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<hr><h1>sound_anim_manager.cpp</h1><a href="sound__anim__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00009 <font class="comment"> *</font>
00010 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00012 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00014 <font class="comment"> * any later version.</font>
00015 <font class="comment"></font>
00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00019 <font class="comment"> * General Public License for more details.</font>
00020 <font class="comment"></font>
00021 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00024 <font class="comment"> * MA 02111-1307, USA.</font>
00025 <font class="comment"> */</font>
00026
00027 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="sound__anim__manager_8h.html">nel/sound/sound_anim_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="sound__animation_8h.html">nel/sound/sound_animation.h</a>"</font>
00030 <font class="comment">//#include "nel/sound/sound_anim_player.h"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00033
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLSOUND;
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037
00038 <font class="keyword">namespace </font>NLSOUND {
00039
<a name="l00040"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">00040</a> CSoundAnimManager* CSoundAnimManager::_Instance = 0;
00041
00042 <font class="comment">// ********************************************************</font>
00043
<a name="l00044"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">00044</a> CSoundAnimManager::CSoundAnimManager(<a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* mixer) : _Mixer(mixer)
00045 {
00046 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> != 0)
00047 {
00048 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"Duplicate instanciation of CSoundAnimManager singleton"</font>);
00049 }
00050
00051 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = <font class="keyword">this</font>;
00052 <font class="comment">//_PlayerId = 0;</font>
00053 }
00054
00055 <font class="comment">// ********************************************************</font>
00056
<a name="l00057"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a1">00057</a> CSoundAnimManager::~CSoundAnimManager()
00058 {
00059 <font class="comment">/*</font>
00060 <font class="comment"> set<CSoundAnimPlayer*>::iterator iter;</font>
00061 <font class="comment"></font>
00062 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); iter++)</font>
00063 <font class="comment"> {</font>
00064 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
00065 <font class="comment"> delete player;</font>
00066 <font class="comment"> }</font>
00067 <font class="comment"></font>
00068 <font class="comment"> _Players.clear();</font>
00069 <font class="comment"> */</font>
00070
00071 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = NULL;
00072 }
00073
00074 <font class="comment">// ********************************************************</font>
00075
<a name="l00076"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a2">00076</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::loadAnimation(std::string& name)
00077 {
00078 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00079
00080 string filename;
00081 <font class="keywordflow">if</font> (name.find(<font class="stringliteral">".anim"</font>) != name.npos)
00082 {
00083 filename = CFile::getFilenameWithoutExtension(name);
00084 filename.append(<font class="stringliteral">".sound_anim"</font>);
00085 }
00086 <font class="keywordflow">else</font>
00087 {
00088 filename = name;
00089 filename.append(<font class="stringliteral">".sound_anim"</font>);
00090 }
00091
00092 <font class="comment">// throws exception if file not found</font>
00093 filename = CPath::lookup(filename, <font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">true</font>);
00094 <font class="keywordflow">if</font> (filename.empty())
00095 {
00096 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00097 }
00098
00099 <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">createAnimation</a>(name);
00100 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> == <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>)
00101 {
00102 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00103 }
00104
00105 CSoundAnimation* anim = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
00106
00107 <font class="keywordflow">if</font> (anim == NULL)
00108 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00109
00110 anim->setFilename(filename);
00111 anim->load();
00112
00113 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00114 }
00115
00116 <font class="comment">// ********************************************************</font>
00117
<a name="l00118"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">00118</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::createAnimation(std::string& name)
00119 {
00120 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00121
00122 <font class="comment">// create and insert animations</font>
00123 <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.size();
00124 CSoundAnimation* anim = <font class="keyword">new</font> CSoundAnimation(name, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00125 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.push_back(anim);
00126
00127 <font class="comment">// insert the name and id in the id table</font>
00128 pair<TSoundAnimMap::iterator, bool> inserted;
00129 inserted =<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.insert(make_pair(anim->getName().c_str(), <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>));
00130 <font class="keywordflow">if</font> (!inserted.second)
00131 {
00132 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Duplicate sound animation \"%s\""</font>, name.c_str());
00133 <font class="keyword">delete</font> anim;
00134 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00135 }
00136
00137 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00138 }
00139
00140 <font class="comment">// ********************************************************</font>
00141
<a name="l00142"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a6">00142</a> CSoundAnimation* CSoundAnimManager::findAnimation(std::string& name)
00143 {
00144 TSoundAnimMap::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.find(name.c_str());
00145 <font class="keywordflow">return</font> (iter == <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())? 0 : <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[(*iter).second];
00146 }
00147
00148 <font class="comment">// ********************************************************</font>
00149
<a name="l00150"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a5">00150</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::getAnimationFromName(std::string& name)
00151 {
00152 TSoundAnimMap::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.find(name.c_str());
00153 <font class="keywordflow">return</font> (iter == <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())? <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a> : (*iter).second;
00154 }
00155
00156 <font class="comment">// ********************************************************</font>
00157
<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a4">00158</a> <font class="keywordtype">void</font> CSoundAnimManager::saveAnimation(CSoundAnimation* anim, std::string& filename)
00159 {
00160 <a class="code" href="debug_8h.html#a6">nlassert</a>(anim);
00161 <a class="code" href="debug_8h.html#a6">nlassert</a>(!filename.empty());
00162
00163 anim->setFilename(filename);
00164 anim->save ();
00165 }
00166
00167 <font class="comment">// ********************************************************</font>
00168 <font class="comment">/*</font>
00169 <font class="comment">TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId id, float time, CVector* position)</font>
00170 <font class="comment">{</font>
00171 <font class="comment"> nlassert(id != CSoundAnimationNoId);</font>
00172 <font class="comment"> nlassert((uint32) id < _Animations.size());</font>
00173 <font class="comment"> nlassert(position);</font>
00174 <font class="comment"></font>
00175 <font class="comment"> CSoundAnimation* anim = _Animations[id];</font>
00176 <font class="comment"> nlassert(anim);</font>
00177 <font class="comment"></font>
00178 <font class="comment"></font>
00179 <font class="comment"> _PlayerId++;</font>
00180 <font class="comment"> CSoundAnimPlayer* player = new CSoundAnimPlayer(anim, time, position, _Mixer, _PlayerId);</font>
00181 <font class="comment"> nlassert(player);</font>
00182 <font class="comment"></font>
00183 <font class="comment"> _Players.insert(player);</font>
00184 <font class="comment"></font>
00185 <font class="comment"> return _PlayerId;</font>
00186 <font class="comment">}</font>
00187 <font class="comment">*/</font>
00188
<a name="l00189"></a><a class="code" href="structNLSOUND_1_1TFindId.html">00189</a> <font class="keyword">struct </font>TFindId : std::unary_function<TSoundAnimMap::value_type, bool>
00190 {
<a name="l00191"></a><a class="code" href="structNLSOUND_1_1TFindId.html#m0">00191</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>;
00192
<a name="l00193"></a><a class="code" href="structNLSOUND_1_1TFindId.html#a0">00193</a> <a class="code" href="structNLSOUND_1_1TFindId.html#a0">TFindId</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00194 : <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00195 {}
00196
<a name="l00197"></a><a class="code" href="structNLSOUND_1_1TFindId.html#a1">00197</a> <font class="keywordtype">bool</font> <a class="code" href="structNLSOUND_1_1TFindId.html#a1">operator () </a>(<font class="keyword">const</font> TSoundAnimMap::value_type &<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const</font>
00198 <font class="keyword"> </font>{
00199 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>.second == <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>;
00200 }
00201 };
00202
<a name="l00203"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a13">00203</a> std::string CSoundAnimManager::idToName(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00204 {
00205 <font class="keyword">static</font> string empty;
00206 TSoundAnimMap::iterator it(std::find_if(<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.begin(), <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end(), TFindId(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)));
00207
00208 <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())
00209 <font class="keywordflow">return</font> it->first;
00210 <font class="keywordflow">else</font>
00211 <font class="keywordflow">return</font> empty;
00212 }
00213
00214
<a name="l00215"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a12">00215</a> <font class="keywordtype">void</font> CSoundAnimManager::playAnimation(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime, CSoundContext &context)
00216 {
00217 <font class="comment">//nlassert(id != CSoundAnimationNoId);</font>
00218 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> == <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>)
00219 {
00220 <font class="keywordflow">return</font>;
00221 }
00222
00223 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint32) <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> < <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.size());
00224
00225 CSoundAnimation* anim = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
00226 <a class="code" href="debug_8h.html#a6">nlassert</a>(anim);
00227
00228 anim->play(<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">_Mixer</a>, lastTime, curTime, context);
00229 }
00230
00231
00232 <font class="comment">// ********************************************************</font>
<a name="l00233"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">00233</a> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> CSoundAnimManager::playAnimation(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> time, CSoundContext &context)
00234 {
00235 <font class="keywordflow">return</font> 0;
00236 }
00237
00238 <font class="comment">// ********************************************************</font>
<a name="l00239"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a8">00239</a> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> CSoundAnimManager::playAnimation(string& name, <font class="keywordtype">float</font> time, CSoundContext &context)
00240 {
00241 <font class="comment">/* nlassert(position);</font>
00242 <font class="comment"></font>
00243 <font class="comment"> TSoundAnimId id = getAnimationFromName(name);</font>
00244 <font class="comment"> return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/</font>
00245 <font class="keywordflow">return</font> 0;
00246 }
00247
00248
00249 <font class="comment">// ********************************************************</font>
<a name="l00250"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a9">00250</a> <font class="keywordtype">void</font> CSoundAnimManager::stopAnimation(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)
00251 {
00252 <font class="comment">/* nlassert(playbackId >= 0);</font>
00253 <font class="comment"></font>
00254 <font class="comment"> set<CSoundAnimPlayer*>::iterator iter;</font>
00255 <font class="comment"></font>
00256 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); )</font>
00257 <font class="comment"> {</font>
00258 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
00259 <font class="comment"> if (player->getId() == playbackId)</font>
00260 <font class="comment"> {</font>
00261 <font class="comment"> _Players.erase(iter);</font>
00262 <font class="comment"> break;</font>
00263 <font class="comment"> }</font>
00264 <font class="comment"> }*/</font>
00265 }
00266
00267 <font class="comment">// ********************************************************</font>
<a name="l00268"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a10">00268</a> <font class="keywordtype">bool</font> CSoundAnimManager::isPlaying(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)
00269 {
00270 <font class="comment">/*nlassert(playbackId >= 0);</font>
00271 <font class="comment"></font>
00272 <font class="comment"> set<CSoundAnimPlayer*>::iterator iter;</font>
00273 <font class="comment"></font>
00274 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); )</font>
00275 <font class="comment"> {</font>
00276 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
00277 <font class="comment"> if (player->getId() == playbackId)</font>
00278 <font class="comment"> {</font>
00279 <font class="comment"> return player->isPlaying();</font>
00280 <font class="comment"> }</font>
00281 <font class="comment"> }*/</font>
00282
00283 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00284 }
00285
00286 <font class="comment">// ********************************************************</font>
<a name="l00287"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a11">00287</a> <font class="keywordtype">void</font> CSoundAnimManager::update(<font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime)
00288 {
00289 <font class="comment">/* set<CSoundAnimPlayer*>::iterator iter;</font>
00290 <font class="comment"></font>
00291 <font class="comment"> _Garbage.clear();</font>
00292 <font class="comment"></font>
00293 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); iter++)</font>
00294 <font class="comment"> {</font>
00295 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
00296 <font class="comment"> if (player->isPlaying())</font>
00297 <font class="comment"> {</font>
00298 <font class="comment"> player->update(lastTime, curTime);</font>
00299 <font class="comment"> }</font>
00300 <font class="comment"> else</font>
00301 <font class="comment"> {</font>
00302 <font class="comment"> _Garbage.push_back(player);</font>
00303 <font class="comment"> }</font>
00304 <font class="comment"> }</font>
00305 <font class="comment"></font>
00306 <font class="comment"> vector<CSoundAnimPlayer*>::iterator iter2;</font>
00307 <font class="comment"></font>
00308 <font class="comment"> for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)</font>
00309 <font class="comment"> {</font>
00310 <font class="comment"> iter = _Players.find(*iter2);</font>
00311 <font class="comment"> if (iter != _Players.end())</font>
00312 <font class="comment"> {</font>
00313 <font class="comment"> _Players.erase(iter);</font>
00314 <font class="comment"> }</font>
00315 <font class="comment"> }*/</font>
00316 }
00317
00318
00319 } <font class="comment">// namespace NLSOUND </font>
00320
00321
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