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<hr><h1>skeleton_user.cpp</h1><a href="skeleton__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="skeleton__user_8h.html">3d/skeleton_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="play__list__user_8h.html">3d/play_list_user.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Skeleton )
00037
<a name="l00038"></a><a class="code" href="skeleton__user_8cpp.html#a0">00038</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SKELETON H_AUTO_USE( NL3D_UI_Skeleton )</font>
00039 <font class="preprocessor"></font>
00040
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_0">00042</a> uint CSkeletonUser::getNumBoneComputed()<font class="keyword"> const</font>
00043 <font class="keyword"></font>{
00044 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00045 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00046
00047 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getNumBoneComputed();
00048 }
00049
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_1">00051</a> <font class="keywordtype">void</font> CSkeletonUser::setInterpolationDistance(<font class="keywordtype">float</font> dist)
00052 {
00053 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00054 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00055
00056 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setInterpolationDistance(dist);
00057 }
00058
00059 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_2">00060</a> <font class="keywordtype">float</font> CSkeletonUser::getInterpolationDistance()<font class="keyword"> const</font>
00061 <font class="keyword"></font>{
00062 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00063 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00064
00065 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getInterpolationDistance();
00066 }
00067
00068
00069 <font class="comment">// ***************************************************************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_3">00070</a> <font class="keywordtype">void</font> CSkeletonUser::setShapeDistMax(<font class="keywordtype">float</font> distMax)
00071 {
00072 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00073 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00074
00075 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> && <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape)
00076 {
00077 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape->setDistMax(distMax);
00078 }
00079 }
00080
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_4">00082</a> <font class="keywordtype">float</font> CSkeletonUser::getShapeDistMax()<font class="keyword"> const</font>
00083 <font class="keyword"></font>{
00084 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00085 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00086
00087 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> && <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape)
00088 {
00089 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape->getDistMax();
00090 }
00091 <font class="keywordflow">else</font>
00092 <font class="keywordflow">return</font> -1;
00093 }
00094
00095
00096 <font class="comment">// ***************************************************************************</font>
<a name="l00097"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_0">00097</a> <font class="keywordtype">bool</font> CSkeletonUser::bindSkin(UInstance *mi)
00098 {
00099 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00100 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00101
00102 <font class="keywordflow">if</font>(mi==NULL)
00103 {
00104 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is NULL"</font>);
00105 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00106 }
00107 CTransform *trans= dynamic_cast<CTransformUser*>(mi)->getTransform();
00108 CMeshBaseInstance *meshi= dynamic_cast<CMeshBaseInstance*>(trans);
00109 <font class="keywordflow">if</font>(meshi==NULL)
00110 {
00111 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is not a MeshInstance or MeshMRMInstance"</font>);
00112 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00113 }
00114 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->bindSkin(meshi);
00115 }
00116
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00118"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_1">00118</a> <font class="keywordtype">void</font> CSkeletonUser::stickObject(UTransform *mi, uint boneId)
00119 {
00120 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00121 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00122
00123 <font class="keywordflow">if</font>(mi==NULL)
00124 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
00125 CTransform *trans= (dynamic_cast<CTransformUser*>(mi))->getTransform();
00126 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->stickObject(trans, boneId);
00127 }
00128
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_2">00130</a> <font class="keywordtype">void</font> CSkeletonUser::stickObjectEx(UTransform *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod)
00131 {
00132 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00133 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00134
00135 <font class="keywordflow">if</font>(mi==NULL)
00136 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
00137 CTransform *trans= (dynamic_cast<CTransformUser*>(mi))->getTransform();
00138 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->stickObjectEx(trans, boneId, forceCLod);
00139 }
00140
00141 <font class="comment">// ***************************************************************************</font>
<a name="l00142"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_3">00142</a> <font class="keywordtype">void</font> CSkeletonUser::detachSkeletonSon(UTransform *mi)
00143 {
00144 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00145 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00146
00147 <font class="keywordflow">if</font>(mi==NULL)
00148 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::detachSkeletonSon(): mi is NULL"</font>);
00149 CTransform *trans= (dynamic_cast<CTransformUser*>(mi))->getTransform();
00150 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->detachSkeletonSon(trans);
00151 }
00152
00153
00154 <font class="comment">// ***************************************************************************</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_0">00155</a> uint CSkeletonUser::getNumBones()<font class="keyword"> const</font>
00156 <font class="keyword"></font>{
00157 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00158 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00159
00160 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size();
00161 }
<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_1">00162</a> UBone &CSkeletonUser::getBone(uint boneId)
00163 {
00164 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00165 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00166
00167 <font class="keywordflow">if</font>(boneId>=<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size())
00168 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getBone(): bad boneId"</font>);
00169 <font class="keywordflow">return</font> dynamic_cast<UBone&>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>[boneId]);
00170 }
<a name="l00171"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_2">00171</a> sint CSkeletonUser::getBoneIdByName(<font class="keyword">const</font> std::string &boneName)<font class="keyword"> const</font>
00172 <font class="keyword"></font>{
00173 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00174 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00175
00176 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getBoneIdByName(boneName);
00177 }
<a name="l00178"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_3">00178</a> <font class="keywordtype">bool</font> CSkeletonUser::isBoneComputed(uint boneId)<font class="keyword"> const</font>
00179 <font class="keyword"></font>{
00180 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00181 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00182
00183 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->isBoneComputed(boneId);
00184 }
00185
00186 <font class="comment">// ***************************************************************************</font>
<a name="l00187"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_0">00187</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterShape(sint shapeId)
00188 {
00189 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00190 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00191 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterShape(shapeId);
00192 }
<a name="l00193"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_1">00193</a> sint CSkeletonUser::getLodCharacterShape()<font class="keyword"> const</font>
00194 <font class="keyword"></font>{
00195 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00196 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterShape();
00198 }
<a name="l00199"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_2">00199</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterAnimId(uint animId)
00200 {
00201 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00202 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00203 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterAnimId(animId);
00204 }
<a name="l00205"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_3">00205</a> uint CSkeletonUser::getLodCharacterAnimId()<font class="keyword"> const</font>
00206 <font class="keyword"></font>{
00207 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00208 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00209 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterAnimId();
00210 }
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_4">00211</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterAnimTime(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00212 {
00213 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00214 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00215 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterAnimTime(time);
00216 }
<a name="l00217"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_5">00217</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CSkeletonUser::getLodCharacterAnimTime()<font class="keyword"> const</font>
00218 <font class="keyword"></font>{
00219 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00220 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00221 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterAnimTime();
00222 }
<a name="l00223"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_6">00223</a> <font class="keywordtype">bool</font> CSkeletonUser::isDisplayedAsLodCharacter()<font class="keyword"> const</font>
00224 <font class="keyword"></font>{
00225 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00226 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00227 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->isDisplayedAsLodCharacter();
00228 }
<a name="l00229"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_7">00229</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterDistance(<font class="keywordtype">float</font> dist)
00230 {
00231 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00232 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00233 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterDistance(dist);
00234 }
<a name="l00235"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_8">00235</a> <font class="keywordtype">float</font> CSkeletonUser::getLodCharacterDistance()<font class="keyword"> const</font>
00236 <font class="keyword"></font>{
00237 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00238 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00239 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterDistance();
00240 }
<a name="l00241"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_9">00241</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterWrapMode(<font class="keywordtype">bool</font> wrapMode)
00242 {
00243 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00244 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00245 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterWrapMode(wrapMode);
00246 }
<a name="l00247"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_10">00247</a> <font class="keywordtype">bool</font> CSkeletonUser::getLodCharacterWrapMode()<font class="keyword"> const</font>
00248 <font class="keyword"></font>{
00249 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00250 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00251 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterWrapMode();
00252 }
00253
00254
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_5">00256</a> <font class="keywordtype">void</font> CSkeletonUser::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00257 {
00258 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00259 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00260 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00261 }
00262
00263
00264 <font class="comment">// ***************************************************************************</font>
<a name="l00265"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_0">00265</a> <font class="keywordtype">bool</font> CSkeletonUser::computeRenderedBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)
00266 {
00267 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00268 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00269 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->computeRenderedBBox(bbox);
00270 }
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_1">00272</a> <font class="keywordtype">bool</font> CSkeletonUser::computeCurrentBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox, UPlayList *playList, <font class="keywordtype">double</font> playTime, <font class="keywordtype">bool</font> forceCompute <font class="comment">/* = false */</font>)
00273 {
00274 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00275 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00276
00277 <font class="keywordflow">if</font>(playList!=NULL)
00278 {
00279 CPlayListUser *plUser= static_cast<CPlayListUser*>(playList);
00280 plUser->evalPlayList(playTime);
00281 }
00282
00283 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->computeCurrentBBox(bbox, forceCompute);
00284 }
00285 <font class="comment">// ***************************************************************************</font>
<a name="l00286"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_11">00286</a> <font class="keywordtype">void</font> CSkeletonUser::computeLodTexture()
00287 {
00288 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00289 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00290
00291 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->computeLodTexture();
00292 }
00293
00294
00295 } <font class="comment">// NL3D</font>
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