <font class="comment">// Observers.</font>
00536 <font class="comment">// ***************************************************************************</font>
00537 <font class="comment">// ***************************************************************************</font>
00538
00539
00540 <font class="comment">// ***************************************************************************</font>
<a name="l00541"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#a1">00541</a> <font class="keywordtype">void</font> CTransformHrcObs::update()
00542 {
00543 IBaseHrcObs::update();
00544
00545 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>->TouchObs[CTransform::TransformDirty])
00546 {
00547 <font class="comment">// update the local matrix.</font>
00548 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>= static_cast<CTransform*>(Model)->getMatrix();
00549 IBaseHrcObs::LocalVis= static_cast<CTransform*>(Model)->Visibility;
00550 <font class="comment">// update the date of the local matrix.</font>
00551 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>= static_cast<CHrcTrav*>(Trav)->CurrentDate;
00552
00553 <font class="comment">// The transform has been modified. Hence, it is no more frozen.</font>
00554 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>;
00555 }
00556
00557 }
00558
00559
00560 <font class="comment">// ***************************************************************************</font>
<a name="l00561"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">00561</a> <font class="keywordtype">void</font> CTransformHrcObs::updateWorld(IBaseHrcObs *caller)
00562 {
00563 <font class="keyword">const</font> CMatrix *pFatherWM;
00564 <font class="keywordtype">bool</font> visFather;
00565 CTransform *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00566
00567 <font class="comment">// If not root case, link to caller.</font>
00568 <font class="keywordflow">if</font>(caller)
00569 {
00570 pFatherWM= &(caller->WorldMatrix);
00571 visFather= caller->WorldVis;
00572
00573 <font class="comment">// If father is not Frozen, so do I.</font>
00574 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a> *hrcTransCaller= dynamic_cast<CTransformHrcObs*>(caller);
00575
00576 <font class="comment">// if caller is a CTransformHrcObs</font>
00577 <font class="comment">// and if it is not frozen (for any reason), disable us!</font>
00578
00579 <font class="keywordflow">if</font> (hrcTransCaller && !hrcTransCaller->Frozen && !hrcTransCaller->DontUnfreezeChildren)
00580 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>;
00581
00582 <font class="comment">// if caller is a CTransformHrcObs, may herit his _AncestorSkeletonModel</font>
00583 <font class="comment">// if caller is ! a CTransformHrcObs, final result undefined.</font>
00584 <font class="keywordflow">if</font> (hrcTransCaller && hrcTransCaller->_AncestorSkeletonModel)
00585 <font class="comment">// If my father has an _AncestorSkeletonModel, get it.</font>
00586 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= hrcTransCaller->_AncestorSkeletonModel;
00587 <font class="keywordflow">else</font>
00588 <font class="comment">// else I have an ancestor skel model if I am sticked/binded directly to a skeleton model.</font>
00589 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= transModel->_FatherSkeletonModel;
00590
00591 }
00592 <font class="comment">// else, default!!</font>
00593 <font class="keywordflow">else</font>
00594 {
00595 pFatherWM= &(CMatrix::Identity);
00596 visFather= <font class="keyword">true</font>;
00597
00598 <font class="comment">// at the root of the hierarchy, we have no parent, hence no FatherSkeletonModel nor _AncestorSkeletonModel.</font>
00599 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= NULL;
00600
00601 <font class="comment">// NB: Root is Frozen by essence :), so don't modify the frozen state here.</font>
00602 }
00603
00604 <font class="comment">// Combine matrix</font>
00605 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>><a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a> || (caller && caller->WorldDate><a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>) )
00606 {
00607 <font class="comment">// Must recompute the world matrix. ONLY IF I AM NOT SKINNED/STICKED TO A SKELETON in the hierarchy!</font>
00608 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL )
00609 {
00610 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_0">WorldMatrix</a>= *pFatherWM * <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>;
00611 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>= static_cast<CHrcTrav*>(Trav)->CurrentDate;
00612
00613 <font class="comment">// Add the model to the moving object list</font>
00614 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>)
00615 static_cast<CHrcTrav*>(Trav)->_MovingObjects.push_back (<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>);
00616 }
00617 }
00618
00619 <font class="comment">// Update dynamic lighting.</font>
00620 <font class="comment">/*</font>
00621 <font class="comment"> If the model is not frozen in StaticLight, then must update lighting each frame.</font>
00622 <font class="comment"> Even if the object doesn't move, a new dynamic light may enter in its aera. Hence we must test</font>
00623 <font class="comment"> it in the light quadrid. StaticLight-ed Objects don't need it because they are inserted in a special quadgrid, </font>
00624 <font class="comment"> where dynamics lights touch all StaticLight-ed object to force their computing</font>
00625 <font class="comment"></font>
00626 <font class="comment"> NB: not done if _AncestorSkeletonModel!=NULL. no need because in this case, </font>
00627 <font class="comment"> result is driven by the _LightContribution of the _AncestorSkeletonModel.</font>
00628 <font class="comment"> */</font>
00629 <font class="keywordflow">if</font>( !transModel->_LightContribution.FrozenStaticLightSetup && <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL )
00630 {
00631 <font class="comment">// if the model is lightable reset lighting</font>
00632 <font class="keywordflow">if</font>( transModel->isLightable() )
00633 transModel->resetLighting();
00634 }
00635
00636 <font class="comment">// Combine visibility.</font>
00637 <font class="keywordflow">switch</font>(LocalVis)
00638 {
00639 <font class="keywordflow">case</font> CHrcTrav::Herit: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= visFather; <font class="keywordflow">break</font>;
00640 <font class="keywordflow">case</font> CHrcTrav::Hide: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">false</font>; <font class="keywordflow">break</font>;
00641 <font class="keywordflow">case</font> CHrcTrav::Show: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">true</font>; <font class="keywordflow">break</font>;
00642 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00643 }
00644
00645
00646 <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font>
00647 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">updateClipTravForAncestorSkeleton</a>();
00648
00649 }
00650
00651
00652 <font class="comment">// ***************************************************************************</font>
<a name="l00653"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">00653</a> <font class="keywordtype">void</font> CTransformHrcObs::updateClipTravForAncestorSkeleton()
00654 {
00655 CTransform *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00656 CClipTrav *clipTrav= (CClipTrav*)transModel->_ClipObs->Trav;
00657
00658 <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font>
00659 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> && !<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>)
00660 {
00661 <font class="comment">// ClipTrav is a graph, so must unlink from ALL olds models.</font>
00662 IModel *father= clipTrav->getFirstParent(transModel);
00663 <font class="keywordflow">while</font>(father)
00664 {
00665 clipTrav->unlink(father, transModel);
00666 father= clipTrav->getFirstParent(transModel);
00667 }
00668
00669 <font class="comment">// And link to SonsOfAncestorSkeletonModelGroup.</font>
00670 clipTrav->link(clipTrav->SonsOfAncestorSkeletonModelGroup, transModel);
00671
00672 <font class="comment">// update the flag.</font>
00673 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">true</font>;
00674 }
00675
00676
00677 <font class="comment">// else I must be binded to the standard Root.</font>
00678 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> && <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>)
00679 {
00680 <font class="comment">// verify first I am really still linked to the SonsOfAncestorSkeletonModelGroup.</font>
00681 <font class="comment">// This test is important, because link may have changed for any reason (portals, clipManager....).</font>
00682 <font class="keywordflow">if</font>( clipTrav->getNumParents(transModel) == 1 &&
00683 clipTrav->getFirstParent(transModel)==clipTrav->SonsOfAncestorSkeletonModelGroup )
00684 {
00685 <font class="comment">// yes, unlink from it.</font>
00686 clipTrav->unlink(clipTrav->SonsOfAncestorSkeletonModelGroup, transModel);
00687 <font class="comment">// and now, link to std root.</font>
00688 clipTrav->link(clipTrav->getRoot(), transModel);
00689 }
00690
00691 <font class="comment">// update the flag</font>
00692 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">false</font>;
00693 }
00694 }
00695
00696
00697 <font class="comment">// ***************************************************************************</font>
<a name="l00698"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z856_0">00698</a> <font class="keywordtype">void</font> CTransformHrcObs::traverse(IObs *caller)
00699 {
00700 <font class="comment">// Recompute the matrix, according to caller matrix mode, and local matrix.</font>
00701 <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast<IBaseHrcObs*>(caller));
00702 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">updateWorld</a>(static_cast<IBaseHrcObs*>(caller));
00703 <font class="comment">// DoIt the sons.</font>
00704 <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>();
00705 }
00706
00707
00708 <font class="comment">// ***************************************************************************</font>
<a name="l00709"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a2">00709</a> <font class="keywordtype">void</font> CTransformClipObs::traverse(IObs *caller)
00710 {
00711 <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast<IBaseClipObs*>(caller));
00712
00713 CClipTrav *clipTrav= safe_cast<CClipTrav*>(Trav);
00714 <a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *callerClipObs= static_cast<IBaseClipObs*>(caller);
00715 CTransform *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00716
00717 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> == clipTrav->CurrentDate) && <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>)
00718 <font class="keywordflow">return</font>;
00719 <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> = clipTrav->CurrentDate;
00720
00721 <font class="comment">// clip: update Visible flag.</font>
00722 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>;
00723 <font class="comment">// if at least visible.</font>
00724 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>->WorldVis)
00725 {
00726 <font class="comment">// If linked to a SkeletonModel anywhere in the hierarchy, don't clip, and use skeleton model clip result.</font>
00727 <font class="comment">// This works because we are sons of a special node which is not in the clip traversal, and</font>
00728 <font class="comment">// which is traversed at end of the traversal.</font>
00729 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)->_AncestorSkeletonModel!=NULL )
00730 {
00731 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)->_AncestorSkeletonModel->isClipVisible();
00732 <font class="comment">// Special test: if we are sticked to a skeletonModel, and if we are still visible, maybe we don't have to</font>
00733 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_FatherSkeletonModel)
00734 {
00735 <font class="comment">// if our skeletonModel father is displayed with a Lod, maybe we are not to be displayed</font>
00736 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_FatherSkeletonModel->isDisplayedAsLodCharacter())
00737 {
00738 <font class="comment">// We are visible only if we where sticked to the skeleton with forceCLod==true.</font>
00739 <font class="comment">// This is also true if we are actually a skeletonModel</font>
00740 <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_ForceCLodSticked)
00741 <font class="comment">// otherWise we are not visible. eg: this is the case of skins and some sticked object</font>
00742 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>;
00743 }
00744 }
00745 }
00746 <font class="comment">// else, clip.</font>
00747 <font class="keywordflow">else</font>
00748 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>(callerClipObs);
00749 }
00750
00751 <font class="comment">// if visible, add to list.</font>
00752 <font class="keywordflow">if</font>(Visible)
00753 {
00754 <font class="comment">// add this observer to the visibility list.</font>
00755 clipTrav->addVisibleObs(<font class="keyword">this</font>);
00756
00757 <font class="comment">// Has not an ancestor skeleton model?</font>
00758 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)->_AncestorSkeletonModel==NULL )
00759 {
00760 <font class="comment">// If needed, insert the model in the lighted list.</font>
00761 <font class="comment">// don't insert if has an ancestorSkeletonModel, because in this case, result is driven by </font>
00762 <font class="comment">// the _LightContribution of the _AncestorSkeletonModel.</font>
00763 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isLightable() )
00764 clipTrav->LightTrav->addLightedObs(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightObs);
00765
00766 <font class="comment">// If needed, insert the model in the animDetail list.</font>
00767 <font class="comment">// don't insert if has an ancestoreSkeletonModel, because in this case, this ancestore will </font>
00768 <font class="comment">// animDetail through the hierarchy...</font>
00769 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isAnimDetailable() )
00770 clipTrav->AnimDetailTrav->addVisibleObs(safe_cast<CTransformAnimDetailObs*>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m2">AnimDetailObs</a>));
00771 }
00772
00773 <font class="comment">// If needed, Add it to the loadBalancing trav</font>
00774 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isLoadBalancable() )
00775 clipTrav->LoadBalancingTrav->addVisibleObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m3">LoadBalancingObs</a>);
00776
00777 <font class="comment">// If needed, insert the model in the render list.</font>
00778 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isRenderable() )
00779 clipTrav->RenderTrav->addRenderObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m1">RenderObs</a>);
00780 }
00781
00782 <font class="comment">// DoIt the sons.</font>
00783 <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>();
00784 }
00785
00786
00787
00788 <font class="comment">// ***************************************************************************</font>
<a name="l00789"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">00789</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::updateWorldMatrixFromFather()
00790 {
00791 CTransform *transModel= static_cast<CTransform*>(Model);
00792
00793 <font class="comment">// If I have an ancestore Skeleton model</font>
00794 <font class="keywordflow">if</font>(transModel->_HrcObs->_AncestorSkeletonModel)
00795 {
00796 <font class="comment">// then must first update my worldMatrix.</font>
00797 transModel->updateWorldMatrixFromFather();
00798 }
00799 }
00800
00801 <font class="comment">// ***************************************************************************</font>
<a name="l00802"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">00802</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::traverseWithoutUpdateWorldMatrix(IObs *caller)
00803 {
00804 CTransform *transModel= static_cast<CTransform*>(Model);
00805
00806 <font class="comment">// AnimDetail behavior: animate only if not clipped.</font>
00807 <font class="comment">// NB: no need to test because of VisibilityList use.</font>
00808
00809 <font class="comment">// test if the refptr is NULL or not (RefPtr).</font>
00810 CChannelMixer *chanmix= transModel->_ChannelMixer;
00811 <font class="keywordflow">if</font>(chanmix)
00812 {
00813 <font class="comment">// eval detail!!</font>
00814 chanmix->eval(<font class="keyword">true</font>, static_cast<CAnimDetailTrav*>(Trav)->CurrentDate);
00815 }
00816 }
00817
00818 <font class="comment">// ***************************************************************************</font>
<a name="l00819"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a2">00819</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::traverse(IObs *caller)
00820 {
00821 <font class="comment">// First, test if I must update my HrcObs worldMatrix because of the ancestorSkeleton scheme</font>
00822 <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">updateWorldMatrixFromFather</a>();
00823
00824 <font class="comment">// eval channelMixer.</font>
00825 <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">traverseWithoutUpdateWorldMatrix</a>(caller);
00826
00827 <font class="comment">// NB: if want to add something, do it in traverseWithoutUpdateWorldMatrix(), because</font>
00828 <font class="comment">// CSkeletonModel doesn't call CTransformAnimDetailObs::traverse()</font>
00829
00830 <font class="comment">// no need to traverseSons. No graph here.</font>
00831 }
00832
00833
00834 <font class="comment">// ***************************************************************************</font>
00835 <font class="comment">// ***************************************************************************</font>
00836 <font class="comment">// Lighting.</font>
00837 <font class="comment">// ***************************************************************************</font>
00838 <font class="comment">// ***************************************************************************</font>
00839
00840
00841 <font class="comment">// ***************************************************************************</font>
<a name="l00842"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_0">00842</a> <font class="keywordtype">void</font> CTransform::resetLighting()
00843 {
00844 <font class="comment">// if the model is already isNeedUpdateLighting, his light setup is reseted.</font>
00845 <font class="comment">// so no need to reset again</font>
00846 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>())
00847 <font class="keywordflow">return</font>;
00848
00849
00850 <font class="comment">// For all light not in FrozenStaticLightSetup, remove me from their list</font>
00851 uint startLight= 0;
00852 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup)
00853 {
00854 startLight= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight;
00855 }
00856
00857 <font class="comment">// for all light in the list, remove me from their list.</font>
00858 <font class="keywordflow">for</font>(uint i=startLight; i<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>; i++)
00859 {
00860 CPointLight *pl= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i];
00861 <font class="comment">// if end of list, break.</font>
00862 <font class="keywordflow">if</font>(!pl)
00863 <font class="keywordflow">break</font>;
00864 <font class="keywordflow">else</font>
00865 {
00866 <font class="comment">// remove me from this light.</font>
00867 pl->removeLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.TransformIterator[i]);
00868 }
00869 }
00870 <font class="comment">// empty the list.</font>
00871 <font class="keywordflow">if</font>(startLight<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
00872 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[startLight]= NULL;
00873
00874
00875 <font class="comment">// the model needs to update his lighting.</font>
00876 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>, <font class="keyword">true</font>);
00877
00878 }
00879
00880
00881 <font class="comment">// ***************************************************************************</font>
<a name="l00882"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_4">00882</a> <font class="keywordtype">void</font> CTransform::freezeStaticLightSetup(CPointLight *pointLight[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>],
00883 uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight)
00884 {
00885 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPointLights <= <a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
00886
00887 <font class="comment">// resetLighting() first.</font>
00888 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00889
00890 <font class="comment">// Enable StaticLightSetup.</font>
00891 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">true</font>;
00892 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= numPointLights;
00893 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.SunContribution= sunContribution;
00894 <font class="comment">// setup the FrozenAmbientLight</font>
00895 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= frozenAmbientlight;
00896 <font class="comment">// Setup other pointLights</font>
00897 uint i;
00898 <font class="keywordflow">for</font>(i=0;i<numPointLights;i++)
00899 {
00900 <font class="comment">// set the light</font>
00901 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= pointLight[i];
00902 <font class="comment">// Enable at max.</font>
00903 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.Factor[i]= 255;
00904 <font class="comment">// Compute static AttFactor Later because don't have WorlPosition of the model here!!</font>
00905 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">true</font>);
00906
00907 <font class="comment">// Do NOT set the iterator, because it is a staticLight.</font>
00908 }
00909 <font class="comment">// End the list</font>
00910 <font class="keywordflow">if</font>(i<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
00911 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= NULL;
00912 }
00913
00914 <font class="comment">// ***************************************************************************</font>
<a name="l00915"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_5">00915</a> <font class="keywordtype">void</font> CTransform::unfreezeStaticLightSetup()
00916 {
00917 <font class="comment">// resetLighting() first.</font>
00918 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
00919
00920 <font class="comment">// Disable StaticLightSetup.</font>
00921 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">false</font>;
00922 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= 0;
00923 <font class="comment">// End the list</font>
00924 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[0]= NULL;
00925 <font class="comment">// No more FrozenAmbientLight</font>
00926 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= NULL;
00927
00928 <font class="comment">// Don't need to update StaticLightSetup since no more exist.</font>
00929 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">false</font>);
00930 }
00931
00932
00933 <font class="comment">// ***************************************************************************</font>
<a name="l00934"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html#a0">00934</a> <font class="keywordtype">void</font> CTransformLightObs::traverse(IObs *caller)
00935 {
00936 CTransform *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00937
00938 <font class="comment">// if the model do not need to update his lighting, just skip.</font>
00939 <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isNeedUpdateLighting())
00940 <font class="keywordflow">return</font>;
00941
00942
00943 <font class="comment">// If a freezeStaticLightSetup() has been called on this model recently.</font>
00944 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isNeedUpdateFrozenStaticLightSetup())
00945 {
00946 <font class="comment">// Now, the correct matrix is computed.</font>
00947 <font class="comment">// get the untransformed bbox from the model.</font>
00948 CAABBox bbox;
00949 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->getAABBox(bbox);
00950 <font class="comment">// get transformed center pos of bbox</font>
00951 CVector worldModelPos= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->getWorldMatrix() * bbox.getCenter();
00952
00953 <font class="comment">// So we can compute AttFactor for each static light influencing this static object</font>
00954 uint numPointLights= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution.NumFrozenStaticLight;
00955 <font class="keywordflow">for</font>(uint i=0;i<numPointLights;i++)
00956 {
00957 <font class="keyword">const</font> CPointLight *pl= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution.PointLight[i];
00958 <font class="comment">// don't worry about the precision of floor, because of *255.</font>
00959 <font class="keywordtype">float</font> distToModel= (pl->getPosition() - worldModelPos).norm();
00960 sint attFactor= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>( 255 * pl->computeLinearAttenuation(worldModelPos, distToModel) );
00961 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution.AttFactor[i]= (uint8)attFactor;
00962 }
00963
00964 <font class="comment">// clean.</font>
00965 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->setStateFlag(CTransform::IsNeedUpdateFrozenStaticLightSetup, <font class="keyword">false</font>);
00966 }
00967
00968
00969 <font class="comment">// see CTransformClipObs::clip(), here I am Lightable(), and I have no _AncestorSkeletonModel</font>
00970 <font class="comment">// So I am sure that I really need to recompute my ModelLightContributions.</font>
00971 ((CLightTrav*)<a class="code" href="classNL3D_1_1IObs.html#m1">Trav</a>)->LightingManager.computeModelLightContributions(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>,
00972 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution, <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LogicInfo);
00973
00974 <font class="comment">// done!</font>
00975 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->setStateFlag(CTransform::IsNeedUpdateLighting, <font class="keyword">false</font>);
00976 }
00977
00978
00979
00980 }
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