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<hr><h1>tess_block.cpp</h1><a href="tess__block_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="tess__block_8h.html">3d/tess_block.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="patch__rdr__pass_8h.html">3d/patch_rdr_pass.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="landscape__face__vector__manager_8h.html">3d/landscape_face_vector_manager.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D 
00034 {
00035 
00036 
<a name="l00037"></a><a class="code" href="classNL3D_1_1CTessBlock.html#p0">00037</a> CPlane  CTessBlock::CurrentPyramid[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>];
00038 
00039 
00040 
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a0">00042</a> CTessBlock::CTessBlock()
00043 {
00044         <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>= NULL;
00045 
00046         <font class="comment">// init bounding info.</font>
00047         <a class="code" href="classNL3D_1_1CTessBlock.html#o2">Empty</a>= <font class="keyword">true</font>;
00048         <font class="comment">// By default, the tessBlock is clipped.</font>
00049         <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>;
00050         <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">false</font>;
00051         <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">false</font>;
00052 
00053         <font class="comment">// init vert/face list.</font>
00054         <font class="keywordflow">for</font>(sint i=0;i&lt;<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;i++)
00055         {
00056                 <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[i]=NULL;
00057         }
00058 
00059         <font class="comment">// init LightMap.</font>
00060         <a class="code" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a>= 0;
00061 
00062         <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= NULL;
00063         <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= NULL;
00064 
00065         <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= NULL;
00066         <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= NULL;
00067 
00068         <a class="code" href="classNL3D_1_1CTessBlock.html#m4">FaceTileMaterialRefCount</a>= 0;
00069         <a class="code" href="classNL3D_1_1CTessBlock.html#m5">TileMaterialRefCount</a>= 0;
00070 
00071         <font class="comment">// Micro-vegetation.</font>
00072         <a class="code" href="classNL3D_1_1CTessBlock.html#m11">VegetableBlock</a>= NULL;
00073 }
00074 
00075 
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a1">00077</a> CTessBlock::~CTessBlock()
00078 {
00079         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>())
00080         {
00081                 <a class="code" href="classNL3D_1_1CTessBlock.html#a26">removeFromModifyList</a>();
00082         }
00083 
00084         <font class="comment">// LightMap should be released</font>
00085         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a>==0);
00086 }
00087 
00088 <font class="comment">// ***************************************************************************</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a2">00089</a> <font class="keywordtype">void</font>                    CTessBlock::init(CPatch *patch)
00090 {
00091         <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>= patch;
00092 }
00093 <font class="comment">// ***************************************************************************</font>
<a name="l00094"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a3">00094</a> CPatch                  *CTessBlock::getPatch()
00095 {
00096         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>;
00097 }
00098 
00099 
00100 
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00102"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a4">00102</a> <font class="keywordtype">void</font>                    CTessBlock::extendSphereFirst(<font class="keyword">const</font> CVector &amp;vec)
00103 {
00104         <font class="keywordflow">if</font>(Empty)
00105         {
00106                 <a class="code" href="classNL3D_1_1CTessBlock.html#o2">Empty</a>= <font class="keyword">false</font>;
00107                 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(vec);
00108                 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null);
00109         }
00110         <font class="keywordflow">else</font>
00111                 <a class="code" href="classNL3D_1_1CTessBlock.html#a5">extendSphereAdd</a>(vec);
00112 }
00113 
00114 <font class="comment">// ***************************************************************************</font>
<a name="l00115"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a5">00115</a> <font class="keywordtype">void</font>                    CTessBlock::extendSphereAdd(<font class="keyword">const</font> CVector &amp;vec)
00116 {
00117         <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z265_2">include</a>(vec) )
00118                 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_4">extend</a>(vec);
00119 }
00120 
00121 <font class="comment">// ***************************************************************************</font>
<a name="l00122"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a6">00122</a> <font class="keywordtype">void</font>                    CTessBlock::extendSphereCompile()
00123 {
00124         <a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>= <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>();
00125         <a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>= <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_8">getRadius</a>();
00126 }
00127 
00128 
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a7">00130</a> <font class="keywordtype">void</font>                    CTessBlock::resetClip()
00131 {
00132         <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">false</font>;
00133         <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">false</font>;
00134         <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">false</font>;
00135 }
00136 
00137 
00138 <font class="comment">// ***************************************************************************</font>
<a name="l00139"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a8">00139</a> <font class="keywordtype">void</font>                    CTessBlock::forceClip()
00140 {
00141         <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>;
00142 }
00143 
00144 
00145 <font class="comment">// ***************************************************************************</font>
<a name="l00146"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a9">00146</a> <font class="keywordtype">void</font>                    CTessBlock::clip()
00147 {
00148         <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">false</font>;
00149         <font class="keywordflow">for</font>(sint i=0;i&lt;<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>;i++)
00150         {
00151                 <font class="comment">// If entirely out.</font>
00152                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#z279_1">clipBack</a>( CTessBlock::CurrentPyramid[i] ))
00153                 {
00154                         <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>;
00155                         <font class="keywordflow">break</font>;
00156                 }
00157         }
00158 }
00159 <font class="comment">// ***************************************************************************</font>
<a name="l00160"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a10">00160</a> <font class="keywordtype">void</font>                    CTessBlock::clipFar(<font class="keyword">const</font> CVector &amp;refineCenter, <font class="keywordtype">float</font> tileDistNear, <font class="keywordtype">float</font> farTransition)
00161 {
00162         <font class="keywordtype">float</font>   <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>= (refineCenter-<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>).norm();
00163         <font class="keywordflow">if</font>( (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>-<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>) &gt; tileDistNear)
00164         {
00165                 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">true</font>;
00166         }
00167         <font class="keywordflow">else</font>
00168         {
00169                 <font class="keywordflow">if</font>( (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>+<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>) &lt; (tileDistNear-farTransition) )
00170                         <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">true</font>;
00171         }
00172 }
00173 
00174 
00175 
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a21">00177</a> <font class="keywordtype">void</font>                    CTessBlock::refillFaceVectorFar0()
00178 {
00179         <font class="comment">// If size is not 0.</font>
00180         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()&gt;0)
00181         {
00182                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>!=NULL);
00183 
00184                 <font class="comment">// Fill this faceVector, with FarFaceList</font>
00185                 CTessFace       *pFace;
00186                 uint32          *dest= <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>-&gt;TriPtr;
00187                 <font class="keywordflow">for</font>(pFace= <a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.begin(); pFace; pFace= (CTessFace*)pFace-&gt;Next)
00188                 {
00189                         *(dest++)= pFace-&gt;FVBase-&gt;Index0;
00190                         *(dest++)= pFace-&gt;FVLeft-&gt;Index0;
00191                         *(dest++)= pFace-&gt;FVRight-&gt;Index0;
00192                 }
00193         }
00194 }
00195 
00196 
00197 <font class="comment">// ***************************************************************************</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a15">00198</a> <font class="keywordtype">void</font>                    CTessBlock::createFaceVectorFar0(CLandscapeFaceVectorManager &amp;mgr)
00199 {
00200         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>==NULL);
00201         <font class="comment">// If size is not 0.</font>
00202         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()&gt;0)
00203         {
00204                 <font class="comment">// Create a faceVector of the wanted triangles size.</font>
00205                 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= mgr.createFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size());
00206 
00207                 <font class="comment">// init.</font>
00208                 <a class="code" href="classNL3D_1_1CTessBlock.html#a21">refillFaceVectorFar0</a>();
00209         }
00210 
00211 }
00212 <font class="comment">// ***************************************************************************</font>
<a name="l00213"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a16">00213</a> <font class="keywordtype">void</font>                    CTessBlock::deleteFaceVectorFar0(CLandscapeFaceVectorManager &amp;mgr)
00214 {
00215         <font class="keywordflow">if</font>(Far0FaceVector)
00216         {
00217                 mgr.deleteFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>);
00218                 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= NULL;
00219         }
00220 }
00221 
00222 <font class="comment">// ***************************************************************************</font>
<a name="l00223"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a22">00223</a> <font class="keywordtype">void</font>                    CTessBlock::refillFaceVectorFar1()
00224 {
00225         <font class="comment">// If size is not 0.</font>
00226         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()&gt;0)
00227         {
00228                 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>!=NULL);
00229                 <font class="comment">// Fill this faceVector, with FarFaceList</font>
00230                 CTessFace       *pFace;
00231                 uint32          *dest= <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>-&gt;TriPtr;
00232                 <font class="keywordflow">for</font>(pFace= <a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.begin(); pFace; pFace= (CTessFace*)pFace-&gt;Next)
00233                 {
00234                         *(dest++)= pFace-&gt;FVBase-&gt;Index1;
00235                         *(dest++)= pFace-&gt;FVLeft-&gt;Index1;
00236                         *(dest++)= pFace-&gt;FVRight-&gt;Index1;
00237                 }
00238         }
00239 }
00240 
00241 <font class="comment">// ***************************************************************************</font>
<a name="l00242"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a17">00242</a> <font class="keywordtype">void</font>                    CTessBlock::createFaceVectorFar1(CLandscapeFaceVectorManager &amp;mgr)
00243 {
00244         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>==NULL);
00245         <font class="comment">// If size is not 0.</font>
00246         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()&gt;0)
00247         {
00248                 <font class="comment">// Create a faceVector of the wanted triangles size.</font>
00249                 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= mgr.createFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size());
00250 
00251                 <font class="comment">// init.</font>
00252                 <a class="code" href="classNL3D_1_1CTessBlock.html#a22">refillFaceVectorFar1</a>();
00253         }
00254 }
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a18">00256</a> <font class="keywordtype">void</font>                    CTessBlock::deleteFaceVectorFar1(CLandscapeFaceVectorManager &amp;mgr)
00257 {
00258         <font class="keywordflow">if</font>(Far1FaceVector)
00259         {
00260                 mgr.deleteFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>);
00261                 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= NULL;
00262         }
00263 }
00264 
00265 
00266 <font class="comment">// ***************************************************************************</font>
<a name="l00267"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a23">00267</a> <font class="keywordtype">void</font>                    CTessBlock::refillFaceVectorTile()
00268 {
00269         <font class="comment">// For all tiles existing, and for all facePass existing, fill the faceVector.</font>
00270         <font class="keywordflow">for</font>(uint tileId=0; tileId&lt;<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++)
00271         {
00272                 <font class="comment">// if tile exist.</font>
00273                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId])
00274                 {
00275                         <font class="comment">// For all Pass faces of the tile.</font>
00276                         <font class="keywordflow">for</font>(uint facePass=0; facePass&lt;<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++)
00277                         {
00278                                 CTessList&lt;CTileFace&gt;    &amp;faceList= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]-&gt;TileFaceList[facePass];
00279                                 CLandscapeFaceVector    *faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]-&gt;TileFaceVectors[facePass];
00280                                 <font class="comment">// If some triangles create them.</font>
00281                                 <font class="keywordflow">if</font>(faceList.size()&gt;0)
00282                                 {
00283                                         <a class="code" href="debug_8h.html#a6">nlassert</a>( faceVector!=NULL );
00284 
00285                                         <font class="comment">// Fill this faceVector, with the TileFaceList</font>
00286                                         CTileFace       *pFace;
00287                                         uint32          *dest= faceVector-&gt;TriPtr;
00288                                         <font class="keywordflow">for</font>(pFace= faceList.begin(); pFace; pFace= (CTileFace*)pFace-&gt;Next)
00289                                         {
00290                                                 *(dest++)= pFace-&gt;V[CTessFace::IdUvBase]-&gt;Index;
00291                                                 *(dest++)= pFace-&gt;V[CTessFace::IdUvLeft]-&gt;Index;
00292                                                 *(dest++)= pFace-&gt;V[CTessFace::IdUvRight]-&gt;Index;
00293                                         }
00294                                 }
00295                         }
00296                 }
00297         }
00298 }
00299 
00300 
00301 <font class="comment">// ***************************************************************************</font>
<a name="l00302"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a19">00302</a> <font class="keywordtype">void</font>                    CTessBlock::createFaceVectorTile(CLandscapeFaceVectorManager &amp;mgr)
00303 {
00304         <font class="comment">// For all tiles existing, and for all facePass existing, create the faceVector.</font>
00305         <font class="keywordflow">for</font>(uint tileId=0; tileId&lt;<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++)
00306         {
00307                 <font class="comment">// if tile exist.</font>
00308                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId])
00309                 {
00310                         <font class="comment">// For all Pass faces of the tile.</font>
00311                         <font class="keywordflow">for</font>(uint facePass=0; facePass&lt;<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++)
00312                         {
00313                                 CTessList&lt;CTileFace&gt;    &amp;faceList= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]-&gt;TileFaceList[facePass];
00314                                 CLandscapeFaceVector    *&amp;faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]-&gt;TileFaceVectors[facePass];
00315                                 <font class="comment">// If some triangles create them.</font>
00316                                 <font class="keywordflow">if</font>(faceList.size()&gt;0)
00317                                 {
00318                                         <font class="comment">// Create a faceVector of the wanted triangles size.</font>
00319                                         faceVector= mgr.createFaceVector(faceList.size());
00320                                 }
00321                         }
00322                 }
00323         }
00324 
00325         <font class="comment">// init.</font>
00326         <a class="code" href="classNL3D_1_1CTessBlock.html#a23">refillFaceVectorTile</a>();
00327 }
00328 <font class="comment">// ***************************************************************************</font>
<a name="l00329"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a20">00329</a> <font class="keywordtype">void</font>                    CTessBlock::deleteFaceVectorTile(CLandscapeFaceVectorManager &amp;mgr)
00330 {
00331         <font class="comment">// For all tiles existing, and for all facePass existing, delete the faceVector.</font>
00332         <font class="keywordflow">for</font>(uint tileId=0; tileId&lt;<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++)
00333         {
00334                 <font class="comment">// if tile exist.</font>
00335                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId])
00336                 {
00337                         <font class="comment">// For all Pass faces of the tile.</font>
00338                         <font class="keywordflow">for</font>(uint facePass=0; facePass&lt;<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++)
00339                         {
00340                                 CLandscapeFaceVector    *&amp;faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]-&gt;TileFaceVectors[facePass];
00341                                 <font class="comment">// If the faceVector exist, delete it.</font>
00342                                 <font class="keywordflow">if</font>(faceVector)
00343                                 {
00344                                         mgr.deleteFaceVector(faceVector);
00345                                         faceVector= NULL;
00346                                 }
00347                         }
00348                 }
00349         }
00350 }
00351 
00352 
00353 <font class="comment">// ***************************************************************************</font>
<a name="l00354"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a25">00354</a> <font class="keywordtype">void</font>                    CTessBlock::appendToModifyListAndDeleteFaceVector(CTessBlock &amp;root, CLandscapeFaceVectorManager &amp;mgr)
00355 {
00356         <font class="comment">// If already appened, return.</font>
00357         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>())
00358                 <font class="keywordflow">return</font>;
00359 
00360         <font class="comment">// append to root.</font>
00361         <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= &amp;root;
00362         <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= root._NextToModify;
00363         <font class="keywordflow">if</font>(root._NextToModify)
00364                 root._NextToModify-&gt;_PrecToModify= <font class="keyword">this</font>;
00365         root._NextToModify= <font class="keyword">this</font>;
00366 
00367         <font class="comment">// Then delete All faceVector that may exist.</font>
00368         <a class="code" href="classNL3D_1_1CTessBlock.html#a16">deleteFaceVectorFar0</a>(mgr);
00369         <a class="code" href="classNL3D_1_1CTessBlock.html#a18">deleteFaceVectorFar1</a>(mgr);
00370         <a class="code" href="classNL3D_1_1CTessBlock.html#a20">deleteFaceVectorTile</a>(mgr);
00371 }
00372 <font class="comment">// ***************************************************************************</font>
<a name="l00373"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a26">00373</a> <font class="keywordtype">void</font>                    CTessBlock::removeFromModifyList()
00374 {
00375         <font class="comment">// If already removed, return.</font>
00376         <font class="comment">// _PrecToModify must be !NULL</font>
00377         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>())
00378                 <font class="keywordflow">return</font>;
00379 
00380         <font class="comment">// unlink.</font>
00381         <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>-&gt;_NextToModify= <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>;
00382         <font class="keywordflow">if</font>(_NextToModify)
00383                 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>-&gt;_PrecToModify= <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>;
00384         <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= NULL;
00385         <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= NULL;
00386 }
00387 
00388 
00389 } <font class="comment">// NL3D</font>
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