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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>skeleton_user.cpp</h1><a href="skeleton__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="skeleton__user_8h.html">3d/skeleton_user.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="play__list__user_8h.html">3d/play_list_user.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font> +00031 +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Skeleton ) +00037 +<a name="l00038"></a><a class="code" href="skeleton__user_8cpp.html#a0">00038</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SKELETON H_AUTO_USE( NL3D_UI_Skeleton )</font> +00039 <font class="preprocessor"></font> +00040 +00041 <font class="comment">// ***************************************************************************</font> +<a name="l00042"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_0">00042</a> uint CSkeletonUser::getNumBoneComputed()<font class="keyword"> const</font> +00043 <font class="keyword"></font>{ +00044 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00045 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00046 +00047 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getNumBoneComputed(); +00048 } +00049 +00050 <font class="comment">// ***************************************************************************</font> +<a name="l00051"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_1">00051</a> <font class="keywordtype">void</font> CSkeletonUser::setInterpolationDistance(<font class="keywordtype">float</font> dist) +00052 { +00053 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00054 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00055 +00056 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setInterpolationDistance(dist); +00057 } +00058 +00059 <font class="comment">// ***************************************************************************</font> +<a name="l00060"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_2">00060</a> <font class="keywordtype">float</font> CSkeletonUser::getInterpolationDistance()<font class="keyword"> const</font> +00061 <font class="keyword"></font>{ +00062 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00063 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00064 +00065 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getInterpolationDistance(); +00066 } +00067 +00068 +00069 <font class="comment">// ***************************************************************************</font> +<a name="l00070"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_3">00070</a> <font class="keywordtype">void</font> CSkeletonUser::setShapeDistMax(<font class="keywordtype">float</font> distMax) +00071 { +00072 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00073 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00074 +00075 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> && <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape) +00076 { +00077 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape->setDistMax(distMax); +00078 } +00079 } +00080 +00081 <font class="comment">// ***************************************************************************</font> +<a name="l00082"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_4">00082</a> <font class="keywordtype">float</font> CSkeletonUser::getShapeDistMax()<font class="keyword"> const</font> +00083 <font class="keyword"></font>{ +00084 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00085 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00086 +00087 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> && <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape) +00088 { +00089 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->Shape->getDistMax(); +00090 } +00091 <font class="keywordflow">else</font> +00092 <font class="keywordflow">return</font> -1; +00093 } +00094 +00095 +00096 <font class="comment">// ***************************************************************************</font> +<a name="l00097"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_0">00097</a> <font class="keywordtype">bool</font> CSkeletonUser::bindSkin(UInstance *mi) +00098 { +00099 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00100 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00101 +00102 <font class="keywordflow">if</font>(mi==NULL) +00103 { +00104 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is NULL"</font>); +00105 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00106 } +00107 CTransform *trans= dynamic_cast<CTransformUser*>(mi)->getTransform(); +00108 CMeshBaseInstance *meshi= dynamic_cast<CMeshBaseInstance*>(trans); +00109 <font class="keywordflow">if</font>(meshi==NULL) +00110 { +00111 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is not a MeshInstance or MeshMRMInstance"</font>); +00112 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00113 } +00114 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->bindSkin(meshi); +00115 } +00116 +00117 <font class="comment">// ***************************************************************************</font> +<a name="l00118"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_1">00118</a> <font class="keywordtype">void</font> CSkeletonUser::stickObject(UTransform *mi, uint boneId) +00119 { +00120 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00121 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00122 +00123 <font class="keywordflow">if</font>(mi==NULL) +00124 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>); +00125 CTransform *trans= (dynamic_cast<CTransformUser*>(mi))->getTransform(); +00126 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->stickObject(trans, boneId); +00127 } +00128 +00129 <font class="comment">// ***************************************************************************</font> +<a name="l00130"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_2">00130</a> <font class="keywordtype">void</font> CSkeletonUser::stickObjectEx(UTransform *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod) +00131 { +00132 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00133 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00134 +00135 <font class="keywordflow">if</font>(mi==NULL) +00136 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>); +00137 CTransform *trans= (dynamic_cast<CTransformUser*>(mi))->getTransform(); +00138 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->stickObjectEx(trans, boneId, forceCLod); +00139 } +00140 +00141 <font class="comment">// ***************************************************************************</font> +<a name="l00142"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_3">00142</a> <font class="keywordtype">void</font> CSkeletonUser::detachSkeletonSon(UTransform *mi) +00143 { +00144 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00145 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00146 +00147 <font class="keywordflow">if</font>(mi==NULL) +00148 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::detachSkeletonSon(): mi is NULL"</font>); +00149 CTransform *trans= (dynamic_cast<CTransformUser*>(mi))->getTransform(); +00150 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->detachSkeletonSon(trans); +00151 } +00152 +00153 +00154 <font class="comment">// ***************************************************************************</font> +<a name="l00155"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_0">00155</a> uint CSkeletonUser::getNumBones()<font class="keyword"> const</font> +00156 <font class="keyword"></font>{ +00157 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00158 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00159 +00160 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size(); +00161 } +<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_1">00162</a> UBone &CSkeletonUser::getBone(uint boneId) +00163 { +00164 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00165 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00166 +00167 <font class="keywordflow">if</font>(boneId>=<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size()) +00168 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getBone(): bad boneId"</font>); +00169 <font class="keywordflow">return</font> dynamic_cast<UBone&>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>[boneId]); +00170 } +<a name="l00171"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_2">00171</a> sint CSkeletonUser::getBoneIdByName(<font class="keyword">const</font> std::string &boneName)<font class="keyword"> const</font> +00172 <font class="keyword"></font>{ +00173 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00174 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00175 +00176 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getBoneIdByName(boneName); +00177 } +<a name="l00178"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_3">00178</a> <font class="keywordtype">bool</font> CSkeletonUser::isBoneComputed(uint boneId)<font class="keyword"> const</font> +00179 <font class="keyword"></font>{ +00180 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00181 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00182 +00183 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->isBoneComputed(boneId); +00184 } +00185 +00186 <font class="comment">// ***************************************************************************</font> +<a name="l00187"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_0">00187</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterShape(sint shapeId) +00188 { +00189 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00190 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00191 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterShape(shapeId); +00192 } +<a name="l00193"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_1">00193</a> sint CSkeletonUser::getLodCharacterShape()<font class="keyword"> const</font> +00194 <font class="keyword"></font>{ +00195 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00196 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterShape(); +00198 } +<a name="l00199"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_2">00199</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterAnimId(uint animId) +00200 { +00201 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00202 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00203 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterAnimId(animId); +00204 } +<a name="l00205"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_3">00205</a> uint CSkeletonUser::getLodCharacterAnimId()<font class="keyword"> const</font> +00206 <font class="keyword"></font>{ +00207 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00208 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00209 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterAnimId(); +00210 } +<a name="l00211"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_4">00211</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterAnimTime(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) +00212 { +00213 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00214 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00215 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterAnimTime(time); +00216 } +<a name="l00217"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_5">00217</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CSkeletonUser::getLodCharacterAnimTime()<font class="keyword"> const</font> +00218 <font class="keyword"></font>{ +00219 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00220 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00221 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterAnimTime(); +00222 } +<a name="l00223"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_6">00223</a> <font class="keywordtype">bool</font> CSkeletonUser::isDisplayedAsLodCharacter()<font class="keyword"> const</font> +00224 <font class="keyword"></font>{ +00225 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00226 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00227 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->isDisplayedAsLodCharacter(); +00228 } +<a name="l00229"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_7">00229</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterDistance(<font class="keywordtype">float</font> dist) +00230 { +00231 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00232 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00233 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterDistance(dist); +00234 } +<a name="l00235"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_8">00235</a> <font class="keywordtype">float</font> CSkeletonUser::getLodCharacterDistance()<font class="keyword"> const</font> +00236 <font class="keyword"></font>{ +00237 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00238 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00239 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterDistance(); +00240 } +<a name="l00241"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_9">00241</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterWrapMode(<font class="keywordtype">bool</font> wrapMode) +00242 { +00243 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00244 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00245 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->setLodCharacterWrapMode(wrapMode); +00246 } +<a name="l00247"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_10">00247</a> <font class="keywordtype">bool</font> CSkeletonUser::getLodCharacterWrapMode()<font class="keyword"> const</font> +00248 <font class="keyword"></font>{ +00249 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00250 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00251 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->getLodCharacterWrapMode(); +00252 } +00253 +00254 +00255 <font class="comment">// ***************************************************************************</font> +<a name="l00256"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_5">00256</a> <font class="keywordtype">void</font> CSkeletonUser::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest) +00257 { +00258 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00259 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00260 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest); +00261 } +00262 +00263 +00264 <font class="comment">// ***************************************************************************</font> +<a name="l00265"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_0">00265</a> <font class="keywordtype">bool</font> CSkeletonUser::computeRenderedBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) +00266 { +00267 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00268 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00269 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->computeRenderedBBox(bbox); +00270 } +00271 <font class="comment">// ***************************************************************************</font> +<a name="l00272"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_1">00272</a> <font class="keywordtype">bool</font> CSkeletonUser::computeCurrentBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox, UPlayList *playList, <font class="keywordtype">double</font> playTime, <font class="keywordtype">bool</font> forceCompute <font class="comment">/* = false */</font>) +00273 { +00274 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00275 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00276 +00277 <font class="keywordflow">if</font>(playList!=NULL) +00278 { +00279 CPlayListUser *plUser= static_cast<CPlayListUser*>(playList); +00280 plUser->evalPlayList(playTime); +00281 } +00282 +00283 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->computeCurrentBBox(bbox, forceCompute); +00284 } +00285 <font class="comment">// ***************************************************************************</font> +<a name="l00286"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_11">00286</a> <font class="keywordtype">void</font> CSkeletonUser::computeLodTexture() +00287 { +00288 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a> +00289 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>; +00290 +00291 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>->computeLodTexture(); +00292 } +00293 +00294 +00295 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |