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<hr><h1>skeleton_user.cpp</h1><a href="skeleton__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="skeleton__user_8h.html">3d/skeleton_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="play__list__user_8h.html">3d/play_list_user.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035 
00036 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Skeleton )
00037 
<a name="l00038"></a><a class="code" href="skeleton__user_8cpp.html#a0">00038</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SKELETON                                          H_AUTO_USE( NL3D_UI_Skeleton )</font>
00039 <font class="preprocessor"></font>
00040 
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_0">00042</a> uint            CSkeletonUser::getNumBoneComputed()<font class="keyword"> const</font>
00043 <font class="keyword"></font>{
00044         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00045         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00046 
00047         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getNumBoneComputed();
00048 }
00049 
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_1">00051</a> <font class="keywordtype">void</font>            CSkeletonUser::setInterpolationDistance(<font class="keywordtype">float</font> dist)
00052 {
00053         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00054         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00055 
00056         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setInterpolationDistance(dist);
00057 }
00058 
00059 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_2">00060</a> <font class="keywordtype">float</font>           CSkeletonUser::getInterpolationDistance()<font class="keyword"> const</font>
00061 <font class="keyword"></font>{
00062         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00063         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00064 
00065         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getInterpolationDistance();
00066 }
00067 
00068 
00069 <font class="comment">// ***************************************************************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_3">00070</a> <font class="keywordtype">void</font>            CSkeletonUser::setShapeDistMax(<font class="keywordtype">float</font> distMax)
00071 {
00072         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00073         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00074 
00075         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape)
00076         {
00077                 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape-&gt;setDistMax(distMax);
00078         }
00079 }
00080 
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_4">00082</a> <font class="keywordtype">float</font>           CSkeletonUser::getShapeDistMax()<font class="keyword"> const</font>
00083 <font class="keyword"></font>{
00084         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00085         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00086 
00087         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape)
00088         {
00089                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape-&gt;getDistMax();
00090         }
00091         <font class="keywordflow">else</font>
00092                 <font class="keywordflow">return</font> -1;
00093 }
00094 
00095 
00096 <font class="comment">// ***************************************************************************</font>
<a name="l00097"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_0">00097</a> <font class="keywordtype">bool</font>            CSkeletonUser::bindSkin(UInstance *mi)
00098 {
00099         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00100         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00101 
00102         <font class="keywordflow">if</font>(mi==NULL)
00103         {
00104                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is NULL"</font>);
00105                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00106         }
00107         CTransform                      *trans= dynamic_cast&lt;CTransformUser*&gt;(mi)-&gt;getTransform();
00108         CMeshBaseInstance       *meshi= dynamic_cast&lt;CMeshBaseInstance*&gt;(trans);
00109         <font class="keywordflow">if</font>(meshi==NULL)
00110         {
00111                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is not a MeshInstance or MeshMRMInstance"</font>);
00112                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00113         }
00114         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;bindSkin(meshi);
00115 }
00116 
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00118"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_1">00118</a> <font class="keywordtype">void</font>            CSkeletonUser::stickObject(UTransform *mi, uint boneId)
00119 {
00120         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00121         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00122 
00123         <font class="keywordflow">if</font>(mi==NULL)
00124                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
00125         CTransform              *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
00126         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;stickObject(trans, boneId);
00127 }
00128 
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_2">00130</a> <font class="keywordtype">void</font>            CSkeletonUser::stickObjectEx(UTransform *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod)
00131 {
00132         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00133         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00134 
00135         <font class="keywordflow">if</font>(mi==NULL)
00136                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
00137         CTransform              *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
00138         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;stickObjectEx(trans, boneId, forceCLod);
00139 }
00140 
00141 <font class="comment">// ***************************************************************************</font>
<a name="l00142"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_3">00142</a> <font class="keywordtype">void</font>            CSkeletonUser::detachSkeletonSon(UTransform *mi)
00143 {
00144         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00145         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00146 
00147         <font class="keywordflow">if</font>(mi==NULL)
00148                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::detachSkeletonSon(): mi is NULL"</font>);
00149         CTransform              *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
00150         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;detachSkeletonSon(trans);
00151 }
00152 
00153 
00154 <font class="comment">// ***************************************************************************</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_0">00155</a> uint            CSkeletonUser::getNumBones()<font class="keyword"> const</font>
00156 <font class="keyword"></font>{
00157         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00158         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00159 
00160         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size();
00161 }
<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_1">00162</a> UBone           &amp;CSkeletonUser::getBone(uint boneId)
00163 {
00164         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00165         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00166 
00167         <font class="keywordflow">if</font>(boneId&gt;=<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size())
00168                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getBone(): bad boneId"</font>);
00169         <font class="keywordflow">return</font> dynamic_cast&lt;UBone&amp;&gt;(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>[boneId]);
00170 }
<a name="l00171"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_2">00171</a> sint            CSkeletonUser::getBoneIdByName(<font class="keyword">const</font> std::string &amp;boneName)<font class="keyword"> const</font>
00172 <font class="keyword"></font>{
00173         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00174         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00175 
00176         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getBoneIdByName(boneName);
00177 }
<a name="l00178"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_3">00178</a> <font class="keywordtype">bool</font>            CSkeletonUser::isBoneComputed(uint boneId)<font class="keyword"> const</font>
00179 <font class="keyword"></font>{
00180         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00181         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00182 
00183         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;isBoneComputed(boneId);
00184 }
00185 
00186 <font class="comment">// ***************************************************************************</font>
<a name="l00187"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_0">00187</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterShape(sint shapeId)
00188 {
00189         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00190         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00191         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterShape(shapeId);
00192 }
<a name="l00193"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_1">00193</a> sint            CSkeletonUser::getLodCharacterShape()<font class="keyword"> const</font>
00194 <font class="keyword"></font>{
00195         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00196         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00197         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterShape();
00198 }
<a name="l00199"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_2">00199</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterAnimId(uint animId)
00200 {
00201         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00202         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00203         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterAnimId(animId);
00204 }
<a name="l00205"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_3">00205</a> uint            CSkeletonUser::getLodCharacterAnimId()<font class="keyword"> const</font>
00206 <font class="keyword"></font>{
00207         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00208         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00209         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterAnimId();
00210 }
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_4">00211</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterAnimTime(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00212 {
00213         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00214         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00215         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterAnimTime(time);
00216 }
<a name="l00217"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_5">00217</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>    CSkeletonUser::getLodCharacterAnimTime()<font class="keyword"> const</font>
00218 <font class="keyword"></font>{
00219         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00220         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00221         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterAnimTime();
00222 }
<a name="l00223"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_6">00223</a> <font class="keywordtype">bool</font>            CSkeletonUser::isDisplayedAsLodCharacter()<font class="keyword"> const</font>
00224 <font class="keyword"></font>{
00225         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00226         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00227         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;isDisplayedAsLodCharacter();
00228 }
<a name="l00229"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_7">00229</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterDistance(<font class="keywordtype">float</font> dist)
00230 {
00231         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00232         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00233         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterDistance(dist);
00234 }
<a name="l00235"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_8">00235</a> <font class="keywordtype">float</font>           CSkeletonUser::getLodCharacterDistance()<font class="keyword"> const</font>
00236 <font class="keyword"></font>{
00237         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00238         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00239         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterDistance();
00240 }
<a name="l00241"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_9">00241</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterWrapMode(<font class="keywordtype">bool</font> wrapMode)
00242 {
00243         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00244         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00245         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterWrapMode(wrapMode);
00246 }
<a name="l00247"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_10">00247</a> <font class="keywordtype">bool</font>            CSkeletonUser::getLodCharacterWrapMode()<font class="keyword"> const</font>
00248 <font class="keyword"></font>{
00249         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00250         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00251         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterWrapMode();
00252 }
00253 
00254 
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_5">00256</a> <font class="keywordtype">void</font>            CSkeletonUser::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00257 {
00258         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00259         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00260         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00261 }
00262 
00263 
00264 <font class="comment">// ***************************************************************************</font>
<a name="l00265"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_0">00265</a> <font class="keywordtype">bool</font>            CSkeletonUser::computeRenderedBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)
00266 {
00267         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00268         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00269         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeRenderedBBox(bbox);
00270 }
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_1">00272</a> <font class="keywordtype">bool</font>            CSkeletonUser::computeCurrentBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox, UPlayList *playList, <font class="keywordtype">double</font> playTime, <font class="keywordtype">bool</font> forceCompute <font class="comment">/* = false */</font>)
00273 {
00274         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00275         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00276 
00277         <font class="keywordflow">if</font>(playList!=NULL)
00278         {
00279                 CPlayListUser   *plUser= static_cast&lt;CPlayListUser*&gt;(playList);
00280                 plUser-&gt;evalPlayList(playTime);
00281         }
00282 
00283         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeCurrentBBox(bbox, forceCompute);
00284 }
00285 <font class="comment">// ***************************************************************************</font>
<a name="l00286"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_11">00286</a> <font class="keywordtype">void</font>            CSkeletonUser::computeLodTexture()
00287 {
00288         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00289         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00290 
00291         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeLodTexture();
00292 }
00293 
00294 
00295 } <font class="comment">// NL3D</font>
</pre></div>

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