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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>tess_block.cpp</h1><a href="tess__block_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="tess__block_8h.html">3d/tess_block.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="patch__rdr__pass_8h.html">3d/patch_rdr_pass.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="landscape__face__vector__manager_8h.html">3d/landscape_face_vector_manager.h</a>"</font> +00031 +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +<a name="l00037"></a><a class="code" href="classNL3D_1_1CTessBlock.html#p0">00037</a> CPlane CTessBlock::CurrentPyramid[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>]; +00038 +00039 +00040 +00041 <font class="comment">// ***************************************************************************</font> +<a name="l00042"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a0">00042</a> CTessBlock::CTessBlock() +00043 { +00044 <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>= NULL; +00045 +00046 <font class="comment">// init bounding info.</font> +00047 <a class="code" href="classNL3D_1_1CTessBlock.html#o2">Empty</a>= <font class="keyword">true</font>; +00048 <font class="comment">// By default, the tessBlock is clipped.</font> +00049 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>; +00050 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">false</font>; +00051 <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">false</font>; +00052 +00053 <font class="comment">// init vert/face list.</font> +00054 <font class="keywordflow">for</font>(sint i=0;i<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;i++) +00055 { +00056 <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[i]=NULL; +00057 } +00058 +00059 <font class="comment">// init LightMap.</font> +00060 <a class="code" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a>= 0; +00061 +00062 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= NULL; +00063 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= NULL; +00064 +00065 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= NULL; +00066 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= NULL; +00067 +00068 <a class="code" href="classNL3D_1_1CTessBlock.html#m4">FaceTileMaterialRefCount</a>= 0; +00069 <a class="code" href="classNL3D_1_1CTessBlock.html#m5">TileMaterialRefCount</a>= 0; +00070 +00071 <font class="comment">// Micro-vegetation.</font> +00072 <a class="code" href="classNL3D_1_1CTessBlock.html#m11">VegetableBlock</a>= NULL; +00073 } +00074 +00075 +00076 <font class="comment">// ***************************************************************************</font> +<a name="l00077"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a1">00077</a> CTessBlock::~CTessBlock() +00078 { +00079 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>()) +00080 { +00081 <a class="code" href="classNL3D_1_1CTessBlock.html#a26">removeFromModifyList</a>(); +00082 } +00083 +00084 <font class="comment">// LightMap should be released</font> +00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a>==0); +00086 } +00087 +00088 <font class="comment">// ***************************************************************************</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a2">00089</a> <font class="keywordtype">void</font> CTessBlock::init(CPatch *patch) +00090 { +00091 <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>= patch; +00092 } +00093 <font class="comment">// ***************************************************************************</font> +<a name="l00094"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a3">00094</a> CPatch *CTessBlock::getPatch() +00095 { +00096 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>; +00097 } +00098 +00099 +00100 +00101 <font class="comment">// ***************************************************************************</font> +<a name="l00102"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a4">00102</a> <font class="keywordtype">void</font> CTessBlock::extendSphereFirst(<font class="keyword">const</font> CVector &vec) +00103 { +00104 <font class="keywordflow">if</font>(Empty) +00105 { +00106 <a class="code" href="classNL3D_1_1CTessBlock.html#o2">Empty</a>= <font class="keyword">false</font>; +00107 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(vec); +00108 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null); +00109 } +00110 <font class="keywordflow">else</font> +00111 <a class="code" href="classNL3D_1_1CTessBlock.html#a5">extendSphereAdd</a>(vec); +00112 } +00113 +00114 <font class="comment">// ***************************************************************************</font> +<a name="l00115"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a5">00115</a> <font class="keywordtype">void</font> CTessBlock::extendSphereAdd(<font class="keyword">const</font> CVector &vec) +00116 { +00117 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z265_2">include</a>(vec) ) +00118 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_4">extend</a>(vec); +00119 } +00120 +00121 <font class="comment">// ***************************************************************************</font> +<a name="l00122"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a6">00122</a> <font class="keywordtype">void</font> CTessBlock::extendSphereCompile() +00123 { +00124 <a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>= <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>(); +00125 <a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>= <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_8">getRadius</a>(); +00126 } +00127 +00128 +00129 <font class="comment">// ***************************************************************************</font> +<a name="l00130"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a7">00130</a> <font class="keywordtype">void</font> CTessBlock::resetClip() +00131 { +00132 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">false</font>; +00133 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">false</font>; +00134 <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">false</font>; +00135 } +00136 +00137 +00138 <font class="comment">// ***************************************************************************</font> +<a name="l00139"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a8">00139</a> <font class="keywordtype">void</font> CTessBlock::forceClip() +00140 { +00141 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>; +00142 } +00143 +00144 +00145 <font class="comment">// ***************************************************************************</font> +<a name="l00146"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a9">00146</a> <font class="keywordtype">void</font> CTessBlock::clip() +00147 { +00148 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">false</font>; +00149 <font class="keywordflow">for</font>(sint i=0;i<<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>;i++) +00150 { +00151 <font class="comment">// If entirely out.</font> +00152 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#z279_1">clipBack</a>( CTessBlock::CurrentPyramid[i] )) +00153 { +00154 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>; +00155 <font class="keywordflow">break</font>; +00156 } +00157 } +00158 } +00159 <font class="comment">// ***************************************************************************</font> +<a name="l00160"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a10">00160</a> <font class="keywordtype">void</font> CTessBlock::clipFar(<font class="keyword">const</font> CVector &refineCenter, <font class="keywordtype">float</font> tileDistNear, <font class="keywordtype">float</font> farTransition) +00161 { +00162 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>= (refineCenter-<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>).norm(); +00163 <font class="keywordflow">if</font>( (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>-<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>) > tileDistNear) +00164 { +00165 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">true</font>; +00166 } +00167 <font class="keywordflow">else</font> +00168 { +00169 <font class="keywordflow">if</font>( (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>+<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>) < (tileDistNear-farTransition) ) +00170 <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">true</font>; +00171 } +00172 } +00173 +00174 +00175 +00176 <font class="comment">// ***************************************************************************</font> +<a name="l00177"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a21">00177</a> <font class="keywordtype">void</font> CTessBlock::refillFaceVectorFar0() +00178 { +00179 <font class="comment">// If size is not 0.</font> +00180 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0) +00181 { +00182 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>!=NULL); +00183 +00184 <font class="comment">// Fill this faceVector, with FarFaceList</font> +00185 CTessFace *pFace; +00186 uint32 *dest= <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>->TriPtr; +00187 <font class="keywordflow">for</font>(pFace= <a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.begin(); pFace; pFace= (CTessFace*)pFace->Next) +00188 { +00189 *(dest++)= pFace->FVBase->Index0; +00190 *(dest++)= pFace->FVLeft->Index0; +00191 *(dest++)= pFace->FVRight->Index0; +00192 } +00193 } +00194 } +00195 +00196 +00197 <font class="comment">// ***************************************************************************</font> +<a name="l00198"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a15">00198</a> <font class="keywordtype">void</font> CTessBlock::createFaceVectorFar0(CLandscapeFaceVectorManager &mgr) +00199 { +00200 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>==NULL); +00201 <font class="comment">// If size is not 0.</font> +00202 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0) +00203 { +00204 <font class="comment">// Create a faceVector of the wanted triangles size.</font> +00205 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= mgr.createFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()); +00206 +00207 <font class="comment">// init.</font> +00208 <a class="code" href="classNL3D_1_1CTessBlock.html#a21">refillFaceVectorFar0</a>(); +00209 } +00210 +00211 } +00212 <font class="comment">// ***************************************************************************</font> +<a name="l00213"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a16">00213</a> <font class="keywordtype">void</font> CTessBlock::deleteFaceVectorFar0(CLandscapeFaceVectorManager &mgr) +00214 { +00215 <font class="keywordflow">if</font>(Far0FaceVector) +00216 { +00217 mgr.deleteFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>); +00218 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= NULL; +00219 } +00220 } +00221 +00222 <font class="comment">// ***************************************************************************</font> +<a name="l00223"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a22">00223</a> <font class="keywordtype">void</font> CTessBlock::refillFaceVectorFar1() +00224 { +00225 <font class="comment">// If size is not 0.</font> +00226 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0) +00227 { +00228 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>!=NULL); +00229 <font class="comment">// Fill this faceVector, with FarFaceList</font> +00230 CTessFace *pFace; +00231 uint32 *dest= <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>->TriPtr; +00232 <font class="keywordflow">for</font>(pFace= <a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.begin(); pFace; pFace= (CTessFace*)pFace->Next) +00233 { +00234 *(dest++)= pFace->FVBase->Index1; +00235 *(dest++)= pFace->FVLeft->Index1; +00236 *(dest++)= pFace->FVRight->Index1; +00237 } +00238 } +00239 } +00240 +00241 <font class="comment">// ***************************************************************************</font> +<a name="l00242"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a17">00242</a> <font class="keywordtype">void</font> CTessBlock::createFaceVectorFar1(CLandscapeFaceVectorManager &mgr) +00243 { +00244 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>==NULL); +00245 <font class="comment">// If size is not 0.</font> +00246 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0) +00247 { +00248 <font class="comment">// Create a faceVector of the wanted triangles size.</font> +00249 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= mgr.createFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()); +00250 +00251 <font class="comment">// init.</font> +00252 <a class="code" href="classNL3D_1_1CTessBlock.html#a22">refillFaceVectorFar1</a>(); +00253 } +00254 } +00255 <font class="comment">// ***************************************************************************</font> +<a name="l00256"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a18">00256</a> <font class="keywordtype">void</font> CTessBlock::deleteFaceVectorFar1(CLandscapeFaceVectorManager &mgr) +00257 { +00258 <font class="keywordflow">if</font>(Far1FaceVector) +00259 { +00260 mgr.deleteFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>); +00261 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= NULL; +00262 } +00263 } +00264 +00265 +00266 <font class="comment">// ***************************************************************************</font> +<a name="l00267"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a23">00267</a> <font class="keywordtype">void</font> CTessBlock::refillFaceVectorTile() +00268 { +00269 <font class="comment">// For all tiles existing, and for all facePass existing, fill the faceVector.</font> +00270 <font class="keywordflow">for</font>(uint tileId=0; tileId<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++) +00271 { +00272 <font class="comment">// if tile exist.</font> +00273 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]) +00274 { +00275 <font class="comment">// For all Pass faces of the tile.</font> +00276 <font class="keywordflow">for</font>(uint facePass=0; facePass<<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++) +00277 { +00278 CTessList<CTileFace> &faceList= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceList[facePass]; +00279 CLandscapeFaceVector *faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceVectors[facePass]; +00280 <font class="comment">// If some triangles create them.</font> +00281 <font class="keywordflow">if</font>(faceList.size()>0) +00282 { +00283 <a class="code" href="debug_8h.html#a6">nlassert</a>( faceVector!=NULL ); +00284 +00285 <font class="comment">// Fill this faceVector, with the TileFaceList</font> +00286 CTileFace *pFace; +00287 uint32 *dest= faceVector->TriPtr; +00288 <font class="keywordflow">for</font>(pFace= faceList.begin(); pFace; pFace= (CTileFace*)pFace->Next) +00289 { +00290 *(dest++)= pFace->V[CTessFace::IdUvBase]->Index; +00291 *(dest++)= pFace->V[CTessFace::IdUvLeft]->Index; +00292 *(dest++)= pFace->V[CTessFace::IdUvRight]->Index; +00293 } +00294 } +00295 } +00296 } +00297 } +00298 } +00299 +00300 +00301 <font class="comment">// ***************************************************************************</font> +<a name="l00302"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a19">00302</a> <font class="keywordtype">void</font> CTessBlock::createFaceVectorTile(CLandscapeFaceVectorManager &mgr) +00303 { +00304 <font class="comment">// For all tiles existing, and for all facePass existing, create the faceVector.</font> +00305 <font class="keywordflow">for</font>(uint tileId=0; tileId<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++) +00306 { +00307 <font class="comment">// if tile exist.</font> +00308 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]) +00309 { +00310 <font class="comment">// For all Pass faces of the tile.</font> +00311 <font class="keywordflow">for</font>(uint facePass=0; facePass<<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++) +00312 { +00313 CTessList<CTileFace> &faceList= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceList[facePass]; +00314 CLandscapeFaceVector *&faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceVectors[facePass]; +00315 <font class="comment">// If some triangles create them.</font> +00316 <font class="keywordflow">if</font>(faceList.size()>0) +00317 { +00318 <font class="comment">// Create a faceVector of the wanted triangles size.</font> +00319 faceVector= mgr.createFaceVector(faceList.size()); +00320 } +00321 } +00322 } +00323 } +00324 +00325 <font class="comment">// init.</font> +00326 <a class="code" href="classNL3D_1_1CTessBlock.html#a23">refillFaceVectorTile</a>(); +00327 } +00328 <font class="comment">// ***************************************************************************</font> +<a name="l00329"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a20">00329</a> <font class="keywordtype">void</font> CTessBlock::deleteFaceVectorTile(CLandscapeFaceVectorManager &mgr) +00330 { +00331 <font class="comment">// For all tiles existing, and for all facePass existing, delete the faceVector.</font> +00332 <font class="keywordflow">for</font>(uint tileId=0; tileId<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++) +00333 { +00334 <font class="comment">// if tile exist.</font> +00335 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]) +00336 { +00337 <font class="comment">// For all Pass faces of the tile.</font> +00338 <font class="keywordflow">for</font>(uint facePass=0; facePass<<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++) +00339 { +00340 CLandscapeFaceVector *&faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceVectors[facePass]; +00341 <font class="comment">// If the faceVector exist, delete it.</font> +00342 <font class="keywordflow">if</font>(faceVector) +00343 { +00344 mgr.deleteFaceVector(faceVector); +00345 faceVector= NULL; +00346 } +00347 } +00348 } +00349 } +00350 } +00351 +00352 +00353 <font class="comment">// ***************************************************************************</font> +<a name="l00354"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a25">00354</a> <font class="keywordtype">void</font> CTessBlock::appendToModifyListAndDeleteFaceVector(CTessBlock &root, CLandscapeFaceVectorManager &mgr) +00355 { +00356 <font class="comment">// If already appened, return.</font> +00357 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>()) +00358 <font class="keywordflow">return</font>; +00359 +00360 <font class="comment">// append to root.</font> +00361 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= &root; +00362 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= root._NextToModify; +00363 <font class="keywordflow">if</font>(root._NextToModify) +00364 root._NextToModify->_PrecToModify= <font class="keyword">this</font>; +00365 root._NextToModify= <font class="keyword">this</font>; +00366 +00367 <font class="comment">// Then delete All faceVector that may exist.</font> +00368 <a class="code" href="classNL3D_1_1CTessBlock.html#a16">deleteFaceVectorFar0</a>(mgr); +00369 <a class="code" href="classNL3D_1_1CTessBlock.html#a18">deleteFaceVectorFar1</a>(mgr); +00370 <a class="code" href="classNL3D_1_1CTessBlock.html#a20">deleteFaceVectorTile</a>(mgr); +00371 } +00372 <font class="comment">// ***************************************************************************</font> +<a name="l00373"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a26">00373</a> <font class="keywordtype">void</font> CTessBlock::removeFromModifyList() +00374 { +00375 <font class="comment">// If already removed, return.</font> +00376 <font class="comment">// _PrecToModify must be !NULL</font> +00377 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>()) +00378 <font class="keywordflow">return</font>; +00379 +00380 <font class="comment">// unlink.</font> +00381 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>->_NextToModify= <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>; +00382 <font class="keywordflow">if</font>(_NextToModify) +00383 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>->_PrecToModify= <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>; +00384 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= NULL; +00385 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= NULL; +00386 } +00387 +00388 +00389 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |