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+<hr><h1>sound_anim_manager.cpp</h1><a href="sound__anim__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00009 <font class="comment"> *</font>
+00010 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00012 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00014 <font class="comment"> * any later version.</font>
+00015 <font class="comment"></font>
+00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00019 <font class="comment"> * General Public License for more details.</font>
+00020 <font class="comment"></font>
+00021 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00024 <font class="comment"> * MA 02111-1307, USA.</font>
+00025 <font class="comment"> */</font>
+00026
+00027 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="sound__anim__manager_8h.html">nel/sound/sound_anim_manager.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="sound__animation_8h.html">nel/sound/sound_animation.h</a>"</font>
+00030 <font class="comment">//#include "nel/sound/sound_anim_player.h"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00033
+00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLSOUND;
+00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00037
+00038 <font class="keyword">namespace </font>NLSOUND {
+00039
+<a name="l00040"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">00040</a> CSoundAnimManager* CSoundAnimManager::_Instance = 0;
+00041
+00042 <font class="comment">// ********************************************************</font>
+00043
+<a name="l00044"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">00044</a> CSoundAnimManager::CSoundAnimManager(<a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* mixer) : _Mixer(mixer)
+00045 {
+00046 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> != 0)
+00047 {
+00048 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"Duplicate instanciation of CSoundAnimManager singleton"</font>);
+00049 }
+00050
+00051 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = <font class="keyword">this</font>;
+00052 <font class="comment">//_PlayerId = 0;</font>
+00053 }
+00054
+00055 <font class="comment">// ********************************************************</font>
+00056
+<a name="l00057"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a1">00057</a> CSoundAnimManager::~CSoundAnimManager()
+00058 {
+00059 <font class="comment">/*</font>
+00060 <font class="comment"> set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
+00061 <font class="comment"></font>
+00062 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); iter++)</font>
+00063 <font class="comment"> {</font>
+00064 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
+00065 <font class="comment"> delete player;</font>
+00066 <font class="comment"> }</font>
+00067 <font class="comment"></font>
+00068 <font class="comment"> _Players.clear();</font>
+00069 <font class="comment"> */</font>
+00070
+00071 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = NULL;
+00072 }
+00073
+00074 <font class="comment">// ********************************************************</font>
+00075
+<a name="l00076"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a2">00076</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::loadAnimation(std::string&amp; name)
+00077 {
+00078 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
+00079
+00080 string filename;
+00081 <font class="keywordflow">if</font> (name.find(<font class="stringliteral">".anim"</font>) != name.npos)
+00082 {
+00083 filename = CFile::getFilenameWithoutExtension(name);
+00084 filename.append(<font class="stringliteral">".sound_anim"</font>);
+00085 }
+00086 <font class="keywordflow">else</font>
+00087 {
+00088 filename = name;
+00089 filename.append(<font class="stringliteral">".sound_anim"</font>);
+00090 }
+00091
+00092 <font class="comment">// throws exception if file not found</font>
+00093 filename = CPath::lookup(filename, <font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">true</font>);
+00094 <font class="keywordflow">if</font> (filename.empty())
+00095 {
+00096 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
+00097 }
+00098
+00099 <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">createAnimation</a>(name);
+00100 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> == <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>)
+00101 {
+00102 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
+00103 }
+00104
+00105 CSoundAnimation* anim = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
+00106
+00107 <font class="keywordflow">if</font> (anim == NULL)
+00108 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
+00109
+00110 anim-&gt;setFilename(filename);
+00111 anim-&gt;load();
+00112
+00113 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00114 }
+00115
+00116 <font class="comment">// ********************************************************</font>
+00117
+<a name="l00118"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">00118</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::createAnimation(std::string&amp; name)
+00119 {
+00120 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
+00121
+00122 <font class="comment">// create and insert animations</font>
+00123 <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.size();
+00124 CSoundAnimation* anim = <font class="keyword">new</font> CSoundAnimation(name, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00125 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.push_back(anim);
+00126
+00127 <font class="comment">// insert the name and id in the id table</font>
+00128 pair&lt;TSoundAnimMap::iterator, bool&gt; inserted;
+00129 inserted =<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.insert(make_pair(anim-&gt;getName().c_str(), <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>));
+00130 <font class="keywordflow">if</font> (!inserted.second)
+00131 {
+00132 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Duplicate sound animation \"%s\""</font>, name.c_str());
+00133 <font class="keyword">delete</font> anim;
+00134 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
+00135 }
+00136
+00137 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00138 }
+00139
+00140 <font class="comment">// ********************************************************</font>
+00141
+<a name="l00142"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a6">00142</a> CSoundAnimation* CSoundAnimManager::findAnimation(std::string&amp; name)
+00143 {
+00144 TSoundAnimMap::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.find(name.c_str());
+00145 <font class="keywordflow">return</font> (iter == <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())? 0 : <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[(*iter).second];
+00146 }
+00147
+00148 <font class="comment">// ********************************************************</font>
+00149
+<a name="l00150"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a5">00150</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::getAnimationFromName(std::string&amp; name)
+00151 {
+00152 TSoundAnimMap::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.find(name.c_str());
+00153 <font class="keywordflow">return</font> (iter == <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())? <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a> : (*iter).second;
+00154 }
+00155
+00156 <font class="comment">// ********************************************************</font>
+00157
+<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a4">00158</a> <font class="keywordtype">void</font> CSoundAnimManager::saveAnimation(CSoundAnimation* anim, std::string&amp; filename)
+00159 {
+00160 <a class="code" href="debug_8h.html#a6">nlassert</a>(anim);
+00161 <a class="code" href="debug_8h.html#a6">nlassert</a>(!filename.empty());
+00162
+00163 anim-&gt;setFilename(filename);
+00164 anim-&gt;save ();
+00165 }
+00166
+00167 <font class="comment">// ********************************************************</font>
+00168 <font class="comment">/*</font>
+00169 <font class="comment">TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId id, float time, CVector* position)</font>
+00170 <font class="comment">{</font>
+00171 <font class="comment"> nlassert(id != CSoundAnimationNoId);</font>
+00172 <font class="comment"> nlassert((uint32) id &lt; _Animations.size());</font>
+00173 <font class="comment"> nlassert(position);</font>
+00174 <font class="comment"></font>
+00175 <font class="comment"> CSoundAnimation* anim = _Animations[id];</font>
+00176 <font class="comment"> nlassert(anim);</font>
+00177 <font class="comment"></font>
+00178 <font class="comment"></font>
+00179 <font class="comment"> _PlayerId++;</font>
+00180 <font class="comment"> CSoundAnimPlayer* player = new CSoundAnimPlayer(anim, time, position, _Mixer, _PlayerId);</font>
+00181 <font class="comment"> nlassert(player);</font>
+00182 <font class="comment"></font>
+00183 <font class="comment"> _Players.insert(player);</font>
+00184 <font class="comment"></font>
+00185 <font class="comment"> return _PlayerId;</font>
+00186 <font class="comment">}</font>
+00187 <font class="comment">*/</font>
+00188
+<a name="l00189"></a><a class="code" href="structNLSOUND_1_1TFindId.html">00189</a> <font class="keyword">struct </font>TFindId : std::unary_function&lt;TSoundAnimMap::value_type, bool&gt;
+00190 {
+<a name="l00191"></a><a class="code" href="structNLSOUND_1_1TFindId.html#m0">00191</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>;
+00192
+<a name="l00193"></a><a class="code" href="structNLSOUND_1_1TFindId.html#a0">00193</a> <a class="code" href="structNLSOUND_1_1TFindId.html#a0">TFindId</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00194 : <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00195 {}
+00196
+<a name="l00197"></a><a class="code" href="structNLSOUND_1_1TFindId.html#a1">00197</a> <font class="keywordtype">bool</font> <a class="code" href="structNLSOUND_1_1TFindId.html#a1">operator () </a>(<font class="keyword">const</font> TSoundAnimMap::value_type &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const</font>
+00198 <font class="keyword"> </font>{
+00199 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>.second == <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>;
+00200 }
+00201 };
+00202
+<a name="l00203"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a13">00203</a> std::string CSoundAnimManager::idToName(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00204 {
+00205 <font class="keyword">static</font> string empty;
+00206 TSoundAnimMap::iterator it(std::find_if(<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.begin(), <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end(), TFindId(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)));
+00207
+00208 <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())
+00209 <font class="keywordflow">return</font> it-&gt;first;
+00210 <font class="keywordflow">else</font>
+00211 <font class="keywordflow">return</font> empty;
+00212 }
+00213
+00214
+<a name="l00215"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a12">00215</a> <font class="keywordtype">void</font> CSoundAnimManager::playAnimation(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime, CSoundContext &amp;context)
+00216 {
+00217 <font class="comment">//nlassert(id != CSoundAnimationNoId);</font>
+00218 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> == <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>)
+00219 {
+00220 <font class="keywordflow">return</font>;
+00221 }
+00222
+00223 <a class="code" href="debug_8h.html#a6">nlassert</a>((uint32) <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> &lt; <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.size());
+00224
+00225 CSoundAnimation* anim = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
+00226 <a class="code" href="debug_8h.html#a6">nlassert</a>(anim);
+00227
+00228 anim-&gt;play(<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">_Mixer</a>, lastTime, curTime, context);
+00229 }
+00230
+00231
+00232 <font class="comment">// ********************************************************</font>
+<a name="l00233"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">00233</a> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> CSoundAnimManager::playAnimation(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> time, CSoundContext &amp;context)
+00234 {
+00235 <font class="keywordflow">return</font> 0;
+00236 }
+00237
+00238 <font class="comment">// ********************************************************</font>
+<a name="l00239"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a8">00239</a> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> CSoundAnimManager::playAnimation(string&amp; name, <font class="keywordtype">float</font> time, CSoundContext &amp;context)
+00240 {
+00241 <font class="comment">/* nlassert(position);</font>
+00242 <font class="comment"></font>
+00243 <font class="comment"> TSoundAnimId id = getAnimationFromName(name);</font>
+00244 <font class="comment"> return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/</font>
+00245 <font class="keywordflow">return</font> 0;
+00246 }
+00247
+00248
+00249 <font class="comment">// ********************************************************</font>
+<a name="l00250"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a9">00250</a> <font class="keywordtype">void</font> CSoundAnimManager::stopAnimation(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)
+00251 {
+00252 <font class="comment">/* nlassert(playbackId &gt;= 0);</font>
+00253 <font class="comment"></font>
+00254 <font class="comment"> set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
+00255 <font class="comment"></font>
+00256 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); )</font>
+00257 <font class="comment"> {</font>
+00258 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
+00259 <font class="comment"> if (player-&gt;getId() == playbackId)</font>
+00260 <font class="comment"> {</font>
+00261 <font class="comment"> _Players.erase(iter);</font>
+00262 <font class="comment"> break;</font>
+00263 <font class="comment"> }</font>
+00264 <font class="comment"> }*/</font>
+00265 }
+00266
+00267 <font class="comment">// ********************************************************</font>
+<a name="l00268"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a10">00268</a> <font class="keywordtype">bool</font> CSoundAnimManager::isPlaying(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)
+00269 {
+00270 <font class="comment">/*nlassert(playbackId &gt;= 0);</font>
+00271 <font class="comment"></font>
+00272 <font class="comment"> set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
+00273 <font class="comment"></font>
+00274 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); )</font>
+00275 <font class="comment"> {</font>
+00276 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
+00277 <font class="comment"> if (player-&gt;getId() == playbackId)</font>
+00278 <font class="comment"> {</font>
+00279 <font class="comment"> return player-&gt;isPlaying();</font>
+00280 <font class="comment"> }</font>
+00281 <font class="comment"> }*/</font>
+00282
+00283 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00284 }
+00285
+00286 <font class="comment">// ********************************************************</font>
+<a name="l00287"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a11">00287</a> <font class="keywordtype">void</font> CSoundAnimManager::update(<font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime)
+00288 {
+00289 <font class="comment">/* set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
+00290 <font class="comment"></font>
+00291 <font class="comment"> _Garbage.clear();</font>
+00292 <font class="comment"></font>
+00293 <font class="comment"> for (iter = _Players.begin(); iter != _Players.end(); iter++)</font>
+00294 <font class="comment"> {</font>
+00295 <font class="comment"> CSoundAnimPlayer* player = *iter; </font>
+00296 <font class="comment"> if (player-&gt;isPlaying())</font>
+00297 <font class="comment"> {</font>
+00298 <font class="comment"> player-&gt;update(lastTime, curTime);</font>
+00299 <font class="comment"> }</font>
+00300 <font class="comment"> else</font>
+00301 <font class="comment"> {</font>
+00302 <font class="comment"> _Garbage.push_back(player);</font>
+00303 <font class="comment"> }</font>
+00304 <font class="comment"> }</font>
+00305 <font class="comment"></font>
+00306 <font class="comment"> vector&lt;CSoundAnimPlayer*&gt;::iterator iter2;</font>
+00307 <font class="comment"></font>
+00308 <font class="comment"> for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)</font>
+00309 <font class="comment"> {</font>
+00310 <font class="comment"> iter = _Players.find(*iter2);</font>
+00311 <font class="comment"> if (iter != _Players.end())</font>
+00312 <font class="comment"> {</font>
+00313 <font class="comment"> _Players.erase(iter);</font>
+00314 <font class="comment"> }</font>
+00315 <font class="comment"> }*/</font>
+00316 }
+00317
+00318
+00319 } <font class="comment">// namespace NLSOUND </font>
+00320
+00321
+</pre></div>
+
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