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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/transform_8cpp-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>transform.cpp</h1><a href="transform_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="skip__model_8h.html">3d/skip_model.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font> +00034 +00035 +00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00037 +00038 +00039 <font class="keyword">namespace </font>NL3D +00040 { +00041 +00042 +00043 <font class="comment">// ***************************************************************************</font> +<a name="l00044"></a><a class="code" href="classNL3D_1_1CTransform.html#d0">00044</a> <font class="keywordtype">void</font> CTransform::registerBasic() +00045 { +00046 CMOT::registerModel( <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, 0, CTransform::creator); +00047 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformHrcObs::creator ); +00048 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformClipObs::creator ); +00049 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformAnimDetailObs::creator ); +00050 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a92">LightTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformLightObs::creator ); +00051 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformRenderObs::creator ); +00052 } +00053 +00054 +00055 <font class="comment">// ***************************************************************************</font> +<a name="l00056"></a><a class="code" href="classNL3D_1_1CTransform.html#b0">00056</a> CTransform::CTransform() +00057 { +00058 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= NULL; +00059 <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= NULL; +00060 <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>=NULL; +00061 +00062 <a class="code" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_0">resize</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u1">Last</a>); +00063 +00064 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit; +00065 +00066 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= 0; +00067 +00068 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>= NULL; +00069 +00070 <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a> = NULL; +00071 +00072 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>; +00073 +00074 <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a> = 0; +00075 +00076 +00077 <font class="comment">// No logicInfo by default</font> +00078 <a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>= NULL; +00079 +00080 <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>= <font class="keyword">false</font>; +00081 +00082 <font class="comment">// default MeanColor value</font> +00083 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>.set(255,255,255,255); +00084 +00085 +00086 <font class="comment">// Setup some state.</font> +00087 +00088 <font class="comment">/*</font> +00089 <font class="comment"> Default are:</font> +00090 <font class="comment"> IsAnimDetailable= 0</font> +00091 <font class="comment"> IsLoadBalancable= 0</font> +00092 <font class="comment"> IsLightable= 0</font> +00093 <font class="comment"> IsRenderable= 0</font> +00094 <font class="comment"> IsTransparent= 0</font> +00095 <font class="comment"> IsOpaque= 1</font> +00096 <font class="comment"> QuadGridClipEnabled= 0.</font> +00097 <font class="comment"></font> +00098 <font class="comment"> IsUserLightable= 1 // default, the model may be lighted.</font> +00099 <font class="comment"> IsFinalLightable= 0</font> +00100 <font class="comment"> IsNeedUpdateLighting= 0</font> +00101 <font class="comment"> ISNeedUpdateFrozenStaticLightSetup= 0</font> +00102 <font class="comment"></font> +00103 <font class="comment"> IsSkeleton= 0</font> +00104 <font class="comment"></font> +00105 <font class="comment"> IsDeleteChannelMixer = 0;</font> +00106 <font class="comment"> */</font> +00107 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>= <a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a> | <a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>; +00108 } +00109 +00110 +00111 <font class="comment">// ***************************************************************************</font> +<a name="l00112"></a><a class="code" href="classNL3D_1_1CTransform.html#b3">00112</a> <font class="keywordtype">void</font> CTransform::initModel() +00113 { +00114 IModel::initModel(); +00115 +00116 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>); +00117 <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>); +00118 <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a92">LightTravId</a>); +00119 } +00120 +00121 +00122 <font class="comment">// ***************************************************************************</font> +<a name="l00123"></a><a class="code" href="classNL3D_1_1CTransform.html#b1">00123</a> CTransform::~CTransform() +00124 { +00125 <font class="comment">// If still binded to a father skeleton</font> +00126 <font class="keywordflow">if</font>( _FatherSkeletonModel ) +00127 { +00128 <font class="comment">/* If skinned, cannot detach me from skeleton here because detachSkeletonSon()</font> +00129 <font class="comment"> use some virtual calls of transform: setApplySkin().</font> +00130 <font class="comment"> Hence, It is the deriver job to detach himself from the skeleton.</font> +00131 <font class="comment"></font> +00132 <font class="comment"> NB: test isSkinned(), not isSkinnable(), since isSkinned() is not virtual ....</font> +00133 <font class="comment"> This means that if a Mesh isSkinnable(), but never skinned, it is not asserted here.</font> +00134 <font class="comment"> */</font> +00135 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>() ) +00136 { +00137 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00138 } +00139 <font class="keywordflow">else</font> +00140 <font class="comment">// Can detach Me. Important for UTransform sticked</font> +00141 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>); +00142 } +00143 +00144 <font class="comment">// resetLighting, removing me from PointLight Transform list.</font> +00145 <font class="comment">// NB: not done for FrozenStaticLightSetup, because those lights don't owns me.</font> +00146 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>(); +00147 +00148 <font class="comment">// Must also remove me from the lightingManager.</font> +00149 <font class="comment">// must test _LightObs because of CCluster usage out of mot (thanks to mat!! :) )</font> +00150 <font class="keywordflow">if</font>(_LightObs) +00151 { +00152 CLightTrav *lightTrav= (CLightTrav*)<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>->Trav; +00153 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>); +00154 } +00155 +00156 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>()) <font class="keyword">delete</font> (CChannelMixer *) <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>; +00157 } +00158 +00159 <font class="comment">// ***************************************************************************</font> +<a name="l00160"></a><a class="code" href="classNL3D_1_1CTransform.html#a6">00160</a> <font class="keywordtype">void</font> CTransform::hide() +00161 { +00162 <font class="comment">// Optim: do nothing if already set (=> not foulTransform() -ed).</font> +00163 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Hide) +00164 { +00165 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>(); +00166 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Hide; +00167 } +00168 } +00169 <font class="comment">// ***************************************************************************</font> +<a name="l00170"></a><a class="code" href="classNL3D_1_1CTransform.html#a7">00170</a> <font class="keywordtype">void</font> CTransform::show() +00171 { +00172 <font class="comment">// Optim: do nothing if already set (=> not foulTransform() -ed).</font> +00173 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Show) +00174 { +00175 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>(); +00176 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Show; +00177 } +00178 } +00179 <font class="comment">// ***************************************************************************</font> +<a name="l00180"></a><a class="code" href="classNL3D_1_1CTransform.html#a8">00180</a> <font class="keywordtype">void</font> CTransform::heritVisibility() +00181 { +00182 <font class="comment">// Optim: do nothing if already set (=> not foulTransform() -ed).</font> +00183 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Herit) +00184 { +00185 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>(); +00186 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit; +00187 } +00188 } +00189 +00190 +00191 <font class="comment">// ***************************************************************************</font> +00192 CTrackDefaultVector CTransform::DefaultPos( CVector::Null ); +00193 CTrackDefaultVector CTransform::DefaultRotEuler( CVector::Null ); +00194 CTrackDefaultQuat CTransform::DefaultRotQuat( <a class="code" href="classNLMISC_1_1CQuat.html#p0">NLMISC::CQuat::Identity</a> ); +00195 CTrackDefaultVector CTransform::DefaultScale( CVector(1,1,1) ); +00196 CTrackDefaultVector CTransform::DefaultPivot( CVector::Null ); +00197 +<a name="l00198"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_0">00198</a> ITrack* CTransform::getDefaultTrack (uint valueId) +00199 { +00200 <font class="comment">// Cyril: prefer do it here in CTransform, because of CCamera, CLight etc... (which may not need a default value too!!)</font> +00201 +00202 <font class="comment">// what value ?</font> +00203 <font class="keywordflow">switch</font> (valueId) +00204 { +00205 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r0">DefaultPos</a>; +00206 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r2">DefaultRotEuler</a>; +00207 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r3">DefaultRotQuat</a>; +00208 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r4">DefaultScale</a>; +00209 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>: <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CTransform.html#r1">DefaultPivot</a>; +00210 } +00211 +00212 <font class="comment">// No, only ITrnasformable values!</font> +00213 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00214 <font class="comment">// Deriver note: else call BaseClass::getDefaultTrack(valueId);</font> +00215 +00216 <font class="keywordflow">return</font> NULL; +00217 +00218 } +00219 +00220 <font class="comment">// ***************************************************************************</font> +<a name="l00221"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_1">00221</a> <font class="keywordtype">void</font> CTransform::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix) +00222 { +00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>() && chanMixer != <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>) +00224 { +00225 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>; +00226 <a class="code" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(<font class="keyword">false</font>); +00227 } +00228 +00229 <font class="comment">// Hey!! we are animated!!</font> +00230 <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>= chanMixer; +00231 +00232 <font class="comment">// Update flag, if we must be inserted in AnimDetail</font> +00233 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) ); +00234 +00235 <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font> +00236 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>()) +00237 { +00238 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>); +00239 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->dirtSkinRenderLists(); +00240 } +00241 +00242 <font class="comment">// For CTransfom, channels are not detailled.</font> +00243 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>); +00244 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>); +00245 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>); +00246 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>); +00247 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>); +00248 +00249 <font class="comment">// Deriver note: if necessary, call BaseClass::registerToChannelMixer(chanMixer, prefix);</font> +00250 } +00251 +00252 +00253 +00254 <font class="comment">// ***************************************************************************</font> +<a name="l00255"></a><a class="code" href="classNL3D_1_1CTransform.html#c1">00255</a> <font class="keywordtype">void</font> CTransform::updateWorldMatrixFromFather() +00256 { +00257 <font class="comment">// If I am not skinned</font> +00258 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>()) +00259 { +00260 <font class="comment">// Compute the HRC WorldMatrix.</font> +00261 <font class="comment">// if I am not sticked.</font> +00262 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>) +00263 { +00264 <font class="comment">// get the normal father worldMatrix in Hrc.</font> +00265 <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *fatherTransform= dynamic_cast<CTransform*>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav->getFirstParent(<font class="keyword">this</font>)); +00266 <font class="comment">// if exist</font> +00267 <font class="keywordflow">if</font>(fatherTransform) +00268 { +00269 <font class="keyword">const</font> CMatrix &parentWM= fatherTransform->_HrcObs->WorldMatrix; +00270 <font class="comment">// combine worldMatrix</font> +00271 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->LocalMatrix; +00272 } +00273 <font class="keywordflow">else</font> +00274 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix= <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->LocalMatrix; +00275 } +00276 <font class="keywordflow">else</font> +00277 { +00278 <font class="comment">// get the worldMatrix of the bone if I am sticked.</font> +00279 <font class="keyword">const</font> CMatrix &parentWM= <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->Bones[<a class="code" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a>].getWorldMatrix(); +00280 <font class="comment">// combine worldMatrix</font> +00281 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->LocalMatrix; +00282 } +00283 } +00284 } +00285 +00286 +00287 <font class="comment">// ***************************************************************************</font> +<a name="l00288"></a><a class="code" href="classNL3D_1_1CTransform.html#a13">00288</a> <font class="keywordtype">void</font> CTransform::freeze() +00289 { +00290 <font class="comment">// First, validate the model, and all his observers.</font> +00291 <font class="comment">// Frozen state is disabled here (in CTransformHrcObs::update()).</font> +00292 <a class="code" href="classNL3D_1_1IModel.html#z615_2">validate</a>(); +00293 +00294 <font class="comment">// Then flag the frozen state.</font> +00295 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Frozen= <font class="keyword">true</font>; +00296 } +00297 +00298 <font class="comment">// ***************************************************************************</font> +<a name="l00299"></a><a class="code" href="classNL3D_1_1CTransform.html#a14">00299</a> <font class="keywordtype">void</font> CTransform::setDontUnfreezeChildren(<font class="keywordtype">bool</font> val) +00300 { +00301 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->DontUnfreezeChildren = val; +00302 } +00303 +00304 +00305 <font class="comment">// ***************************************************************************</font> +<a name="l00306"></a><a class="code" href="classNL3D_1_1CTransform.html#a18">00306</a> <font class="keyword">const</font> CMatrix& CTransform::getWorldMatrix() +00307 { +00308 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->WorldMatrix; +00309 } +00310 +00311 <font class="comment">// ***************************************************************************</font> +<a name="l00312"></a><a class="code" href="classNL3D_1_1CTransform.html#a19">00312</a> <font class="keywordtype">bool</font> CTransform::getLastClippedState()<font class="keyword"> const</font> +00313 <font class="keyword"></font>{ +00314 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>->Visible; +00315 } +00316 +00317 +00318 +00319 <font class="comment">// ***************************************************************************</font> +<a name="l00320"></a><a class="code" href="classNL3D_1_1CTransform.html#a15">00320</a> <font class="keywordtype">void</font> CTransform::freezeHRC() +00321 { +00322 <font class="comment">// if disabled, say we are ready to validate our worldMatrix for long.</font> +00323 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>==<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>) +00324 { +00325 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u3">FreezeHRCStateRequest</a>; +00326 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">true</font>); +00327 } +00328 } +00329 +00330 +00331 <font class="comment">// ***************************************************************************</font> +<a name="l00332"></a><a class="code" href="classNL3D_1_1CTransform.html#a16">00332</a> <font class="keywordtype">void</font> CTransform::unfreezeHRC() +00333 { +00334 <font class="comment">// if this model is no HRC frozen disabled</font> +00335 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>!=<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>) +00336 { +00337 <font class="comment">// if model correctly frozen.</font> +00338 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateEnabled ) +00339 { +00340 <font class="comment">// Trick: get the traversal via the HrcObs.</font> +00341 CHrcTrav *hrcTrav= static_cast<CHrcTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav); +00342 <font class="comment">// if linked to SkipModelRoot, link this model to root of HRC.</font> +00343 <font class="keywordflow">if</font>( hrcTrav->getFirstParent(<font class="keyword">this</font>) == hrcTrav->Scene->getSkipModelRoot() ) +00344 hrcTrav->link(NULL, <font class="keyword">this</font>); +00345 +00346 <font class="comment">// Link this object to the validateList.</font> +00347 <a class="code" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a>(); +00348 +00349 <font class="comment">// if lightable()</font> +00350 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() ) +00351 { +00352 CLightTrav *lightTrav= static_cast<CLightTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>->Trav); +00353 <font class="comment">// Lighting: must remove the object from the quadGrid.</font> +00354 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font> +00355 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>); +00356 } +00357 +00358 } +00359 +00360 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>; +00361 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">false</font>); +00362 } +00363 } +00364 +00365 +00366 <font class="comment">// ***************************************************************************</font> +<a name="l00367"></a><a class="code" href="classNL3D_1_1CTransform.html#b2">00367</a> <font class="keywordtype">void</font> CTransform::update() +00368 { +00369 IModel::update(); +00370 +00371 <font class="comment">// test if the matrix has been changed in ITransformable.</font> +00372 <font class="keywordflow">if</font>(ITransformable::compareMatrixDate(<a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>)) +00373 { +00374 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= ITransformable::getMatrixDate(); +00375 <a class="code" href="classNL3D_1_1IModel.html#z615_1">foul</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>); +00376 } +00377 +00378 <font class="comment">// update the freezeHRC state.</font> +00379 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> != CTransform::FreezeHRCStateDisabled) +00380 { +00381 <font class="comment">// if the model request to be frozen in HRC</font> +00382 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateRequest ) +00383 { +00384 <font class="comment">// Wait for next Hrc traversal to compute good WorldMatrix for this model and his sons.</font> +00385 <font class="comment">// Also, next Hrc traversal will insert the model in the LightingManager quadGrid (if lightable)</font> +00386 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateReady; +00387 } +00388 <font class="comment">// if the model is ready to be frozen in HRC, then do it!!</font> +00389 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateReady ) +00390 { +00391 <font class="comment">// Trick: get the traversal via the HrcObs.</font> +00392 CHrcTrav *hrcTrav= static_cast<CHrcTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav); +00393 <font class="comment">// if linked to root of HRC, link this model to SkipModelRoot.</font> +00394 <font class="keywordflow">if</font>( hrcTrav->getFirstParent(<font class="keyword">this</font>) == hrcTrav->getRoot() ) +00395 hrcTrav->link(hrcTrav->Scene->getSkipModelRoot(), <font class="keyword">this</font>); +00396 +00397 <font class="comment">// unLink this object from the validateList. NB: the list will still be correclty parsed.</font> +00398 <a class="code" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a>(); +00399 +00400 <font class="comment">// if lightable, the model is inserted in a quadgrid to update his lighting only when</font> +00401 <font class="comment">// dynamicLights touch him (since himself is static).</font> +00402 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() ) +00403 { +00404 CLightTrav *lightTrav= static_cast<CLightTrav*>(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>->Trav); +00405 <font class="comment">// Lighting: must reinsert the object from the quadGrid.</font> +00406 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font> +00407 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>); +00408 <font class="comment">// insert in the quadgrid.</font> +00409 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav->LightingManager.insertStaticLightedModel(<font class="keyword">this</font>); +00410 } +00411 +00412 <font class="comment">// Now this model won't be tested for validation nor for worldMatrix update. End!!</font> +00413 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateEnabled; +00414 } +00415 } +00416 } +00417 +00418 +00419 <font class="comment">// ***************************************************************************</font> +<a name="l00420"></a><a class="code" href="classNL3D_1_1CTransform.html#a23">00420</a> <font class="keywordtype">void</font> CTransform::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const</font> +00421 <font class="keyword"></font>{ +00422 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector::Null); +00423 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null); +00424 } +00425 +00426 +00427 <font class="comment">// ***************************************************************************</font> +<a name="l00428"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_0">00428</a> <font class="keywordtype">void</font> CTransform::setLoadBalancingGroup(<font class="keyword">const</font> std::string &group) +00429 { +00430 <font class="comment">// get the LoadBalancing observer</font> +00431 IBaseLoadBalancingObs *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>); +00432 <a class="code" href="debug_8h.html#a6">nlassert</a>(obs); +00433 +00434 <font class="comment">// Get the traversal.</font> +00435 CLoadBalancingTrav *trav= (CLoadBalancingTrav*)obs->Trav; +00436 <a class="code" href="debug_8h.html#a6">nlassert</a>(trav); +00437 <font class="comment">// get the group from trav (create if needed), and set it.</font> +00438 obs->LoadBalancingGroup= trav->getOrCreateGroup(group); +00439 } +00440 +00441 +00442 <font class="comment">// ***************************************************************************</font> +<a name="l00443"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_1">00443</a> <font class="keyword">const</font> std::string &CTransform::getLoadBalancingGroup()<font class="keyword"> const</font> +00444 <font class="keyword"></font>{ +00445 <font class="comment">// get the LoadBalancing observer</font> +00446 IBaseLoadBalancingObs *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>); +00447 <a class="code" href="debug_8h.html#a6">nlassert</a>(obs); +00448 +00449 <font class="comment">// get the group name</font> +00450 <font class="keywordflow">return</font> obs->LoadBalancingGroup->Name; +00451 } +00452 +00453 +00454 <font class="comment">// ***************************************************************************</font> +<a name="l00455"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_0">00455</a> <font class="keywordtype">void</font> CTransform::setMeanColor(CRGBA color) +00456 { +00457 <font class="comment">// if the color is different from prec</font> +00458 <font class="keywordflow">if</font>(color!=<a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>) +00459 { +00460 <font class="comment">// change it.</font> +00461 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>= color; +00462 <font class="comment">// if skinned or sticked to a skeleton model.</font> +00463 <font class="keywordflow">if</font>(_FatherSkeletonModel) +00464 { +00465 <font class="comment">// must dirt the vertex color of the lod skeleton because some object color has changed</font> +00466 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->dirtLodVertexColor(); +00467 } +00468 } +00469 } +00470 +00471 +00472 <font class="comment">// ***************************************************************************</font> +<a name="l00473"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_0">00473</a> <font class="keywordtype">void</font> CTransform::setIsLightable(<font class="keywordtype">bool</font> val) +00474 { +00475 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>, val); +00476 <font class="comment">// update IsFinalLightable</font> +00477 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) && <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) ); +00478 } +00479 <font class="comment">// ***************************************************************************</font> +<a name="l00480"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_2">00480</a> <font class="keywordtype">void</font> CTransform::setUserLightable(<font class="keywordtype">bool</font> enable) +00481 { +00482 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>, enable); +00483 <font class="comment">// update IsFinalLightable</font> +00484 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) && <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) ); +00485 } +00486 +00487 +00488 <font class="comment">// ***************************************************************************</font> +<a name="l00489"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_1">00489</a> <font class="keywordtype">void</font> CTransform::setIsRenderable(<font class="keywordtype">bool</font> val) +00490 { +00491 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>, val); +00492 } +00493 +00494 <font class="comment">// ***************************************************************************</font> +<a name="l00495"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_2">00495</a> <font class="keywordtype">void</font> CTransform::setIsBigLightable(<font class="keywordtype">bool</font> val) +00496 { +00497 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>, val); +00498 } +00499 <font class="comment">// ***************************************************************************</font> +<a name="l00500"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_3">00500</a> <font class="keywordtype">void</font> CTransform::setIsSkeleton(<font class="keywordtype">bool</font> val) +00501 { +00502 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u18">IsSkeleton</a>, val); +00503 } +00504 +00505 <font class="comment">// ***************************************************************************</font> +<a name="l00506"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_1">00506</a> <font class="keywordtype">void</font> CTransform::setApplySkin(<font class="keywordtype">bool</font> state) +00507 { +00508 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u19">IsSkinned</a>, state); +00509 } +00510 +00511 <font class="comment">// ***************************************************************************</font> +<a name="l00512"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_4">00512</a> <font class="keywordtype">void</font> CTransform::setIsForceAnimDetail(<font class="keywordtype">bool</font> val) +00513 { +00514 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>, val ); +00515 +00516 <font class="comment">// Update flag, if we must be inserted in AnimDetail</font> +00517 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) ); +00518 +00519 <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font> +00520 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>()) +00521 { +00522 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>); +00523 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->dirtSkinRenderLists(); +00524 } +00525 } +00526 <font class="comment">// ***************************************************************************</font> +<a name="l00527"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_5">00527</a> <font class="keywordtype">void</font> CTransform::setIsLoadbalancable(<font class="keywordtype">bool</font> val) +00528 { +00529 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>, val ); +00530 } +00531 +00532 +00533 <font class="comment">// ***************************************************************************</font> +00534 <font class="comment">// ***************************************************************************</font> +00535 <font class="comment">// Observers.</font> +00536 <font class="comment">// ***************************************************************************</font> +00537 <font class="comment">// ***************************************************************************</font> +00538 +00539 +00540 <font class="comment">// ***************************************************************************</font> +<a name="l00541"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#a1">00541</a> <font class="keywordtype">void</font> CTransformHrcObs::update() +00542 { +00543 IBaseHrcObs::update(); +00544 +00545 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>->TouchObs[CTransform::TransformDirty]) +00546 { +00547 <font class="comment">// update the local matrix.</font> +00548 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>= static_cast<CTransform*>(Model)->getMatrix(); +00549 IBaseHrcObs::LocalVis= static_cast<CTransform*>(Model)->Visibility; +00550 <font class="comment">// update the date of the local matrix.</font> +00551 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>= static_cast<CHrcTrav*>(Trav)->CurrentDate; +00552 +00553 <font class="comment">// The transform has been modified. Hence, it is no more frozen.</font> +00554 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>; +00555 } +00556 +00557 } +00558 +00559 +00560 <font class="comment">// ***************************************************************************</font> +<a name="l00561"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">00561</a> <font class="keywordtype">void</font> CTransformHrcObs::updateWorld(IBaseHrcObs *caller) +00562 { +00563 <font class="keyword">const</font> CMatrix *pFatherWM; +00564 <font class="keywordtype">bool</font> visFather; +00565 CTransform *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>; +00566 +00567 <font class="comment">// If not root case, link to caller.</font> +00568 <font class="keywordflow">if</font>(caller) +00569 { +00570 pFatherWM= &(caller->WorldMatrix); +00571 visFather= caller->WorldVis; +00572 +00573 <font class="comment">// If father is not Frozen, so do I.</font> +00574 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a> *hrcTransCaller= dynamic_cast<CTransformHrcObs*>(caller); +00575 +00576 <font class="comment">// if caller is a CTransformHrcObs</font> +00577 <font class="comment">// and if it is not frozen (for any reason), disable us!</font> +00578 +00579 <font class="keywordflow">if</font> (hrcTransCaller && !hrcTransCaller->Frozen && !hrcTransCaller->DontUnfreezeChildren) +00580 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>; +00581 +00582 <font class="comment">// if caller is a CTransformHrcObs, may herit his _AncestorSkeletonModel</font> +00583 <font class="comment">// if caller is ! a CTransformHrcObs, final result undefined.</font> +00584 <font class="keywordflow">if</font> (hrcTransCaller && hrcTransCaller->_AncestorSkeletonModel) +00585 <font class="comment">// If my father has an _AncestorSkeletonModel, get it.</font> +00586 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= hrcTransCaller->_AncestorSkeletonModel; +00587 <font class="keywordflow">else</font> +00588 <font class="comment">// else I have an ancestor skel model if I am sticked/binded directly to a skeleton model.</font> +00589 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= transModel->_FatherSkeletonModel; +00590 +00591 } +00592 <font class="comment">// else, default!!</font> +00593 <font class="keywordflow">else</font> +00594 { +00595 pFatherWM= &(CMatrix::Identity); +00596 visFather= <font class="keyword">true</font>; +00597 +00598 <font class="comment">// at the root of the hierarchy, we have no parent, hence no FatherSkeletonModel nor _AncestorSkeletonModel.</font> +00599 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= NULL; +00600 +00601 <font class="comment">// NB: Root is Frozen by essence :), so don't modify the frozen state here.</font> +00602 } +00603 +00604 <font class="comment">// Combine matrix</font> +00605 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>><a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a> || (caller && caller->WorldDate><a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>) ) +00606 { +00607 <font class="comment">// Must recompute the world matrix. ONLY IF I AM NOT SKINNED/STICKED TO A SKELETON in the hierarchy!</font> +00608 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL ) +00609 { +00610 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_0">WorldMatrix</a>= *pFatherWM * <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>; +00611 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>= static_cast<CHrcTrav*>(Trav)->CurrentDate; +00612 +00613 <font class="comment">// Add the model to the moving object list</font> +00614 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>) +00615 static_cast<CHrcTrav*>(Trav)->_MovingObjects.push_back (<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>); +00616 } +00617 } +00618 +00619 <font class="comment">// Update dynamic lighting.</font> +00620 <font class="comment">/*</font> +00621 <font class="comment"> If the model is not frozen in StaticLight, then must update lighting each frame.</font> +00622 <font class="comment"> Even if the object doesn't move, a new dynamic light may enter in its aera. Hence we must test</font> +00623 <font class="comment"> it in the light quadrid. StaticLight-ed Objects don't need it because they are inserted in a special quadgrid, </font> +00624 <font class="comment"> where dynamics lights touch all StaticLight-ed object to force their computing</font> +00625 <font class="comment"></font> +00626 <font class="comment"> NB: not done if _AncestorSkeletonModel!=NULL. no need because in this case, </font> +00627 <font class="comment"> result is driven by the _LightContribution of the _AncestorSkeletonModel.</font> +00628 <font class="comment"> */</font> +00629 <font class="keywordflow">if</font>( !transModel->_LightContribution.FrozenStaticLightSetup && <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL ) +00630 { +00631 <font class="comment">// if the model is lightable reset lighting</font> +00632 <font class="keywordflow">if</font>( transModel->isLightable() ) +00633 transModel->resetLighting(); +00634 } +00635 +00636 <font class="comment">// Combine visibility.</font> +00637 <font class="keywordflow">switch</font>(LocalVis) +00638 { +00639 <font class="keywordflow">case</font> CHrcTrav::Herit: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= visFather; <font class="keywordflow">break</font>; +00640 <font class="keywordflow">case</font> CHrcTrav::Hide: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">false</font>; <font class="keywordflow">break</font>; +00641 <font class="keywordflow">case</font> CHrcTrav::Show: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">true</font>; <font class="keywordflow">break</font>; +00642 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>; +00643 } +00644 +00645 +00646 <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font> +00647 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">updateClipTravForAncestorSkeleton</a>(); +00648 +00649 } +00650 +00651 +00652 <font class="comment">// ***************************************************************************</font> +<a name="l00653"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">00653</a> <font class="keywordtype">void</font> CTransformHrcObs::updateClipTravForAncestorSkeleton() +00654 { +00655 CTransform *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>; +00656 CClipTrav *clipTrav= (CClipTrav*)transModel->_ClipObs->Trav; +00657 +00658 <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font> +00659 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> && !<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>) +00660 { +00661 <font class="comment">// ClipTrav is a graph, so must unlink from ALL olds models.</font> +00662 IModel *father= clipTrav->getFirstParent(transModel); +00663 <font class="keywordflow">while</font>(father) +00664 { +00665 clipTrav->unlink(father, transModel); +00666 father= clipTrav->getFirstParent(transModel); +00667 } +00668 +00669 <font class="comment">// And link to SonsOfAncestorSkeletonModelGroup.</font> +00670 clipTrav->link(clipTrav->SonsOfAncestorSkeletonModelGroup, transModel); +00671 +00672 <font class="comment">// update the flag.</font> +00673 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">true</font>; +00674 } +00675 +00676 +00677 <font class="comment">// else I must be binded to the standard Root.</font> +00678 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> && <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>) +00679 { +00680 <font class="comment">// verify first I am really still linked to the SonsOfAncestorSkeletonModelGroup.</font> +00681 <font class="comment">// This test is important, because link may have changed for any reason (portals, clipManager....).</font> +00682 <font class="keywordflow">if</font>( clipTrav->getNumParents(transModel) == 1 && +00683 clipTrav->getFirstParent(transModel)==clipTrav->SonsOfAncestorSkeletonModelGroup ) +00684 { +00685 <font class="comment">// yes, unlink from it.</font> +00686 clipTrav->unlink(clipTrav->SonsOfAncestorSkeletonModelGroup, transModel); +00687 <font class="comment">// and now, link to std root.</font> +00688 clipTrav->link(clipTrav->getRoot(), transModel); +00689 } +00690 +00691 <font class="comment">// update the flag</font> +00692 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">false</font>; +00693 } +00694 } +00695 +00696 +00697 <font class="comment">// ***************************************************************************</font> +<a name="l00698"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z856_0">00698</a> <font class="keywordtype">void</font> CTransformHrcObs::traverse(IObs *caller) +00699 { +00700 <font class="comment">// Recompute the matrix, according to caller matrix mode, and local matrix.</font> +00701 <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast<IBaseHrcObs*>(caller)); +00702 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">updateWorld</a>(static_cast<IBaseHrcObs*>(caller)); +00703 <font class="comment">// DoIt the sons.</font> +00704 <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>(); +00705 } +00706 +00707 +00708 <font class="comment">// ***************************************************************************</font> +<a name="l00709"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a2">00709</a> <font class="keywordtype">void</font> CTransformClipObs::traverse(IObs *caller) +00710 { +00711 <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast<IBaseClipObs*>(caller)); +00712 +00713 CClipTrav *clipTrav= safe_cast<CClipTrav*>(Trav); +00714 <a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *callerClipObs= static_cast<IBaseClipObs*>(caller); +00715 CTransform *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>; +00716 +00717 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> == clipTrav->CurrentDate) && <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>) +00718 <font class="keywordflow">return</font>; +00719 <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> = clipTrav->CurrentDate; +00720 +00721 <font class="comment">// clip: update Visible flag.</font> +00722 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>; +00723 <font class="comment">// if at least visible.</font> +00724 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>->WorldVis) +00725 { +00726 <font class="comment">// If linked to a SkeletonModel anywhere in the hierarchy, don't clip, and use skeleton model clip result.</font> +00727 <font class="comment">// This works because we are sons of a special node which is not in the clip traversal, and</font> +00728 <font class="comment">// which is traversed at end of the traversal.</font> +00729 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)->_AncestorSkeletonModel!=NULL ) +00730 { +00731 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)->_AncestorSkeletonModel->isClipVisible(); +00732 <font class="comment">// Special test: if we are sticked to a skeletonModel, and if we are still visible, maybe we don't have to</font> +00733 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_FatherSkeletonModel) +00734 { +00735 <font class="comment">// if our skeletonModel father is displayed with a Lod, maybe we are not to be displayed</font> +00736 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_FatherSkeletonModel->isDisplayedAsLodCharacter()) +00737 { +00738 <font class="comment">// We are visible only if we where sticked to the skeleton with forceCLod==true.</font> +00739 <font class="comment">// This is also true if we are actually a skeletonModel</font> +00740 <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_ForceCLodSticked) +00741 <font class="comment">// otherWise we are not visible. eg: this is the case of skins and some sticked object</font> +00742 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>; +00743 } +00744 } +00745 } +00746 <font class="comment">// else, clip.</font> +00747 <font class="keywordflow">else</font> +00748 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>(callerClipObs); +00749 } +00750 +00751 <font class="comment">// if visible, add to list.</font> +00752 <font class="keywordflow">if</font>(Visible) +00753 { +00754 <font class="comment">// add this observer to the visibility list.</font> +00755 clipTrav->addVisibleObs(<font class="keyword">this</font>); +00756 +00757 <font class="comment">// Has not an ancestor skeleton model?</font> +00758 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)->_AncestorSkeletonModel==NULL ) +00759 { +00760 <font class="comment">// If needed, insert the model in the lighted list.</font> +00761 <font class="comment">// don't insert if has an ancestorSkeletonModel, because in this case, result is driven by </font> +00762 <font class="comment">// the _LightContribution of the _AncestorSkeletonModel.</font> +00763 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isLightable() ) +00764 clipTrav->LightTrav->addLightedObs(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightObs); +00765 +00766 <font class="comment">// If needed, insert the model in the animDetail list.</font> +00767 <font class="comment">// don't insert if has an ancestoreSkeletonModel, because in this case, this ancestore will </font> +00768 <font class="comment">// animDetail through the hierarchy...</font> +00769 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isAnimDetailable() ) +00770 clipTrav->AnimDetailTrav->addVisibleObs(safe_cast<CTransformAnimDetailObs*>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m2">AnimDetailObs</a>)); +00771 } +00772 +00773 <font class="comment">// If needed, Add it to the loadBalancing trav</font> +00774 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isLoadBalancable() ) +00775 clipTrav->LoadBalancingTrav->addVisibleObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m3">LoadBalancingObs</a>); +00776 +00777 <font class="comment">// If needed, insert the model in the render list.</font> +00778 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isRenderable() ) +00779 clipTrav->RenderTrav->addRenderObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m1">RenderObs</a>); +00780 } +00781 +00782 <font class="comment">// DoIt the sons.</font> +00783 <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>(); +00784 } +00785 +00786 +00787 +00788 <font class="comment">// ***************************************************************************</font> +<a name="l00789"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">00789</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::updateWorldMatrixFromFather() +00790 { +00791 CTransform *transModel= static_cast<CTransform*>(Model); +00792 +00793 <font class="comment">// If I have an ancestore Skeleton model</font> +00794 <font class="keywordflow">if</font>(transModel->_HrcObs->_AncestorSkeletonModel) +00795 { +00796 <font class="comment">// then must first update my worldMatrix.</font> +00797 transModel->updateWorldMatrixFromFather(); +00798 } +00799 } +00800 +00801 <font class="comment">// ***************************************************************************</font> +<a name="l00802"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">00802</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::traverseWithoutUpdateWorldMatrix(IObs *caller) +00803 { +00804 CTransform *transModel= static_cast<CTransform*>(Model); +00805 +00806 <font class="comment">// AnimDetail behavior: animate only if not clipped.</font> +00807 <font class="comment">// NB: no need to test because of VisibilityList use.</font> +00808 +00809 <font class="comment">// test if the refptr is NULL or not (RefPtr).</font> +00810 CChannelMixer *chanmix= transModel->_ChannelMixer; +00811 <font class="keywordflow">if</font>(chanmix) +00812 { +00813 <font class="comment">// eval detail!!</font> +00814 chanmix->eval(<font class="keyword">true</font>, static_cast<CAnimDetailTrav*>(Trav)->CurrentDate); +00815 } +00816 } +00817 +00818 <font class="comment">// ***************************************************************************</font> +<a name="l00819"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a2">00819</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::traverse(IObs *caller) +00820 { +00821 <font class="comment">// First, test if I must update my HrcObs worldMatrix because of the ancestorSkeleton scheme</font> +00822 <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">updateWorldMatrixFromFather</a>(); +00823 +00824 <font class="comment">// eval channelMixer.</font> +00825 <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">traverseWithoutUpdateWorldMatrix</a>(caller); +00826 +00827 <font class="comment">// NB: if want to add something, do it in traverseWithoutUpdateWorldMatrix(), because</font> +00828 <font class="comment">// CSkeletonModel doesn't call CTransformAnimDetailObs::traverse()</font> +00829 +00830 <font class="comment">// no need to traverseSons. No graph here.</font> +00831 } +00832 +00833 +00834 <font class="comment">// ***************************************************************************</font> +00835 <font class="comment">// ***************************************************************************</font> +00836 <font class="comment">// Lighting.</font> +00837 <font class="comment">// ***************************************************************************</font> +00838 <font class="comment">// ***************************************************************************</font> +00839 +00840 +00841 <font class="comment">// ***************************************************************************</font> +<a name="l00842"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_0">00842</a> <font class="keywordtype">void</font> CTransform::resetLighting() +00843 { +00844 <font class="comment">// if the model is already isNeedUpdateLighting, his light setup is reseted.</font> +00845 <font class="comment">// so no need to reset again</font> +00846 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>()) +00847 <font class="keywordflow">return</font>; +00848 +00849 +00850 <font class="comment">// For all light not in FrozenStaticLightSetup, remove me from their list</font> +00851 uint startLight= 0; +00852 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup) +00853 { +00854 startLight= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight; +00855 } +00856 +00857 <font class="comment">// for all light in the list, remove me from their list.</font> +00858 <font class="keywordflow">for</font>(uint i=startLight; i<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>; i++) +00859 { +00860 CPointLight *pl= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]; +00861 <font class="comment">// if end of list, break.</font> +00862 <font class="keywordflow">if</font>(!pl) +00863 <font class="keywordflow">break</font>; +00864 <font class="keywordflow">else</font> +00865 { +00866 <font class="comment">// remove me from this light.</font> +00867 pl->removeLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.TransformIterator[i]); +00868 } +00869 } +00870 <font class="comment">// empty the list.</font> +00871 <font class="keywordflow">if</font>(startLight<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>) +00872 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[startLight]= NULL; +00873 +00874 +00875 <font class="comment">// the model needs to update his lighting.</font> +00876 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>, <font class="keyword">true</font>); +00877 +00878 } +00879 +00880 +00881 <font class="comment">// ***************************************************************************</font> +<a name="l00882"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_4">00882</a> <font class="keywordtype">void</font> CTransform::freezeStaticLightSetup(CPointLight *pointLight[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>], +00883 uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight) +00884 { +00885 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPointLights <= <a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>); +00886 +00887 <font class="comment">// resetLighting() first.</font> +00888 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>(); +00889 +00890 <font class="comment">// Enable StaticLightSetup.</font> +00891 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">true</font>; +00892 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= numPointLights; +00893 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.SunContribution= sunContribution; +00894 <font class="comment">// setup the FrozenAmbientLight</font> +00895 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= frozenAmbientlight; +00896 <font class="comment">// Setup other pointLights</font> +00897 uint i; +00898 <font class="keywordflow">for</font>(i=0;i<numPointLights;i++) +00899 { +00900 <font class="comment">// set the light</font> +00901 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= pointLight[i]; +00902 <font class="comment">// Enable at max.</font> +00903 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.Factor[i]= 255; +00904 <font class="comment">// Compute static AttFactor Later because don't have WorlPosition of the model here!!</font> +00905 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">true</font>); +00906 +00907 <font class="comment">// Do NOT set the iterator, because it is a staticLight.</font> +00908 } +00909 <font class="comment">// End the list</font> +00910 <font class="keywordflow">if</font>(i<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>) +00911 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= NULL; +00912 } +00913 +00914 <font class="comment">// ***************************************************************************</font> +<a name="l00915"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_5">00915</a> <font class="keywordtype">void</font> CTransform::unfreezeStaticLightSetup() +00916 { +00917 <font class="comment">// resetLighting() first.</font> +00918 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>(); +00919 +00920 <font class="comment">// Disable StaticLightSetup.</font> +00921 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">false</font>; +00922 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= 0; +00923 <font class="comment">// End the list</font> +00924 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[0]= NULL; +00925 <font class="comment">// No more FrozenAmbientLight</font> +00926 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= NULL; +00927 +00928 <font class="comment">// Don't need to update StaticLightSetup since no more exist.</font> +00929 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">false</font>); +00930 } +00931 +00932 +00933 <font class="comment">// ***************************************************************************</font> +<a name="l00934"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html#a0">00934</a> <font class="keywordtype">void</font> CTransformLightObs::traverse(IObs *caller) +00935 { +00936 CTransform *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>; +00937 +00938 <font class="comment">// if the model do not need to update his lighting, just skip.</font> +00939 <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isNeedUpdateLighting()) +00940 <font class="keywordflow">return</font>; +00941 +00942 +00943 <font class="comment">// If a freezeStaticLightSetup() has been called on this model recently.</font> +00944 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->isNeedUpdateFrozenStaticLightSetup()) +00945 { +00946 <font class="comment">// Now, the correct matrix is computed.</font> +00947 <font class="comment">// get the untransformed bbox from the model.</font> +00948 CAABBox bbox; +00949 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->getAABBox(bbox); +00950 <font class="comment">// get transformed center pos of bbox</font> +00951 CVector worldModelPos= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->getWorldMatrix() * bbox.getCenter(); +00952 +00953 <font class="comment">// So we can compute AttFactor for each static light influencing this static object</font> +00954 uint numPointLights= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution.NumFrozenStaticLight; +00955 <font class="keywordflow">for</font>(uint i=0;i<numPointLights;i++) +00956 { +00957 <font class="keyword">const</font> CPointLight *pl= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution.PointLight[i]; +00958 <font class="comment">// don't worry about the precision of floor, because of *255.</font> +00959 <font class="keywordtype">float</font> distToModel= (pl->getPosition() - worldModelPos).norm(); +00960 sint attFactor= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>( 255 * pl->computeLinearAttenuation(worldModelPos, distToModel) ); +00961 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution.AttFactor[i]= (uint8)attFactor; +00962 } +00963 +00964 <font class="comment">// clean.</font> +00965 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->setStateFlag(CTransform::IsNeedUpdateFrozenStaticLightSetup, <font class="keyword">false</font>); +00966 } +00967 +00968 +00969 <font class="comment">// see CTransformClipObs::clip(), here I am Lightable(), and I have no _AncestorSkeletonModel</font> +00970 <font class="comment">// So I am sure that I really need to recompute my ModelLightContributions.</font> +00971 ((CLightTrav*)<a class="code" href="classNL3D_1_1IObs.html#m1">Trav</a>)->LightingManager.computeModelLightContributions(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>, +00972 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LightContribution, <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->_LogicInfo); +00973 +00974 <font class="comment">// done!</font> +00975 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>->setStateFlag(CTransform::IsNeedUpdateLighting, <font class="keyword">false</font>); +00976 } +00977 +00978 +00979 +00980 } +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |